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Glitchfinder

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Glitchfinder

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  1. Glitchfinder
    Glitchfinder
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    Mod Compatibility Post

    I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.

    I highly recommend using one of the previs files in the optional file section. Without new previs, this mod is likely to have a very significant performance impact in the surrounding area. Previs files should be loaded as close to the bottom of the load order as possible.


    Compatible Mods:


    Incompatible Mods:

      - Another Pine Forest PRP Patch: This and patches for similar mods like A Forest are very broadly incompatible with no real benefit to the player. If someone else builds and maintains a patch, let me know and I can update this post.
      - Boston FPS Fix - Automatron: I see no reason to support the non-DLC versions of Boston FPS Fix due to the game's age and prevalence of DLCs these days. If someone else builds and maintains a patch, let me know and I can update this post.
      - Boston FPS Fix-Vanilla: I see no reason to support the non-DLC versions of Boston FPS Fix due to the game's age and prevalence of DLCs these days. If someone else builds and maintains a patch, let me know and I can update this post.


    If you have any concerns about a mod that isn't mentioned here, feel free to ask me and I can take a look.
  2. DeltaAriadne
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    Just cleared out the Yao Guai from here. On Survival. At lvl 5. What a nightmare haha. Scrapped and rebuilt the perimeter walls all tactical like, now I gotta figure out what to do about the super mutant patrols. Great mod! Def made my new survival playthrough more exciting!
  3. ZeldaCourage
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    Hello. Are this and your other settlement mods compatible with Next Gen?
    1. Glitchfinder
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      Yes
  4. boobysweatbbw
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    Hey Friend, it appears that I get hit with the "Clear Enemies Before Activating Workshop" or something like that and i didnt see a patch file (or i might have overlooked it) to where i can just straight activate the workshop like at your North Point settlement mod. Do you know how or where i need to go to fix this? (that patch was a life saver btw)
    1. Glitchfinder
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      This typically happens if another mod is conflicting with my changes to the area and preventing the settlement from initializing properly. This mod (or its previs patch) needs to be as low as possible in your load order.
  5. introvertedhey
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    Been there for the first time a week ago (first playtrough) and liked the place immediately. because of playground objects i guess. Thanks!

    Should work well with Vilance's https://www.nexusmods.com/fallout4/mods/65225. It adds playground items to Workshop
  6. Skull135
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    I'd like to suggest the Red Rocket next to Big Johns Salvage for the We Can Live In series
    1. Glitchfinder
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      That's been planned for a long time, but I've been rather slow about getting around to the red rockets.
  7. Diabologizer
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    Can you raise the build ceiling for this location?
    As the build location is fairly small, the only place to build is up. 
    1. tcorse
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      I agree. I'm glad for the mod, but with the ceiling height so low, I've struggled to get everything in to the space.
  8. Shocktrooper1947
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    Using CannibalToast's PRP Patch for Another Pine Forest seems broke the precombines and area towards Pillars of the Community.
    Any possibilities of conflict between ARF PRP Patch with your precombines? 
    1. Glitchfinder
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      I don't really patch against tree mod precombine patches because tree mods should not be rebuilding precombines. New precombines have a trivial impact on performance for tree mods like Another Pine Forest because the actual performance hit those mods generate - shadow drawing from sunlight - is not addressed at all.

      From a practical standpoint, all you really get out of a precombine patch like that one is a lot more mod conflicts.
    2. Shocktrooper1947
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      I see, now I understand why there are posts questioning why the APF PRP patch exists at all.
      Anyway thanks for the mod and have a happy holidays.
  9. Bridges85
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    It seems Hunkered Down adds a metal barricade over where you've got the Workbench, I spent a solid 20 minutes looking up down and all around for how to "claim" the playground like a foolish fool before consulting the pictures and realizing it. Just an FYI, as it's easily removed with a quick console click.
    1. Glitchfinder
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      ...but why would Hunkered Down do that? It's completely out of scope for the mod. I can patch it out, but this seems super weird for hunkered down.
    2. Bridges85
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      I'm unclear myself, especially as the rest of the playground doesn't have the usual attention to detail and "coziness" that the rest of HD's locations have. I'm happy to upload my screenshots of the metal panel and the Better Console readout if it helps confirm.
    3. Glitchfinder
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      Nah, I already confirmed myself. I can make a patch within a few minutes, but I've already stopped modding for the day and this one just has me scratching my head. I'll upload a patch for it sometime tomorrow.
    4. Glitchfinder
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      Patches have been created and uploaded. The compatibility post has been updated accordingly.
  10. Hibob42
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    The previs files from this mod conflict with the previs files from Mister Numbers Goodneighbor Overhaul (https://www.nexusmods.com/fallout4/mods/71685), No matter what order I load them in either the outside of Goodneighbor is a broken or the park is broken. If you could make a patch for this I would be very grateful.
    1. Glitchfinder
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      It does indeed conflict. It'll take me a few hours to upload a patch because I'll need to build four different sets of precombines for this one.

      Edit: New previs built and uploaded. I've updated the compatibility post accordingly.
    2. Hibob42
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      Thats fantastic, thank you so much!
  11. Kannibalizer
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    I like to roll deep with an army of about 12 NPC troops and always like to immerse myself pretending to give them a rest. This is one of my favorite placed to use those temporary settlement mod and now I can properly make it into a REAL safe location to rest. Downloading right away!