this looks like perfectly compatible with any weapon mod right? what about mods like america rising or mods like this one https://www.nexusmods.com/fallout4/mods/77916?tab=posts
Been enjoying the mod on Xbox but been wondering what the exact HP values of enemies actually are, is there a document or sheet somewhere with the HP of raiders, super mutants, deathclaws, etc. listed?
I just started testing CURSE on xbox and so far Im liking it a lot. I love that it implements similar health tweaks as Hardcore Health Overhaul for humanoid enemies but still acknowledges other types of enemies should pose more of a challenge in the hp department. I have seen a reviewer say that the melee damage output side of things apparently doesnt work but I havent tested it myself. Does this mod also touches stealth AI for NPCs or should I keep "Simply Better Sneaking" in my LO?
I have removed SBS since I was doing some playtests and its amazing what you achieved. I know this is mainly a pc mod but having it on xbox is like one of the biggest overhauls this game received in several years. Thanks for your amazing work.
i fully agree ive been trying to find a mod that replecated this for years but ive been left using bro and tifa/immersive gameplay 5/ war never changes. they all have pretty glaring issues or they dont do what this mod does, for a first mod this is far better than most if not all combat overhauls outn there
Your first one looks right. I'd make my load order look like this: - UFO4P (if you use it, I do) - (Mods that change player's race) - Kinda problematic, DirectHit's got usually problems with them, according to many other Nexus posts. I'm not sure about True Damage or Better Locational Damage. Curse should be fine with them. - DirectHit/Bastion (or both of them) - DirectHit's got its own locational damage. The armour plays a huge role here. Bastion does the same but with the power armour. - Curse - If you prefer Curse more than DirectHit, place Curse here. It should technically rewrite DirectHit's locational damage with its own, but the locational armour system should stay unchanged. - Scourge - Scourge should always be close to the bottom of your load order. The mod creator said that it doesn't matter where you place it, since it'll rewrite every (vanilla or modded + patched) NPC's stats, but if you wanna be sure, just place it here. - Start Me Up [Redux] (if you use it, I do)
hi so i wanna use the mod but the vats changes arent my cup of tea, if i wanted to remove them is it as simple as removing the records in the camera shot menu in fo4edit? thank you love you
Edit: just tried it and yep it works perfectly it still lets you move while mid vats but thats a plus honestly if anything
44 comments
https://www.nexusmods.com/fallout4/mods/77916?tab=posts
directhit
curse
scourge
or
directhit
scourge
curse
- UFO4P (if you use it, I do)
- (Mods that change player's race) - Kinda problematic, DirectHit's got usually problems with them, according to many other Nexus posts. I'm not sure about True Damage or Better Locational Damage. Curse should be fine with them.
- DirectHit/Bastion (or both of them) - DirectHit's got its own locational damage. The armour plays a huge role here. Bastion does the same but with the power armour.
- Curse - If you prefer Curse more than DirectHit, place Curse here. It should technically rewrite DirectHit's locational damage with its own, but the locational armour system should stay unchanged.
- Scourge - Scourge should always be close to the bottom of your load order. The mod creator said that it doesn't matter where you place it, since it'll rewrite every (vanilla or modded + patched) NPC's stats, but if you wanna be sure, just place it here.
- Start Me Up [Redux] (if you use it, I do)
I ask this because it seems like there's a conflict with how sneak attack works in both mods, in particular melee sneak attack.
Thanks a lot in advance for you help!
Edit: just tried it and yep it works perfectly it still lets you move while mid vats but thats a plus honestly if anything