[Notice] - Precombine problem is fixed in version 1.1 - This mod doesn't support precombine. - If you don't use precombine option, you can delete the plugin.
Don't be stupid. Modder doesn't have any duty to share a mod or provide help to the other. You are not a customer and Modder is not your service center. You can be dissatisfied about a mod or modder. But it doesn't mean you can act rude.
(I warnd him if he can't prove his argument, I'll sticky him. But he proved nothing.)
[Q&A] 1. Do you have a plan to make "M2A2 bradley" workshop mod? - It is already included in my workshop mod pack "Oppressor's Workshop"
2. Do you have plan to make the interior? - Nope. Because of the several reason, it's not worth to invest.
The interior design is too complex.
There is no important item in the APC in vanilla.
It will spend too much budget and time. (At least a few hundred dollars)
I can make many good mods instead of it with the budget and time
3. The mod seems heavy. - It can be or not. But the polygon count is required for the design and quality. - This mod polygon count doesn't cause problem normally. Almost people already use more heavy polygon count with mods.
4. What is difference between "OD Green" and "Olive Green" - OD Green is "Olive Dark Green". So it's more dark.
Unfortunately, the making interior spends similar to making a new vehicle. It will cost at least a few hundred dollars. I can make another vehicle or etc with the money and time. So it's not worth.
Your mods are VERY impressive I wish you the funding to keep developing these kinds of mods I was hoping for interiors but I can sacrifice a couple of useless items you find in the interiors in exchange for this beautiful model Thanks +1
Just passing on nice job and liking the mod, however I see people claiming you cant go into them like the vanilla apc so I'll pass otherwise the details on this is awesome
Question for mod author: did the original model come with an interior? The APC's in some places to my knowledge are supposed to have their infantry bays open to allow the player access.
Would be cool to use the MBT-70 to replace the tank and the MICV-65 for the IFV/APC replacer, Although the Bradley was developed off the MICV-65 so leaving that would work too.
Hello i like the texture , was wondering if you are able to make it placeable like your tank and others if not no worries much appreciated for the work.
QUESTION: In the downloads there's one file for "OD Green" and one for "Olive Green" ....what's the difference? Is one a darker green than the other? Both have "olive" in the name, it's just confusing to see two different files named for the same color, but no image to show comparison if there is any difference between the two?
83 comments
- Precombine problem is fixed in version 1.1
- This mod doesn't support precombine.
- If you don't use precombine option, you can delete the plugin.
Don't be stupid.
Modder doesn't have any duty to share a mod or provide help to the other.
You are not a customer and Modder is not your service center.
You can be dissatisfied about a mod or modder. But it doesn't mean you can act rude.
(I warnd him if he can't prove his argument, I'll sticky him. But he proved nothing.)
1. Do you have a plan to make "M2A2 bradley" workshop mod?
- It is already included in my workshop mod pack "Oppressor's Workshop"
2. Do you have plan to make the interior?
- Nope. Because of the several reason, it's not worth to invest.
3. The mod seems heavy.
- It can be or not. But the polygon count is required for the design and quality.
- This mod polygon count doesn't cause problem normally. Almost people already use more heavy polygon count with mods.
4. What is difference between "OD Green" and "Olive Green"
- OD Green is "Olive Dark Green". So it's more dark.
I can make another vehicle or etc with the money and time.
So it's not worth.
Thanks
+1
Both have "olive" in the name, it's just confusing to see two different files named for the same color, but no image to show comparison if there is any difference between the two?