Good afternoon. The mod is working. From my point of view, there are cardinal differences between the video and the posted mod. The textures are different, I have purple openings and window frames. Lighting, shadows, inverted, strange glare from non-existent light sources. An old non-working elevator, a hatch and a lighting lamp have been preserved in the working elevator. I had to delete it. I checked all the elevators. In the elevator with a box for mines (yellow), there was a sleeping raider behind the non-opening elevator doors. Elevator doors look unpresentable. The water in the swimming pool is yellow with some 3 fountains on the surface. There are no complaints about the workshop. Settlers come and are appointed, there were no departures during the settlement arrangement. All construction and other elements of Voltek 88 are installed and bring additional happiness. At the moment, 5 people are 100% happy. I will not post links to Pictures. Everything is too monotonous for previous works. Thank you for your work.
P.S. I forgot to ask the most important thing. There Alembic is a self-racing machine in your fashion. You can share a recipe for Canadian Moonshine or Whiskey. In which barrels it is better to store, in oak, lime, or cherry, and the degree of purification. Canadian pine is ancient, and it is made on ships. Do they make barrels designed to store alcohol. Pine and Oak trees are durable, they remember the first inhabitants of Canada.
High res texture pack can't be used on a lot of machines, I'd strongly recommend against using it here. I won't ever be able to run it, and it does very little to improve the game overall anyway. If there could be an optional version fit for it that'd be great, but very strongly suggest not using it for basic settlement mods.
Thought you may appreciate being made aware of a major vanilla bug that was recently discovered in the last day or so which affects all interior workshops, including Bethesda ones such as Homeplate and Vault 88.
Currently the best work around found is to instead make interior settlements in a custom personal world space as although the bug affects all interiors it does not travel through world spaces.
It's a really bad screw-up on Bethesda's part, nothing you did wrong.
7 comments
The mod is working.
From my point of view, there are cardinal differences between the video and the posted mod.
The textures are different, I have purple openings and window frames.
Lighting, shadows, inverted, strange glare from non-existent light sources.
An old non-working elevator, a hatch and a lighting lamp have been preserved in the working elevator. I had to delete it.
I checked all the elevators. In the elevator with a box for mines (yellow), there was a sleeping raider behind the non-opening elevator doors.
Elevator doors look unpresentable.
The water in the swimming pool is yellow with some 3 fountains on the surface.
There are no complaints about the workshop. Settlers come and are appointed, there were no departures during the settlement arrangement.
All construction and other elements of Voltek 88 are installed and bring additional happiness.
At the moment, 5 people are 100% happy.
I will not post links to Pictures. Everything is too monotonous for previous works.
Thank you for your work.
P.S. I forgot to ask the most important thing. There Alembic is a self-racing machine in your fashion.
You can share a recipe for Canadian Moonshine or Whiskey.
In which barrels it is better to store, in oak, lime, or cherry, and the degree of purification.
Canadian pine is ancient, and it is made on ships.
Do they make barrels designed to store alcohol.
Pine and Oak trees are durable, they remember the first inhabitants of Canada.
Currently the best work around found is to instead make interior settlements in a custom personal world space as although the bug affects all interiors it does not travel through world spaces.
It's a really bad screw-up on Bethesda's part, nothing you did wrong.