First update for a rather nasty mistake I missed. b1.1 is up for download.
It fixes VATS breaking after you exit the game. I and another person played with the mod for a week, but somehow neither of us exited the game and then re-loaded the exit save. We went back to the pre-mod save every test round. Simply slipped my mind to test that basic thing.
Just replace the files to update. The update process described on the main page is not needed for this one.
Would it be possible to release a variation of this where the slowmo is time based rather than action based? And you get AP back from dealing damage and getting kills as well as time? Or does anyone know of a mod that works like that and is compatible with VR?
Does perception affects anything in your mod? Is there any way to make Bullet time highlight enemies and allies like in the vanilla VATS? Like when we point at them?
EDIT: Even with the Awareness perk no info is shown. No enemy name or health bar. EDIT 2: Oh, it was set off in my custom.ini file. And there is a mod to make Perception to cause %damage to make it relevant without VATS https://www.nexusmods.com/fallout4/mods/40635/
Has anyone found a solution to the issue witn no holotapes? It does not appear and does not crafts. I have tried to install this mod with vortex and manualy, hopeless.
I have the exact same issue. I cant tell if the mod is working or not. I will say i still see highlighting of body parts but its significantly more accurate than it was before. /shrug
If you see crit bar - mod doesn't working at all. I cant find no one video with this mod, its settings or work demonstration,and it's sooo strangely...
I may have found the solution. I got this mod https://www.nexusmods.com/fallout4/mods/42497 trying to fix a different issue, which essentially checks the header files of your mods and updates them to the correct value if they are not correct. This fixed it for me.
FO4VR was never patched to use 1.0 mods, its still on .95 so any newer stuff created by some modders doesnt work for VR. Honestly I don't know how anyone was able to get this to work without it.
I get a weird issue where theres a triple activation noise on activate, then the slow mo kicks in between 3-5 seconds after it should. Feels like sometimes the command "stacks up" and repeats?
Seems to happen most when I have my FRIK offhand gripping on a weapon. Havent quite figured out what it is or why yet, but it makes the activation inconsistent and after its in its bugged state it doesnt recover.
For a brief moment while the 3 activation sounds are playing, I get teleport movement capability, before it switches me back to smooth loco... really weird
For some reason the awareness perk doesnt show me any infos on my target, they get highlighted and everything else seems to work but I don't see any info popping up on my hud. I'm using the Fallout 4 Fully Evolved wabbajack playlist
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b1.1 is up for download.
It fixes VATS breaking after you exit the game.
I and another person played with the mod for a week, but somehow neither of us exited the game and then re-loaded the exit save. We went back to the pre-mod save every test round. Simply slipped my mind to test that basic thing.
Just replace the files to update.
The update process described on the main page is not needed for this one.
I am looking for a more max payne style slowmo.
In my game he shows up, but deosn't do anything but standing and doesn't disapear :(
Can we hit target through wall with it ?
What about companion perk like mcready headshoot bonus ?
Is there any way to make Bullet time highlight enemies and allies like in the vanilla VATS? Like when we point at them?
EDIT: Even with the Awareness perk no info is shown. No enemy name or health bar.
EDIT 2: Oh, it was set off in my custom.ini file. And there is a mod to make Perception to cause %damage to make it relevant without VATS
https://www.nexusmods.com/fallout4/mods/40635/
It does not appear and does not crafts.
I have tried to install this mod with vortex and manualy, hopeless.
I cant find no one video with this mod, its settings or work demonstration,and it's sooo strangely...
FO4VR was never patched to use 1.0 mods, its still on .95 so any newer stuff created by some modders doesnt work for VR. Honestly I don't know how anyone was able to get this to work without it.
I have seen this mod but have not try it. This fixed it for me too!
I'll drink for ur wellness, comrade!
Author, i guess you should add this mod to the requirements.
Seems to happen most when I have my FRIK offhand gripping on a weapon.
Havent quite figured out what it is or why yet, but it makes the activation inconsistent and after its in its bugged state it doesnt recover.
Will do more testing.
Got the exact same result.