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PlsBeMyWaifu

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plsbemywaifu

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63 comments

  1. mateusmarcone
    mateusmarcone
    • member
    • 6 kudos
    Im not sure if this would be a tall order, but would you kindly provide an optional plugin that only implements AI and stealth?
    1. plsbemywaifu
      plsbemywaifu
      • supporter
      • 10 kudos
      my changes to ai and stealth are pretty barebones on its own, ur probably better off using other mods for ai and stealth.
    2. mateusmarcone
      mateusmarcone
      • member
      • 6 kudos
      Weird lol, I always had the impression it improved things quite significantly. Some good things come at small packages.
  2. M0ds1Enj0er1996
    M0ds1Enj0er1996
    • member
    • 0 kudos
    Hi, can you tell me if your mod is compatible with custom races? For example, with this one https://www.nexusmods.com/fallout4/mods/38588?tab=files 
    1. plsbemywaifu
      plsbemywaifu
      • supporter
      • 10 kudos
      should be, yes.
    2. M0ds1Enj0er1996
      M0ds1Enj0er1996
      • member
      • 0 kudos
      Thanks, man! May the US-China friendship be forever strong! 和平 劳动 五月!
  3. luckasalves23
    luckasalves23
    • member
    • 0 kudos
    "Great mod, but it’s kind of annoying that I’m holding a pistol and suddenly forgot how to run backwards.
    Pretty sure humans can do that, right?"
  4. Ratsaq
    Ratsaq
    • member
    • 0 kudos
    I've been playing around with this a fair bit recently and I've got to say that I really enjoy it. The mechanics are fun and it does a great job of removing the atrocious health bloat without going as far as most "hardcore" mods that turn the game into a pure tactical shooter. Best of all, it seems to be compatible with practically anything without needing dozens of patches and it doesn't have script bloat.
    1. plsbemywaifu
      plsbemywaifu
      • supporter
      • 10 kudos
      Thanks, glad you enjoy it!
  5. plsbemywaifu
    plsbemywaifu
    • supporter
    • 10 kudos
    Greetings, 2.0 update is now out - lots of changes epecially to melee combat.
    • // Health & Resistances //
      -lowered 10HP per END back to 5HP
      -tweaked HP bonus for NPCs
      -Added new damage resistance formula
    • // NPC Adjustments //
      -tweaked all combat styles
      -gunners and melee raiders gain some special moves
      -creature/robot damage and accuracy lowered
      -radiation and Poison attacks adjusted
    • // Critical Hits //
      -nerfed crit chance for automatic weapons (flamer, ripper, miniguns etc)
      -nerfed crit damage outside of VATS
    • // Stealth //
      -tweaked and removed some stealth related game settings
      -fixed sneak damage for knives, should now properly work and increased multiplier to 5x
      -nerfed sneak damage for guns and other melee weapons
    • // Movement //
      -tweaked movements values a bit
    • // Global Difficulty //
      -nerfed adrenaline damage reduction from 2.5% to 2%
      -adrenaline now requires 3 kills per rank
    • // VATS //
      -reduced VATS damage reduction from 100% to 75%
      -time slow reduced from 60% to 20%
      -removed ability to move in VATS (it messed up accuracy and its kinda broken)
    • // Melee Overhaul //
      -the changes are too big to list here, please read the main page for more detail
    • // Locational Damage //
      -tweaked damage multipliers and limb health for everyone
      -body shots now deal 1.25x damage instead 1.5x
      -headshots deal 3x damage instead of 4x
    • // Cripple & Dismemberment //
      -accuracy penalty for crippled head is now more severe
      -you lose AP in addition to lower AP regen for crippled torso
      -crippled legs now damages HP instead of AP
      -TRAUMA damage formula is reworked (again), its more simpler and should scale a lot more better
      -Trauma no longer damages AP
      -added new sfx when triggering Trauma
      -Fixed trauma damage not applying during melee attacks
      -Fixed trauma damage not applying properly to large creatures
      -Insects & mirelurks (king variant excluded) no longer bleedout from dismemberment
      -feral ghouls can now be affected by trauma only if it is triggered via the head
      -Added new WOUNDS mechanic
    • // Cheap Shot System //
      -lowered HP threshold from 40% to 30%
      -removed crippled cheapshot, that has now been integrated into the new WOUND mechanic
      -removed power attack and bashing cheapshot due to the new melee changes
      -added parried cheapshot
      -changed from guaranteed critical hit to +100% damage when using furniture
    • // Misc Changes //
      -Fall damage is now triggered at lower heights
      -Fall damage is lowered
      -Traps now deal 2x - 3x more damage
      -adjusted crDamage perks
      -Fixed Behemoths from crippling themselves when using their stomp attacks or slam attacks

    1. Art3223
      Art3223
      • member
      • 0 kudos
      hi when you gone release this update for xbox ?
  6. Dandelionsoo
    Dandelionsoo
    • member
    • 0 kudos
    Are enemies still leveled? 

    Does Intimidation work?
  7. lHype
    lHype
    • premium
    • 1 kudos
    Hey i realy like your Mod.

    But i have a question. My char dont Jogging anymore when i press W. He only walks. Is this Mod the reason? 
    1. plsbemywaifu
      plsbemywaifu
      • supporter
      • 10 kudos
      no
  8. is it compatible with better locational damage?
    1. plsbemywaifu
      plsbemywaifu
      • supporter
      • 10 kudos
      no
  9. imacz7
    imacz7
    • member
    • 1 kudos
    How do I remove the AI changes you made? This is still my favorite combat overhaul :)
    1. plsbemywaifu
      plsbemywaifu
      • supporter
      • 10 kudos
      delete combat styles and your good to go
  10. qw530
    qw530
    • member
    • 0 kudos
    Suggest weakening the PERK of "super alloy bones". Reducing damage to level 100 is too unsolvable, and players won't lose limbs at all. I think this makes the later stages of the game too simple.