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393 comments

  1. RedSarge
    RedSarge
    • member
    • 5 kudos
    Hmm even with loggin enabled.. something is preventing the creratures from doing any dmg past my armor...
  2. AAAARTEMISSSS
    AAAARTEMISSSS
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    • 7 kudos
    modded ammunition dosent work the old version works with all ill download the old version
  3. purplefinance
    purplefinance
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    Plasma grenades and pulse mines basically one-shot me through PA. Is this intended?
    1. septak
      septak
      • supporter
      • 1 kudos
      Medium Pen has WeaponTypeGrenade. Mines by default are WeaponTypeExplosive which is not covered by the penetration settings.

      So for the plasma grenade, this means 40% of their damage after DR is health damage. Are you using mods that buff explosives or lower your HP pool?
    2. purplefinance
      purplefinance
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      No, there are no mods that lower my health pool. I think when I got hit by those grenades I was already at low health, so one-shot was not the correct term. Still, is it supposed to do damage if I have the option for Armor Penetration off in MCM?
  4. RedSarge
    RedSarge
    • member
    • 5 kudos
    Anything that would stop armor pene from happening?
  5. xurco1234
    xurco1234
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    • 0 kudos
    On the better power armor redux, it just looks like the the bullets are being absorbed into oblivion when shooting at a armor covered part of power armor on enemies, no collision, nor any collision effect (bullet hitting the power armor). is it also the case here?
    1. septak
      septak
      • supporter
      • 1 kudos
      Yes, because the Actor/NPC/Player needs to take "Health Damage" for the HitFX to trigger (blood or spark etc.). I've made a custom patch for this by adding a bunch of keywords that cover most if not all attack types (even those from NPC dmg sources/ammo types) and put them under the low penetration list at 5% (though this could probably be as low as 1%). I'd love to see a F4SE/Bastion level fix for this issue though as otherwise, everything with Bastion works great.

      This was a big gripe for me as without the visual feedback, you don't know a) what body part you hit or b) if you hit them at all.
  6. JonyTequila
    JonyTequila
    • supporter
    • 2 kudos
    I think you forgot to add immunity to diseases and specially the one we get from that vault.
  7. SpeedRacer18
    SpeedRacer18
    • member
    • 0 kudos
    Has anyone managed to get this to work for the Next-Gen update?
    1. MrSixtyNine
      MrSixtyNine
      • member
      • 1 kudos
      Use this instead and works for NG. Same author too Better Power Armor
  8. dkfireandice
    dkfireandice
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    • 0 kudos
    will this be updated for ng?
  9. NunoFencio
    NunoFencio
    • member
    • 1 kudos
    This won t work well on institute PA, because there is no chest armor in that armor, any way to fix that?
    1. RedSarge
      RedSarge
      • member
      • 5 kudos
      Correction, there is no HEAD armor. But there is an equippable piece to simulate head armor.
    2. NunoFencio
      NunoFencio
      • member
      • 1 kudos
      how ? :0
    3. yin575069670
      yin575069670
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      • 0 kudos
    4. ImAlexandro
      ImAlexandro
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      • 1 kudos
      @RedSarge Brother don't just drop one like that and leave.

      WHAT YOU TALKING BOUT MATE
    5. phantomshotgun
      phantomshotgun
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      • 3 kudos
      Bruh, Nexus needs better message alerts. Now i want to know too
  10. phantomshotgun
    phantomshotgun
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    • 3 kudos
    i been looking for a mod like this :D
    Does this also effect added on power armor from mods as well?