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PlsBeMyWaifu

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plsbemywaifu

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About this mod

CURSE is a simple, script free mod that aims to improve combat for a more challenging experience.

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NOTE - I am new to modding and this is my first mod.

CURSE is a combat overhaul h
eavily inspired by Enai's Wildcat mod.
It introduces new, brutal mechanics such as Dismemberment, Trauma and Cheap Shots
Completely script free, achieved through the use of perks, spells and game settings.


FEATURES 

// HEALTH //
To combat Bullet Sponginess the health formula has been revised.

  • No more extra HP per level for you and NPCs
  • Player starts with 120HP + 10 per ENDURANCE, should max out to 280HP with 10 ENDURANCE and Rank 3 Lifegiver
  • Since this mod provides a lot of damage output, NPCs now gain a small HP boost to give early/mid game enemies more survivability
  • Boss type creatures gain a large HP boost, they are bosses after all

// COMBAT AI //
Features customised combat styles for NPCs.

  • Raiders are aggressive and sort of unpredictable - low level raiders like to get up close and personal and higher level raiders are more reserved. Their aim tends to be poor and are less likely to dodge bullets, avoid grenades and use cover.
  • Gunners are well trained mercenaries, they like to flank, keep their distance, dodge more often, use cover and their aim is very good.

// CRITICAL HITS //

Critical hits make a return!

  • You now have a 1% chance per LUCK to crit
  • Attacks in VATS gain an additional 5% chance to crit

// GLOBAL DIFFICULTY //
Global damage scaling has been tweaked.

  • Very Easy - 1.25x/0.50x
  • Easy - 1.00x/0.75x
  • Normal - 1.00x/1.00x
  • Hard - 1.00x/1.25x
  • Very Hard - 1.00x/1.50x
  • Survival - 1.00x/2.00x (Adrenaline now reduces damage taken by 2.5%)

// VATS //
VATS has been nerfed so that it's less of a crutch in combat.

  • You now take FULL DAMAGE in VATS, dying during VATS is now possible
  • Time slow in VATS is reduced to 60% from 4%
  • Camera sequences sped up to keep up with the flow of combat
  • You can now move during VATS because why not

// BETTER MELEE //
Slightly improves the awful melee combat by changing the blocking system to have more "skill"

  • Power Attacks can no longer be stopped by blocking and deals FULL DAMAGE instead
  • Blocking ability is weapon dependant (Ex. you can't block sledge hammers attacks with a switchblade)
  • Successful blocks now reduces damage by 85%, it can also damage the arm your blocking with
  • Execution moves only trigger if your HP is less than 40% to avoid scenarios where you get one shot, even at full HP

// LOCATIONAL DAMAGE //
Damage to body parts has received a major rework.
In general, body shots take more damage and head shots deal twice as much damage.
Arms and legs take half damage.

// CRIPPLE & DISMEMBERMENT //
Expands upon the crippling system, keep an eye on your body condition!

Limbs recover much quickly but are now easier to CRIPPLE.
Further damage to a crippled limb can result in DISMEMBERMENT, causing them to bleed out over time.
The crippled effects are now much harsher.

  • Head - VATS accuracy reduced significantly
  • Torso - Reduced AP regeneration
  • Arms - Reduced melee damage
  • Legs - Movement drains AP
     
Now features a new TRAUMA mechanic when limbs are crippled or dismembered.
You take a burst of damage to your HP and AP whenever a limb is crippled or dismembered.
TRAUMA damage triggered via dismemberment is LETHAL and will deal even more damage.
The amount of damage you take is based on current HP and the limb type.
Feral Ghouls, Robots, Synths and Power Armor users are not affected by TRAUMA.

// CHEAP SHOT SYSTEM //
Deal and receive bonus damage under certain conditions.

  • Staggered +25%
  • Crippled +25%
  • Hit from Behind +25%
  • Less than 40% HP +25%
  • Reloading +50%
  • Power Attacking +50%
  • Bashing +50%
  • Disabled* +100%
  • Using Furniture** +CRITICAL HIT

*Disabled - When an actor is KNOCKED DOWN, PARALYZED, FROZEN, CANNOT MOVE (both legs crippled/dismembered)
**Using Furniture - When an actor is SITTING, SLEEPING, LEANING or using a WORKBENCH


Note that these effects can STACK with each other.

// MISC CHANGES //

  • Adjusted movement speeds for human NPCs
  • Fall damage deals less damage to overall HP but your legs take heavy damage
  • Explosions can cause knockdown, molotov impact damage reduced
  • Sneak damage changed - Guns deal 1.5x sneak damage and knives deal 5x sneak damage
  • Hidden damage perks for NPCs (crDamage) changed to give damage reduction instead
  • Message popups for crippled limbs have been altered to reflect the new changes

// COMPATIBILITY //
Not compatible with mods that edit abLegendaryCreatureItem, PlayerPerk and BodyPartData.
If you use a body mod such as CBBE , you must use the reduced body version otherwise dismemberment will not work on females.
Other than that you are Gucci.

// RECOMENDED MODS //
Floating Damage - to see the new damage changes
Realistic Dismember and Explode - makes it so that only certain weapons can cause dismemberment
Nerfed Perks for Survival - nerfs damage perks to be less OP
Streamlined Weapons - best balance for weapon attachments