Chapter 3 will start automatically if you have already completed the Chapter 2 quests in your save - but...
..the 3.0.0 patch itself will take several minutes to run it's update code on your save, more if you have a lot of built up settlements.
After a few minutes, if you are in the exterior of the Commonwealth, Aiden should call you on the HQ Radio. If you happen to be in a scene, workshop mode, or a crafting bench when he calls, you will get a misc objective to call him.
Sleeping/Waiting will not speed this process up, in fact it will make things worse as each day that passes, more code has to run from the base game system.
While not an explicit requirement of any of the Sim Settlements mods, the Interior NavCut Fix is one of the best settlement fixes ever and I highly recommend you use it, especially if you are playing the SS2 questline as the HQ's multiple cells benefit greatly from it.
For the love of gameplay, try to MOVE OUT of Sanctuary Hills as soon as possible. Move people somewhere else, don't build there, cause IT WILL cause massive CTDs later, and the only solution is just avoiding building and living there.
Small tip build in the triangle of death always Vanilla so even with 20-30 Settlers nothing ctd. i personal build only 1 Big City with SS2 and for the rest i support Settlements only with 3-4 Plots and the game yea CTD sometimes but its not for SS2 then
I have 61 settlers in Sanctuary. It definitely chugs down to 30fps when I look in their direction, but I haven't crashed in Sanctuary thus far. However, I have currently encountered the recurring crash at my much smaller settlement in the modded Poseidon Energy Turbine 18-F. Probably some bizarre incompatibility. Going to avoid that place for now.
Stupid question but why i need to download and install all the Sim Settlement stuff like SS2, Chapter 2, Chapter 3, and SS2Extended to get the entire Pack with all inside?I dont need the entire bundle if i have all mods as standalone its a little bit wired and confusing As if you hit download the warning come make sure you have all that downloaded and install before Downloading the entire pack :)
Qs:Internal Affairs, Stage: Assault vault 95, Location Objective dont show on map. Cant mark target with binocular, nor location. Error msg: Invalid Target Vault 95 is part of your empire. - Checked PRP branch 69 inused(https://www.nexusmods.com/fallout4/mods/46403) - done fixing with PRP CR SS2 Chapter 3 - Same issue expected in side quest Capture Scrap Place/Milton Hospital.
Also, lagging emerged after finishing stage:analyze loadout in HQ Military, before stage Talk to Therasa.
Are Provisioner not anymore a full time Job in SS2?I assign Vanilla Provisioners until i get to the point i can use the SS2 version but all get assign to the Provisioner Route and then to another Job in the settlement.If i cancel the extra Job in the Settlement SS2 show me that one of my Settler have no work. now one more thing i have a timed Lag when i start with SS2 i stop playing my last save for that why it was so bad over time. In this run i update all my Mods to NG last version and it was working absolute fine play 6 Houre with 0 lags not even one second that my FPS drop,so i was thinking the Timed lag disappear and is fixed and so i start SS2 by Building the Recruiter.All start fine but short after i turn on the recruiter and talk with Jake and begin to Build the Timed lag is again there.Not sure what cause it but it seams something get checked or a script start every xy seconds for a short time,This lag follow me every where and even if i do absolute nothing and look on the ground it happen even im in a close Worldspace like a cave,Disabling SS2 (i know not to do it but other way i can not test it the lag go away) so maybe someone that know more about the SS2 code can tell me what script or check run let us say every 20/30seconds from SS2 as in that way i can look if there is a conflict in some way with other Mods
Been using this mod for a while, and now suddenly, when i go to sanctuary hills where i have all my settlers and equipment, the game crashes... any way to fix this? :( kinda broke my game
I had a similar issue. it might be something to do with the power grid. Try resetting the power grid remotly through the workshop holotape. it seems to have worked for me for now. i can at least get to sanctuary hills now. hope this helps
Does this mod add the "rise of the commonwealth, industrial revolution, megapack and conquerer"? Asking cause I don't have much free time to do stuff or start fixing errors caused by mod conflicts
It causes me physical pain to say this, because of how much I love this mod and how ti makes settlements worth building.
But i just cant have this mod anymore. It is completely unworkable. As soon as we hit the "Art of War" quest and assaults become a thing the mod just shuts down because no matter hoe many Warriors i have "Your empire does not have enough warriors to make this assault" I have reset the game, started new games, started games with practically no mods BUT this one. It..WILL Not function. I have no idea what the story is beyond Trying to attack Egret Marina. Sure I can use the holotape to "skip" the whole quest. but then whats the point I WANT the story. There really need to be a way that DOESN'T require any form of warrior to take a settlement when I can solo it or sent in artillery strikes, or a nuclear missile.
I reiterate Up until the War mechanics this mod is 200 out of 10 for amazingness, voice work, settlement work, quests, characters, writing. its SO GOOD that it HURTS me that I cant finish.
I have no words to express this mod, it's simply unbeliavable, in years, YEARS of modding i've never played something like this, it is completely unexpected that a settlement mod would have such a well written, profissionaly made story, with some truly awesome characters and voices, i'm so glad i've found this mod, really, thank you!
2022 comments
Chapter 3 will start automatically if you have already completed the Chapter 2 quests in your save - but...
..the 3.0.0 patch itself will take several minutes to run it's update code on your save, more if you have a lot of built up settlements.
After a few minutes, if you are in the exterior of the Commonwealth, Aiden should call you on the HQ Radio. If you happen to be in a scene, workshop mode, or a crafting bench when he calls, you will get a misc objective to call him.
Sleeping/Waiting will not speed this process up, in fact it will make things worse as each day that passes, more code has to run from the base game system.
https://www.nexusmods.com/fallout4/mods/72904
If you downloaded the smaller version, you'll also need to update Chapter 1 and Chapter 2!
i personal build only 1 Big City with SS2 and for the rest i support Settlements only with 3-4 Plots and the game yea CTD sometimes but its not for SS2 then
As if you hit download the warning come make sure you have all that downloaded and install before Downloading the entire pack :)
- Checked PRP branch 69 inused(https://www.nexusmods.com/fallout4/mods/46403)
- done fixing with PRP CR SS2 Chapter 3
- Same issue expected in side quest Capture Scrap Place/Milton Hospital.
Also, lagging emerged after finishing stage:analyze loadout in HQ Military, before stage Talk to Therasa.
now one more thing i have a timed Lag when i start with SS2 i stop playing my last save for that why it was so bad over time.
In this run i update all my Mods to NG last version and it was working absolute fine play 6 Houre with 0 lags not even one second that my FPS drop,so i was thinking the Timed lag disappear and is fixed and so i start SS2 by Building the Recruiter.All start fine but short after i turn on the recruiter and talk with Jake and begin to Build the Timed lag is again there.Not sure what cause it but it seams something get checked or a script start every xy seconds for a short time,This lag follow me every where and even if i do absolute nothing and look on the ground it happen even im in a close Worldspace like a cave,Disabling SS2 (i know not to do it but other way i can not test it the lag go away) so maybe someone that know more about the SS2 code can tell me what script or check run let us say every 20/30seconds from SS2 as in that way i can look if there is a conflict in some way with other Mods
But i just cant have this mod anymore. It is completely unworkable. As soon as we hit the "Art of War" quest and assaults become a thing the mod just shuts down because no matter hoe many Warriors i have "Your empire does not have enough warriors to make this assault" I have reset the game, started new games, started games with practically no mods BUT this one. It..WILL Not function. I have no idea what the story is beyond Trying to attack Egret Marina. Sure I can use the holotape to "skip" the whole quest. but then whats the point I WANT the story. There really need to be a way that DOESN'T require any form of warrior to take a settlement when I can solo it or sent in artillery strikes, or a nuclear missile.
I reiterate Up until the War mechanics this mod is 200 out of 10 for amazingness, voice work, settlement work, quests, characters, writing. its SO GOOD that it HURTS me that I cant finish.
Yes, i would do it all over again.