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CharlieJuliet96

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CharlieJuliet96

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87 comments

  1. DehBox
    DehBox
    • member
    • 0 kudos
    Can you add tracers and a glow?
    1. Florisvideler
      Florisvideler
      • member
      • 6 kudos
      kinda 2 years late but maybe if anyone reads it its til of use to someone. anyways, "weapons of fate" has this exact feature. also little more realistic bullet travel time (shorter) and drop. also there are patches for new caliber for it

  2. HipsterHunter
    HipsterHunter
    • BANNED
    • 1 kudos
    Supressor dont make bullet fly slower.
    1. MedicinalFoetus
      MedicinalFoetus
      • member
      • 4 kudos
      I believe it's implied that when you have a suppressor on your weapon you're also using subsonic ammunition (which certainly makes sense as why would you still use regular ammunition if you're trying to be stealthy? Granted it doesn't make perfect sense in all cases but it makes enough sense in enough cases.).
    2. Webpowers
      Webpowers
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      Considering all modern suppressors today do not lower muzzle velocity, I would think that hold true 200 years in the future, even post-apocalyptic.
    3. MedicinalFoetus
      MedicinalFoetus
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      I didn't say that the suppressor lowers muzzle velocity, I said it's reasonable to assume that if you're using a suppressor then you'd be using subsonic ammunition too the entire point of which is to travel slower than a regular bullet so as not to break the sound barrier and produce a ballistic crack.
      A demonstration:
      https://www.youtube.com/watch?v=EirsMpc0Qgc

      Again it doesn't make perfect sense that a suppressor could magically convert your ammunition from one type to another but it's a precedent already set by the game where to load for example armour piercing rounds you have to build another receiver entirely which magically converts all regular rounds into armour piercing ones.
    4. Jesse6669
      Jesse6669
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      • 6 kudos
      i always interpreted the different receivers as being modifications to allow them to accept higher tolerances and allow more hot loaded ammunition. not perfect but makes some sense.
  3. Webpowers
    Webpowers
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    I'm sure this is just wishful thinking, but is there any chance rolling these into a bundle and have the separate parts managed via MCM? I know it's a million dollar idea, but I am going to gift it to you. I just would appreciate a credit when it becomes a top DL.

  4. EazyCheeze
    EazyCheeze
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    Does this work with the Vault-tec Accelerated Focus System mod at http://www.nexusmods.com/fallout4/mods/15875/? It'd be super cool to actually see the bullets in full motion all the time with this.
    1. SerSearo
      SerSearo
      • member
      • 0 kudos
      I'm not sure, I asked the same question over there because the mod author seems more active.
  5. deleted3971124
    deleted3971124
    • account closed
    • 1 kudos
    I think it'd perhaps be better to create separate mod for all ammo renames and additional cartridges. They're features that are a big wide of the specific scope of this mod and increase chance of incompatibility with other mods users might have.
    1. W6R
      W6R
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      Agreed, I use a weapons pack that adds many real-world weapons and ammunitions to the game, including .338 lapua. I'd like to download this mod, but I am almost certain the added ammunitions will make them incompatible.
  6. amerem
    amerem
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    009 installer not working for me did a manual install of all the plugins I wanted and it works but one thing could there be an option for an all in one esp? trying to cut down on plugins
  7. AdmiralShitFace
    AdmiralShitFace
    • member
    • 0 kudos
    I am a little confused about the .338 Luapa Magnum. Is it a stand alone rifle, or is it a receiver mod?
    1. amerem
      amerem
      • premium
      • 33 kudos
      its a reciever mod for the vanilla hunting rifle.
  8. RedxYeti
    RedxYeti
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    • 368 kudos
    i would love to use this mod but it wont work without dlc :/
    1. Bottletopman
      Bottletopman
      • member
      • 38 kudos
      Just download it then remove all references to DLC content with FO4Edit, don't forget to remove the DLC master ESMs in the file header else the game will crash because it thinks the plugin still needs the DLC plugins to be loaded.
    2. Lius
      Lius
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      • 47 kudos
      You cant even edit it with FO4Edit because FO4edit wont let you load it without the master in which it disables editing as well.
    3. ruddy88
      ruddy88
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      • 470 kudos
      you can create a fake esp. just copy and paste another esp file and rename it to the dlc esp.
      this will let you open it in fo4edit but any linked references to the dlc will show as null so be sure to remove everything thoroughly
  9. themachemer
    themachemer
    • supporter
    • 0 kudos
    So does this mod add these effects to guns using the vanilla ammo types (including weapons from mods that use vanilla ammo) or does it add the effect directly to the vanilla guns themselves thus excluding mod weapons?
  10. steveyos2
    steveyos2
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    • 0 kudos
    0.0.9 doesn't work, can we use the .338 patch with 0.0.8?