Yeah no seriously wondering this myself. When we have so many versions of Bethesda mods. While Bethesda themselves break all our s#*! every time they touch the games. Or on purpose to try to kill modding. Why do people tether their mods to this dickbag. We get it dude you have a niche and an ego problem[aimed at patch dev not the dev of this mod ^^]. But getting the version of unofficial patch you need for whatever version of the game you use. While the dev obstinately marches on like a good little Bethesda lapdog. Is a pain and a half. I am gona install the mod and see if it works without the patch.
I for one am thankful that this mod forwards the changes of the UFO4P.
I'm not here to defend a particular person or prevent people from criticizing them. I'm just a player who has to endure the bugs, consequences of the lack of support, of a lazy/greedy game developer in the games I purchase from them.
The UFO4P, whatever may otherwise think of its author(s), fixes these bugs, making my game more stable and enjoyable. If you asked me, all the mods released on the Nexus should depend on it.
It's supposed to be a community mod, belonging to everyone, and made for everyone's benefit.
Great mod! Very useful. Seems incredible that this bug has not been fixed yet in the main game. Could you please create the same script, but for the caps stash? A similar bug seems to happen, where they do not spawn. Or at least, create a small tutorial.. thanks a lot!
Sorry for the late reply. I took a look in the caps stash script and it seems that non-respawning caps stash was an intended feature, but it's possible that the developer who wrote the script mistakenly used the delete function.
By the way, here's the new script to respawn caps stashes. It won't work with caps stashes that have already been collected. Download link: https://mega.nz/file/U4AhhSjR#y1UXoPGbrQiUr6484hWB0ynsZ5mE4Z01bsyxQhRPdIM
OMG! Sorry for not seeing your reply earlier. Thank you so much for the script! It was really kind of you. I thought something was corrupted with my game since after writing my comment, other players mentioned the stashes seemed to respawn for them. So I am happy to hear that in fact it seems to be an intended feature. I’ll add it to my game folder and play with it for many hours. Thanks again!
Cool mod!! The cores respawn in FO76 never understood why they didn't respawn in FO4.
About how long does it take for one to respawn? it would be cool if they respawned about every one or 2 days....
thanks for making this man, very cool mod.
PS: you know what would be neat, if someone could port over the core recharger from FO76, not only does it look cool in your house/camp, but it works realistically, as if it trickle charges them.
Thank you for this mod! I was looking into mods for refuelling fusion cores, but needing multiple mods/esp's, nah.... This is better, lightweight and just more incentive to re-visit areas for cores.
In fact, Fusion Cores from generators already respawn, but for some reason they never get rendered again, I don't know if it's intended or if it's a bug.
Its part of the generator script i assume. Any object type, in this case AMMO, attached to script will do what the script does. And thus afaik not respawn eventhough flagged "Respawn".
16 comments
I'm not here to defend a particular person or prevent people from criticizing them. I'm just a player who has to endure the bugs, consequences of the lack of support, of a lazy/greedy game developer in the games I purchase from them.
The UFO4P, whatever may otherwise think of its author(s), fixes these bugs, making my game more stable and enjoyable. If you asked me, all the mods released on the Nexus should depend on it.
It's supposed to be a community mod, belonging to everyone, and made for everyone's benefit.
Could you please create the same script, but for the caps stash? A similar bug seems to happen, where they do not spawn. Or at least, create a small tutorial.. thanks a lot!
By the way, here's the new script to respawn caps stashes. It won't work with caps stashes that have already been collected.
Download link:
https://mega.nz/file/U4AhhSjR#y1UXoPGbrQiUr6484hWB0ynsZ5mE4Z01bsyxQhRPdIM
Thanks again!
Also, if you have a mod that reduces the respawn time, the fusion cores will respawn early too.
About how long does it take for one to respawn? it would be cool if they respawned about every one or 2 days....
thanks for making this man, very cool mod.
PS: you know what would be neat, if someone could port over the core recharger from FO76, not only does it look cool in your house/camp, but it works realistically, as if it trickle charges them.
Endorsed..Respawns once only after that it stops even if the cell respawns.
Its part of the generator script i assume. Any object type, in this case AMMO, attached to script will do what the script does. And thus afaik not respawn eventhough flagged "Respawn".