About this mod
I don't usually make overpowered weapons, but when I do... it's UNREAL
The "Unreal" Launcher features a burst-fired launcher, able to fire multiple Rockets, or Missiles
- Requirements
- Permissions and credits
-
Translations
- Russian
- Mirrors
- Changelogs
it's UNREAL
LORE:
Credits:
> The6thMessenger - Concept, ESP Integration, Coding
> Spadey01 - Mesh, Textures
> Alexerator - Rocket Meshes and Textures
> OpheliaNeoma - Recolored Gauss Explosion
> StephenHy11/ReeseOfNazareth - Sound that isn't squeaky
> CodeCrash - Munitions
> Pinedog - Screenies, Playtesting
Features:
> A laser-musket styled Burst-Fired Launcher, whose burst increases with loaded ammunition.
> A Missile Launcher version that deals 110 damage per shot at a wide area, and can load 3 at a maximum.
> A Rocket Launcher version that deals 70 damage per shot at a small area. Barrels can load for burst in 3 or 6, or as semi-auto.
> Has Smart-Barrels of each barrel type.
> Has damage-upgrade receivers.
> Can turn cranked gatling-styled automatic weapon, with increased capacity.
> Has Leveled-List Integration (by injector. Will not interfere with existing Leveled Lists.)
> Weapon works on NPC!
> Reduced Missile ammo weight to 2 (from 7) in Survival.
How to Get:
> Integrated within the Legendary Loot Pool (note that it is still VERY RARE)
> Found in the hands of Synths and Gunners - Spawns with a custom NPC.
> One in the Atom-Cats Garage - By the shelf, within the caged weapon crafting table.
> One in the Teagan's Shop - within the shop, atop the shelf.
> One within Institute's Advanced Systems - by the shooting range.
> Craftable after Institutionalized (after meeting the division leaders).
Legendaries:
> RYNO - A high-capacity Eightball Rocket Launcher sold at the Institute
> Beggar's Bazooka - A high-powered Trident Missile Launcher, sold by Dejen, at Acadia
> "Redeemer" Nuclear Launcher - Single-Shot variant, that fires rocket-powered Fat-Man Shells, lost within the Glowing Sea.
Compatibility:
> Munitions Patch available - Allows the use of Munitions Ammo, disabling built-in ammo
> Near-Instant Burst - Turns burst-fire near-instantaneous, as fast as the system can.
Known Issues:
> The system uses the Burst-Fire Framework, and thus has the similar issues, such as the burst being liable to being interrupted and cancelled, while consuming the ammo.
> Burst-Fire does not work on VATs, and is thus simply prevented when you have 2 and above ammo loaded.
> Burst-System can be faster or slower by your frame-rate, and thus the burst can slow as your FPS flicker.
> Burst-System is limited to a maximum of 20, and thus Never-Ending legendary will be disabled.
> There is Damage-Bloat with regards to explosive damage. While the Damage-Card is correctly reflecting the damage, the damage done outside, when there's multiple sources of damage-bonus, deals more than what is indicated.
> Too much explosions CAN CTD. Custom explosive effect does mitigate it, but does not remove it.