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About this mod
Chapter 3 finishes the story of Sim Settlements 2. Take your settlements to war, capture non-settlement territories, and gather allies to help you fight back the Gunner Invasion!
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DLC requirements
DLC name Automatron Nexus requirements
Mod name Notes HUDFramework Sim Settlements 2 Included in main download Sim Settlements 2 - Chapter 2 Included in main download Workshop Framework Mods requiring this file
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- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Translations
- Turkish
- Spanish
- Russian
- Portuguese
- Mandarin
- German
- French
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Translations available on the Nexus
Language Name Russian Author:Probelp Sim Settlements 2 - All Chapters Pack - RU Mandarin Author:Sim Settlements Team-GlowingPeketo-Tenkijino Sim Settlements 2 - All Chapters Pack - CHS - 3.4.6 German Author:Aigni Kapitel 3 von Sim Settlements 2 - Komplett deutsche Version French Author:GenesisBravo - Les Traducteurs des Terres Desolees Traduction FR du Chapitre 3 de Sim Settlement 2 Portuguese Author:Kinggath Sim Settlements 2 - PTBR Spanish Author:Khotec SS2 Chapter 3 Spanish 3.4.5 Mandarin Author:GlowingPeketo SS2 SC translate All Chapter Russian Author:ANDREYKA78 Sim Settlements 2 - Chapt 3 v3.4.4 rus Turkish Author:StarGuard Sim Settlements 2 - Chapter 3 - Turkish Translate Portuguese Author:Ewertongba99 Sim Settlements 2 All Caps Traducao (IA) Portuguese Author:Ewertongba99 Sim Settlements 2 - All Caps Dublado - Donations
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Plain Text Description (Repeats Above Image Content)
THE FINAL CHAPTER
Last Stand of the Commonwealth
After their defeat at GNN, the Gunners have returned with reinforcements. You'll need an army to defend the Commonwealth and all that you've built.
CHAPTER 3 FEATURES
- Build an Army
Turn your settlements into Outposts. Recruit settlers and wastelanders into your army. Train them and lead them into battle. - Prepare for war
Eight new building classes for Martial and Recreational plots, including an Armory, Mess Hall, Field Medics, Prisons, Watchtowers, and more! - Unite the Commonwealth
Form alliances to aid you against the Gunners. Gain an edge by earning access to supplies, specialist units, and unique abilities. - Expand beyond Settlements
Claim (almost) any location on the map. Secure it with your new army and maintain control with regular patrols. - You write the rules
Change the laws, culture, and rules of engagement of your people. For instance, if you’re bored of killing, take prisoners or let enemies flee to spread news of your strength. - Multiple endings
The fates of many characters are in your hands. Your decisions have dire consequences and lead to different outcomes. - Powerful new weapons
Turn the Gunners’ tech against them. Customize the new Induction weaponry to suit your play style with tons of mods. - Medical Breakthroughs
Your soldiers will need to heal when wounded in battle. Help them get back to the frontlines faster by treating them yourself. You might even be able to cure diseases faster. - New Companions, unique Settlers
Take some familiar faces with you in your adventures and recruit others to become permanent settlers in your cities. - A new faction to share the load
The New Liberty Trading Company is happy to give you what you need and keep things running. For a price.
COMING SOON
- Pre-populate the World
Make every playthrough different with the new Prebuild System (coming soon). Seed the game world with randomized pre-built settlements. Some will be friendly. Others, not so much.
START FROM THE BEGINNING
For more information, such as a detailed wiki, and community forum, visit SimSettlements2.com
Voice actor and Dev Team credits