Greetings, 2.0 update is now out - lots of changes epecially to melee combat.
// Health & Resistances // -lowered 10HP per END back to 5HP -tweaked HP bonus for NPCs -Added new damage resistance formula
// NPC Adjustments // -tweaked all combat styles -gunners and melee raiders gain some special moves -creature/robot damage and accuracy lowered -radiation and Poison attacks adjusted
// Critical Hits // -nerfed crit chance for automatic weapons (flamer, ripper, miniguns etc) -nerfed crit damage outside of VATS
// Stealth // -tweaked and removed some stealth related game settings -fixed sneak damage for knives, should now properly work and increased multiplier to 5x -nerfed sneak damage for guns and other melee weapons
// Movement // -tweaked movements values a bit
// Global Difficulty // -nerfed adrenaline damage reduction from 2.5% to 2% -adrenaline now requires 3 kills per rank
// VATS // -reduced VATS damage reduction from 100% to 75% -time slow reduced from 60% to 20% -removed ability to move in VATS (it messed up accuracy and its kinda broken)
// Melee Overhaul // -the changes are too big to list here, please read the main page for more detail
// Locational Damage // -tweaked damage multipliers and limb health for everyone -body shots now deal 1.25x damage instead 1.5x -headshots deal 3x damage instead of 4x
// Cripple & Dismemberment // -accuracy penalty for crippled head is now more severe -you lose AP in addition to lower AP regen for crippled torso -crippled legs now damages HP instead of AP -TRAUMA damage formula is reworked (again), its more simpler and should scale a lot more better -Trauma no longer damages AP -added new sfx when triggering Trauma -Fixed trauma damage not applying during melee attacks -Fixed trauma damage not applying properly to large creatures -Insects & mirelurks (king variant excluded) no longer bleedout from dismemberment -feral ghouls can now be affected by trauma only if it is triggered via the head -Added new WOUNDS mechanic
// Cheap Shot System // -lowered HP threshold from 40% to 30% -removed crippled cheapshot, that has now been integrated into the new WOUND mechanic -removed power attack and bashing cheapshot due to the new melee changes -added parried cheapshot -changed from guaranteed critical hit to +100% damage when using furniture
// Misc Changes // -Fall damage is now triggered at lower heights -Fall damage is lowered -Traps now deal 2x - 3x more damage -adjusted crDamage perks -Fixed Behemoths from crippling themselves when using their stomp attacks or slam attacks
Suggest weakening the PERK of "super alloy bones". Reducing damage to level 100 is too unsolvable, and players won't lose limbs at all. I think this makes the later stages of the game too simple.
this looks like perfectly compatible with any weapon mod right? what about mods like america rising or mods like this one https://www.nexusmods.com/fallout4/mods/77916?tab=posts
Been enjoying the mod on Xbox but been wondering what the exact HP values of enemies actually are, is there a document or sheet somewhere with the HP of raiders, super mutants, deathclaws, etc. listed?
54 comments
-lowered 10HP per END back to 5HP
-tweaked HP bonus for NPCs
-Added new damage resistance formula
-tweaked all combat styles
-gunners and melee raiders gain some special moves
-creature/robot damage and accuracy lowered
-radiation and Poison attacks adjusted
-nerfed crit chance for automatic weapons (flamer, ripper, miniguns etc)
-nerfed crit damage outside of VATS
-tweaked and removed some stealth related game settings
-fixed sneak damage for knives, should now properly work and increased multiplier to 5x
-nerfed sneak damage for guns and other melee weapons
-tweaked movements values a bit
-nerfed adrenaline damage reduction from 2.5% to 2%
-adrenaline now requires 3 kills per rank
-reduced VATS damage reduction from 100% to 75%
-time slow reduced from 60% to 20%
-removed ability to move in VATS (it messed up accuracy and its kinda broken)
-the changes are too big to list here, please read the main page for more detail
-tweaked damage multipliers and limb health for everyone
-body shots now deal 1.25x damage instead 1.5x
-headshots deal 3x damage instead of 4x
-accuracy penalty for crippled head is now more severe
-you lose AP in addition to lower AP regen for crippled torso
-crippled legs now damages HP instead of AP
-TRAUMA damage formula is reworked (again), its more simpler and should scale a lot more better
-Trauma no longer damages AP
-added new sfx when triggering Trauma
-Fixed trauma damage not applying during melee attacks
-Fixed trauma damage not applying properly to large creatures
-Insects & mirelurks (king variant excluded) no longer bleedout from dismemberment
-feral ghouls can now be affected by trauma only if it is triggered via the head
-Added new WOUNDS mechanic
-lowered HP threshold from 40% to 30%
-removed crippled cheapshot, that has now been integrated into the new WOUND mechanic
-removed power attack and bashing cheapshot due to the new melee changes
-added parried cheapshot
-changed from guaranteed critical hit to +100% damage when using furniture
-Fall damage is now triggered at lower heights
-Fall damage is lowered
-Traps now deal 2x - 3x more damage
-adjusted crDamage perks
-Fixed Behemoths from crippling themselves when using their stomp attacks or slam attacks
Does Intimidation work?
But i have a question. My char dont Jogging anymore when i press W. He only walks. Is this Mod the reason?
https://www.nexusmods.com/fallout4/mods/77916?tab=posts