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XMarkerHeading

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XMarkerHeading

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16 comments

  1. CaptainCrazeh
    CaptainCrazeh
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    Why does this require the unofficial FO4 patch?
    1. tpunk23
      tpunk23
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      Yeah no seriously wondering this myself. When we have so many versions of Bethesda mods. While Bethesda themselves break all our s#*! every time they touch the games. Or on purpose to try to kill modding. Why do people tether their mods to this dickbag. We get it dude you have a niche and an ego problem[aimed at patch dev not the dev of this mod ^^]. But getting the version of unofficial patch you need for whatever version of the game you use. While the dev obstinately marches on like a good little Bethesda lapdog. Is a pain and a half. I am gona install the mod and see if it works without the patch.
    2. ThisIsMe84
      ThisIsMe84
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      I for one am thankful that this mod forwards the changes of the UFO4P.

      I'm not here to defend a particular person or prevent people from criticizing them. I'm just a player who has to endure the bugs, consequences of the lack of support, of a lazy/greedy game developer in the games I purchase from them.

      The UFO4P, whatever may otherwise think of its author(s), fixes these bugs, making my game more stable and enjoyable. If you asked me, all the mods released on the Nexus should depend on it.

      It's supposed to be a community mod, belonging to everyone, and made for everyone's benefit.
  2. Sefirot510
    Sefirot510
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    Great mod! Very useful. Seems incredible that this bug has not been fixed yet in the main game.
    Could you please create the same script, but for the caps stash? A similar bug seems to happen, where they do not spawn. Or at least, create a small tutorial.. thanks a lot!
    1. XMarkerHeading
      XMarkerHeading
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      Sorry for the late reply. I took a look in the caps stash script and it seems that non-respawning caps stash was an intended feature, but it's possible that the developer who wrote the script mistakenly used the delete function.

      By the way, here's the new script to respawn caps stashes. It won't work with caps stashes that have already been collected.
      Download link:
      https://mega.nz/file/U4AhhSjR#y1UXoPGbrQiUr6484hWB0ynsZ5mE4Z01bsyxQhRPdIM
    2. Sefirot510
      Sefirot510
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      OMG! Sorry for not seeing your reply earlier. Thank you so much for the script! It was really kind of you. I thought something was corrupted with my game since after writing my comment, other players mentioned the stashes seemed to respawn for them. So I am happy to hear that in fact it seems to be an intended feature. I’ll add it to my game folder and play with it for many hours.
      Thanks again!
  3. LordZozzy
    LordZozzy
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    Hey man, great mod, how often do cores respawn?
    1. XMarkerHeading
      XMarkerHeading
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      They respawn whenever items and enemies respawn.
      Also, if you have a mod that reduces the respawn time, the fusion cores will respawn early too.
  4. Camilla118
    Camilla118
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    I've wanted a mod like this since forever! I always felt guilty taking fusion cores from pre war sites but now I don't have to lol
  5. JimBeamBlack
    JimBeamBlack
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    Cool mod!! The cores respawn in FO76 never understood why they didn't respawn in FO4.

      About how long does it take for one to respawn? it would be cool if they respawned about every one or 2 days....

    thanks for making this man, very cool mod.

    PS: you know what would be neat, if someone could port over the core recharger from FO76, not only does it look cool in your house/camp, but it works realistically, as if it trickle charges them.
    1. Colll
      Colll
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      this https://www.nexusmods.com/fallout4/mods/33334 ?
    2. JimBeamBlack
      JimBeamBlack
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      No, it's a little sleeker than that one, it's much smaller and has a cool bussing noise and can recharge 4 cores
      at once.
  6. FenderFron
    FenderFron
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    Thank you for this mod! I was looking into mods for refuelling fusion cores, but needing multiple mods/esp's, nah.... This is better, lightweight and just more incentive to re-visit areas for cores.
  7. SuperDaddyD
    SuperDaddyD
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    Endorsed..

    Respawns once only after that it stops even if the cell respawns.
  8. SonicBiscuit494
    SonicBiscuit494
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    Thank you, I was wondering why repeat visits to dungeons didn't give more cores.
  9. Qrsr
    Qrsr
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    In fact, Fusion Cores from generators already respawn, but for some reason they never get rendered again, I don't know if it's intended or if it's a bug.

    Its part of the generator script i assume. Any object type, in this case AMMO, attached to script will do what the script does. And thus afaik not respawn eventhough flagged "Respawn".