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shreddah4

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  1. shreddah4
    shreddah4
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  2. shreddah4
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    Are you finding the maze too difficult? check the optional file in the files section. This will make the local map much more helpful to the player!
  3. shreddah4
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    A new game is not required, this will work fine on existing characters.

    So far the mod has been checked with, and is compatible with the following mods:


    • Sim Settlements 2
    • Sim Settlements 2 Chapter 2
    • Tales from the commonwealth
    • MoreXplore
    • Wild Wasteland
    • Inside Jobs
    • Stumble Upon Interiors
    • Diamond City Expansion
    • Atomic World
    • Appletree Bakery and Creamery
    • Unique Scavs
    • The Tunnels - For Cave People and Molerats
    • South of the Sea - Atoms Storm
    • The Wilderness
    • America Rising 2
    • The Fungal Forest
    • The Sewers
    • Subway Runner
    • Boston Natural Surroundings - One cave entrance is partially obstructed by a tree but it can still be entered no problem.
  4. MisterNumbers3k
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    Oh my. So, everytime I download a new mod like this, I always open it in the CK and Fo4edit to check for any errors or dirty edits - and this was just perfectly done. And it looks excellent in-game as well - of course. Endorsed! Very nicely done!
  5. shreddah4
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  6. Devlin9211
    Devlin9211
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    *smack endorse button*
    Bethesda should learn from you,hands down)
    1. shreddah4
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      Thank you for all of the support on the mods recently!
  7. Laptoprocker
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    Do we still need Camora's PRP patch for this then?
    1. shreddah4
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      It will probably need to be updated to work with 1.3
    2. Malviyn
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      Sorry for hijacking this comment you made - but does that mean that we shouldn't be using that PRP patch? And do you reckon this mod would work fine if used alongside PRP regardless?
    3. shreddah4
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      @Malviyn From what I can tell "Max Drechsler's PRP Patch Pack Compendium" has an up to date PRP patch for this mod. I do think it would work fine regardless though too. 
  8. epsilodyne
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    I just made it through the 'maze' (after stumbling upon it by complete accident), and I'm just in awe!

    The extremely clever use of scrap, the organic distribution of junk and loot, the curiosity, the danger... everything about it was perfectly executed. I wasn't even sure if it was a modded location at first - it just fit into the world so seamlessly. I felt an ever-escalating sense of dread as I pushed through, unsure how much further I needed to go (or if I was even making progress sometimes). The atmosphere was further enhanced by all the creepy little set pieces and details and 'dead ends'.

    I got lost (and spooked) multiple times and I loved it. That location alone is definitely going down as one of the most memorable Fallout experiences I've ever had, thank you.
    1. shreddah4
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      Its great seeing comments like this because the maze is one of the more controversial areas in this mod, Some people hate it but you are not the first person who has commented that they really enjoyed it.

      Thanks again for the kind words and glad you are enjoying the mod so far!
  9. AlexintheVerse
    AlexintheVerse
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    hi, is the Caves Of The Commonwealth - Labyrinth Entrance Fix, still needed in the newest version?

    1. shreddah4
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      No that is not needed for the new version, I changed the bridge object so the player can no longer become trapped underneath it.
    2. AlexintheVerse
      AlexintheVerse
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      ah perfect, thanks for the reply
    3. shreddah4
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      btw you wont need the Attachment Pack Implementation Compatibility Patch either (I noticed you downloaded that recently). I was able to remove the edits I had made to the vanilla weapons so now there is no need for any patch concerning them.
    4. AlexintheVerse
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      ahh good stuff! highfive!
  10. Krowten1
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    Just wondering, how realistic is it to organically find all the locations? I don't want to look at the map but if I look at the map, will I say to myself " What!! Come on!! There is no way I would have ever found this!"
    1. shreddah4
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      They all have map markers, so once you are in the general area of one of them you should be able to see the map marker on your compass. 
  11. Zanforian
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    Another really good mod from this author, well worth playing and exploring.

    There's a really good sense of progression between the different caves, and they feel well connected to the regions they're placed in. Each has  enough story to feel like more than a random collection of stuff, and the theming of each in terms of environment and enemies is well done.

    The loot is also pretty good, with a handful of useful weapons and armor, though I do wish there was some kind of greater reward for collecting all the skulls, they're neat collectibles on their own, but as simply valuable trinkets it feels sort of underwhelming to get the full set. 

    As for each cave in specific I think they do a good job, the first one is very reminiscent of the mole rat cave and feels about right for just starting the game.

    The labyrinth is challenging to navigate, but not really level dependent, and so a good fit for where it is. I know getting lost and frustrated is the intended response but wow is it often really disorienting.

    The spore cavern might have my favourite atmosphere, with the announcements and glowing fungi, I was honestly expecting some kind of vault tec like twist with the facility but I wasn't let down by its absence.

    The deathclaw sanctuary certainly lived up to its name, probably the most nerve wracking to explore.

    The grotto was also nerve wracking but for different reasons, I was really worried about losing my power armor in those deep cave lakes, that being said the tesla coils on said armor really made all the hatchlings very manageable, so I'm glad I brought it. It's probably my favourite cave conceptually, and really very pretty to look at, but at this point I'm a little tired of my lasers bouncing off those crab shells.

    All in all it was certainly worth my time, the only criticism I might have other than the skulls thing is the subtitles. If you play a voiced holotape you get given the whole dialgoue as one big paragraph in the subtitles, which covers a decent section of the screen, instead of line by line the way most vanilla tapes do it.
    1. shreddah4
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      Thank you very much for the positive review! The skulls actually got added extremely late in development so that is one of the reasons they are only collectables, but I can understand why people are a little disappointed they don't lead to something bigger. And I've taken note of the subtitle issue, this mod was my first time ever messing with dialogue so I didn't know what I know now, So if I ever get round to making another patch I can chop those up into more manageable chunks.

      Cheers!
    2. Zanforian
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      Makes sense, and I'm glad they're not junk items anymore, I played when that was there and it made me paranoid of scrapping them on accident.
  12. DeltaAxis9
    DeltaAxis9
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    Hi, loving this mod so far. Very confused as to where I find the "Mr Gutsy" I know he's in one of the caves (hopefully not lucky's Labyrinth) but I'm not sure which one 
    1. shreddah4
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      Spoiler:  
      Show
      Its in the med tek facility, look out for a handy box.
    2. DeltaAxis9
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      Thank you very much!
  13. kevinlarsen
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    Hello! First of all, thank you for your work, your mod is excellent. My question is related with the skull which is should be in Boston Deathclaw Sanctuary. i've searched everyhing there, looked under every stone and every corner, but nothing. i give up! Could you tell where is that skull supposed to be?
    1. shreddah4
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    2. kevinlarsen
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      I got the skull, that place is really hard to notice. Thank you!
  14. SSpacedOutt
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    I just finished Lucky's labyrinth and at first it looked like Bethesda made it themselves. I tried to find a pattern to guide me to nearly no avail. I didn't consider the mongrels until later in the maze. Nicely done!
    1. shreddah4
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      Thank you for the kind words!
  15. Tibor123456
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    Hi,

    even though one cave almost drove me crazy, I have to say that this one is really top class. Really good work and will never disappear from my mod list again.

    Tibor


    Translated bye Google
    1. shreddah4
      shreddah4
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      Thanks for playing and glad you enjoyed it!
    2. ShadowKraz42
      ShadowKraz42
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      Hear, hear. This mod has driven me nuts because of the mazes, well done. Not leaving my LO.
    3. modifieda4
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      agreed, this is one of the best add-on quest mods out there.