File information

Last updated

Original upload

Created by

PlsBeMyWaifu

Uploaded by

plsbemywaifu

Virus scan

Safe to use

54 comments

  1. plsbemywaifu
    plsbemywaifu
    • member
    • 7 kudos
    Greetings, 2.0 update is now out - lots of changes epecially to melee combat.
    • // Health & Resistances //
      -lowered 10HP per END back to 5HP
      -tweaked HP bonus for NPCs
      -Added new damage resistance formula
    • // NPC Adjustments //
      -tweaked all combat styles
      -gunners and melee raiders gain some special moves
      -creature/robot damage and accuracy lowered
      -radiation and Poison attacks adjusted
    • // Critical Hits //
      -nerfed crit chance for automatic weapons (flamer, ripper, miniguns etc)
      -nerfed crit damage outside of VATS
    • // Stealth //
      -tweaked and removed some stealth related game settings
      -fixed sneak damage for knives, should now properly work and increased multiplier to 5x
      -nerfed sneak damage for guns and other melee weapons
    • // Movement //
      -tweaked movements values a bit
    • // Global Difficulty //
      -nerfed adrenaline damage reduction from 2.5% to 2%
      -adrenaline now requires 3 kills per rank
    • // VATS //
      -reduced VATS damage reduction from 100% to 75%
      -time slow reduced from 60% to 20%
      -removed ability to move in VATS (it messed up accuracy and its kinda broken)
    • // Melee Overhaul //
      -the changes are too big to list here, please read the main page for more detail
    • // Locational Damage //
      -tweaked damage multipliers and limb health for everyone
      -body shots now deal 1.25x damage instead 1.5x
      -headshots deal 3x damage instead of 4x
    • // Cripple & Dismemberment //
      -accuracy penalty for crippled head is now more severe
      -you lose AP in addition to lower AP regen for crippled torso
      -crippled legs now damages HP instead of AP
      -TRAUMA damage formula is reworked (again), its more simpler and should scale a lot more better
      -Trauma no longer damages AP
      -added new sfx when triggering Trauma
      -Fixed trauma damage not applying during melee attacks
      -Fixed trauma damage not applying properly to large creatures
      -Insects & mirelurks (king variant excluded) no longer bleedout from dismemberment
      -feral ghouls can now be affected by trauma only if it is triggered via the head
      -Added new WOUNDS mechanic
    • // Cheap Shot System //
      -lowered HP threshold from 40% to 30%
      -removed crippled cheapshot, that has now been integrated into the new WOUND mechanic
      -removed power attack and bashing cheapshot due to the new melee changes
      -added parried cheapshot
      -changed from guaranteed critical hit to +100% damage when using furniture
    • // Misc Changes //
      -Fall damage is now triggered at lower heights
      -Fall damage is lowered
      -Traps now deal 2x - 3x more damage
      -adjusted crDamage perks
      -Fixed Behemoths from crippling themselves when using their stomp attacks or slam attacks

    1. Art3223
      Art3223
      • member
      • 0 kudos
      hi when you gone release this update for xbox ?
  2. Dandelionsoo
    Dandelionsoo
    • member
    • 0 kudos
    Are enemies still leveled? 

    Does Intimidation work?
  3. lHype
    lHype
    • premium
    • 1 kudos
    Hey i realy like your Mod.

    But i have a question. My char dont Jogging anymore when i press W. He only walks. Is this Mod the reason? 
    1. plsbemywaifu
      plsbemywaifu
      • member
      • 7 kudos
      no
  4. is it compatible with better locational damage?
    1. plsbemywaifu
      plsbemywaifu
      • member
      • 7 kudos
      no
  5. imacz7
    imacz7
    • member
    • 0 kudos
    How do I remove the AI changes you made? This is still my favorite combat overhaul :)
    1. plsbemywaifu
      plsbemywaifu
      • member
      • 7 kudos
      delete combat styles and your good to go
  6. qw530
    qw530
    • member
    • 0 kudos
    Suggest weakening the PERK of "super alloy bones". Reducing damage to level 100 is too unsolvable, and players won't lose limbs at all. I think this makes the later stages of the game too simple.
  7. Quercia92
    Quercia92
    • supporter
    • 2 kudos
    this looks like perfectly compatible with any weapon mod right? what about mods like america rising or mods like this one
    https://www.nexusmods.com/fallout4/mods/77916?tab=posts
    1. plsbemywaifu
      plsbemywaifu
      • member
      • 7 kudos
      compatible with all weapon mods and mods that add new npcs
    2. Quercia92
      Quercia92
      • supporter
      • 2 kudos
      awesome! been using mornedil's combat rework which is very good but i wanna give this a shot
  8. smogbash
    smogbash
    • member
    • 0 kudos
    This mod seems to solve a lot of my issues with the combat in Fallout 4! Is it compatible with the Next Gen patch?
    1. plsbemywaifu
      plsbemywaifu
      • member
      • 7 kudos
      Its just an esp file so it should work just fine
    2. F1sher16
      F1sher16
      • member
      • 5 kudos
      Fully compatible, I play with it right now.
  9. manu30091999
    manu30091999
    • member
    • 0 kudos
    Could you make a dismemberment standalone version?
  10. clamped
    clamped
    • member
    • 0 kudos
    Been enjoying the mod on Xbox but been wondering what the exact HP values of enemies actually are, is there a document or sheet somewhere with the HP of raiders, super mutants, deathclaws, etc. listed?