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Zzyxzz

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Zzyxzz

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512 comments

  1. Durandu
    Durandu
    • supporter
    • 1 kudos
    can be uninstalled in the middle of the save?
  2. DjJonnhySM
    DjJonnhySM
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    • 0 kudos
    I don't know what's going on, I reinstalled the mod several times and also in the game and the mod still doesn't work.
    1. Zzyxzz
      Zzyxzz
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      • 2,258 kudos
      it does not work with the "NG" version
    2. misjuegos2025
      misjuegos2025
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      I just met your mod, it looks great and i'd like to try it, but i'm using NG, can you update please?
    3. Sandcom
      Sandcom
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      • 20 kudos
      Your lucky your not doing this on my mods or else I'd ban you from ever using any of my mods in an instance and make you create a second account and break Nexus terms and conditions or begone forever.

      We do this as a community service, they're free, stop being obnoxious children.

      People b&@*$ about nexus as a platform, not realizing its the new-age community making the space toxic as hell that ruin it and make it so we remove all our stuff off the platform and go elsewhere or just disable comments and force you to post somewhere where its harder to access because the sheer MINIMAL inconvenience of just /clicking/ a discord link is too hard for you types, and why your load orders are always broken and filling bug reports with false-reports wasting our time from fixing and testing to find the real ones.
    4. Danishka
      Danishka
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      I see a lot of whining and very little self-awareness on both sides. On one hand, you’ve got new users who don’t fully understand how modding works—they get impatient, install things without reading, don’t know English, can’t navigate forums, get frustrated, and end up asking for help badly or demanding like modders are their employees. That’s obviously wrong. But on the other hand, you’ve also got a bunch of old-school modders who act like untouchable celebrities, hiding behind the “this is free” argument to justify being arrogant or outright rude. Nobody’s forcing you to make mods. If you choose to share them, you’re also choosing to deal with a diverse public, with different levels of understanding.
      Saying “the new community is toxic” is either selective memory or pure hypocrisy. What, you think modders and users 10 years ago didn’t break games, didn’t cry in forums, didn’t spam authors with dumb requests? Where do you think all those tutorials and guides came from? From old-school users making the exact same mistakes—or worse.
      And about Discord? Sure, some people are lazy and don’t even want to click a link, but let’s not act like every Discord is this perfectly organized haven of information. Many are a confusing mess of vague rules, outdated instructions, and moderators who answer you with sarcasm or condescension. Of course that’s going to turn people away. Not everyone speaks fluent English either, and it’s easy to get discouraged when everything feels like a maze.
      Are there stupid users? Yes. Are there annoying, egotistical modders? Also yes. Is there general toxicity? Absolutely. But the problem isn’t the “new era”—it’s the internet in general. If you don’t want to deal with annoying comments, disable comments. If you don’t want to update your mod, just say so. But don’t go crying because your hobby—that you chose to share—comes with annoying interactions. It’s inevitable. Welcome to the internet.
      And let’s talk about that whole practice of downgrading games. Honestly? That’s another headache entirely. And here’s where it gets ironic—people complaining about broken mods due to updates are basically experiencing the same frustration I’ve had with downgrading. First it was Skyrim, now Fallout 4. Downgrading sounds like the perfect solution at first, but in my experience, it’s been way more of a hassle to try and find compatible mods for outdated versions than it is to just wait for mods to get updated. And guess what? Good mods almost always work better with updated versions of the game anyway. Sure, nowadays there are downgrade methods that preserve the features of new updates while keeping the old game’s integrity, but those methods took longer to develop than it took for most mods to simply be updated.
      That’s why I don’t buy the nostalgia argument anymore. And I’m sure most new users go through the same thing. It’s not just about impatience—it’s about practicality. Sticking to outdated versions just to keep your 10-year-old favorite mod working? Sounds more like stubbornness than a real solution.
      Both sides need to stop pretending they’re superior. New users should take responsibility, read, learn, and not expect everything on a silver platter. But old modders acting like bitter old rock stars who think they’re above criticism? Equally pathetic.
      Adapt or stay behind. That’s how it’s always been.
    5. teratism
      teratism
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      • 4 kudos
      @Danishka No one is reading your sanctimonious dissertation. Relax.
    6. ODSTbrutha
      ODSTbrutha
      • member
      • 1 kudos
      @Danishka this is prob the most rational take I've seen on the whole issue of modders and the end user.
  3. R1nk1
    R1nk1
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    • 0 kudos
    Update to NG pls :(
    1. Tyrthemis
      Tyrthemis
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      • 54 kudos
      VR port would be rad too
    2. sab140793
      sab140793
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      • 0 kudos
      Yes, please.! D:
  4. TheOctoberNexus
    TheOctoberNexus
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    Will there ever be an update to fix the bug that makes this and scourge somewhat incompatible?
  5. Nonya42
    Nonya42
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    • 2 kudos
    Fallout 4 is currently on new gen version so PLEASE PLEASE PLEASE MODDERS FOR THE LOVE OF GOD.... please stop making new mods for old gen I and a lot of others don't want to have to downgrade just to use mods. and if you as modders insist on making a mod for old gen please make one for new gen as well ....Thank you.
    1. boomdaddymaxwell
      boomdaddymaxwell
      • member
      • 10 kudos
      There is a best of both worlds option where you can downgrade and use the archiver to keep the new game features. Youd just need the older F4SE mod files, but everyone kept those on their download pages
    2. bobby1993
      bobby1993
      • member
      • 2 kudos
      Authors are not entitled to your requests, though it would be nice to see an update someday.
    3. ViltrumiteAnissa
      ViltrumiteAnissa
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      • 7 kudos
      Would be nice. Now that (BCR) & (CHW) got updated for NG, it's really only like.... 1-2 authors who can't/won't update or else I'd be on NG, because the NG adjusts some occlusions or whatever and it makes downtown playable on my pc, even better than PRP.
    4. comradecaspy
      comradecaspy
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      • 0 kudos
      Just downgrade lmfao
  6. ViltrumiteAnissa
    ViltrumiteAnissa
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    This hasn't been updated for any of the Creations that came with NG has it? Because the power armor it comes with may as well be armor made of wet paper bags with DirectHit + Bastion, and I have Improved Hostile Factions which allows enemies to make use of weapons added in NG and the baseball launcher goes through any power armor, vanilla or creation, like it's not even there lol. 
    I'm playing on a Downgraded version.
  7. bobby1993
    bobby1993
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    • 2 kudos
    I see this has a bugged interaction with Scourge, but I guess this won't be fixed in a long time.
  8. MaxPuniish
    MaxPuniish
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    will this work for vr? vr has its own seperate version of the address library mod and this mod requires the regular version. im not sure if it will work with the vr edition..
    1. Zzyxzz
      Zzyxzz
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      • 2,258 kudos
      no vr support
  9. liv3nlik3larr9
    liv3nlik3larr9
    • supporter
    • 0 kudos
    @Zzyxzz is this compatible with Damage Threshold Framework?
    1. Ebriadh
      Ebriadh
      • member
      • 0 kudos
      I was just going to ask that! Have you tried running both and found out yet?
    2. llKazoll
      llKazoll
      • supporter
      • 1 kudos
      I second this, does this work together?
  10. Sassissy
    Sassissy
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    • 0 kudos
    whatt's the difference about the deadeye mod and this direct hit mod? i can use them together?