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Changelogs
Version 1.1
- Added Psychotats, Calmex, and Addictol to the "Drug" menu of the Chemlab - Added Rad-X to the "Healing" menu of the Chemlab - Added Carrot Flower, Mutated Fern, and Silt Bean into the Workshop - Changed plant names in the workshop (no longer says how many flowers/leaves the plants have or how big/small the plants are)
Version 1.00
release version
In this mod, you can craft basic chems, like Buffout, which was left out of the chemistry workbench. You can also craft more advanced chems, such as X-Cell. Not only can you craft new drugs, but now you can force your settlers to cultivate plants which are used to craft drugs.
New drugs you can craft: - 1.0 Release - - Buffout - Med-X - Daddy-O - X-Cell - Daytripper = 1.1 Release = - Addictol - Calmex - Pychotats - Rad-X = 1.2 Release = - X-111 Compound (requires you to meet Scribe Neriah)
This is my first mod, I got the idea from Craft All The Drugs by DDProductions. Also, I found a mod called DrugRecipe by chino0329 that had recipes for other drugs I forgot to add (I added them in 1.1). I simply wanted to put my own spin to it, and fix/balance a couple things from both mods. I did create the entire mod from scratch though. Make sure to endorse!