I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
I highly recommend using one of the previs files in the optional file section. Without new previs, this mod is likely to have a very significant performance impact in the surrounding area. Previs files should be loaded as close to the bottom of the load order as possible.
- Another Pine Forest PRP Patch: This and patches for similar mods like A Forest are very broadly incompatible with no real benefit to the player. If someone else builds and maintains a patch, let me know and I can update this post. - Boston FPS Fix - Automatron: I see no reason to support the non-DLC versions of Boston FPS Fix due to the game's age and prevalence of DLCs these days. If someone else builds and maintains a patch, let me know and I can update this post. - Boston FPS Fix-Vanilla: I see no reason to support the non-DLC versions of Boston FPS Fix due to the game's age and prevalence of DLCs these days. If someone else builds and maintains a patch, let me know and I can update this post.
If you have any concerns about a mod that isn't mentioned here, feel free to ask me and I can take a look.
Just cleared out the Yao Guai from here. On Survival. At lvl 5. What a nightmare haha. Scrapped and rebuilt the perimeter walls all tactical like, now I gotta figure out what to do about the super mutant patrols. Great mod! Def made my new survival playthrough more exciting!
Hey Friend, it appears that I get hit with the "Clear Enemies Before Activating Workshop" or something like that and i didnt see a patch file (or i might have overlooked it) to where i can just straight activate the workshop like at your North Point settlement mod. Do you know how or where i need to go to fix this? (that patch was a life saver btw)
This typically happens if another mod is conflicting with my changes to the area and preventing the settlement from initializing properly. This mod (or its previs patch) needs to be as low as possible in your load order.
Using CannibalToast's PRP Patch for Another Pine Forest seems broke the precombines and area towards Pillars of the Community. Any possibilities of conflict between ARF PRP Patch with your precombines?
I don't really patch against tree mod precombine patches because tree mods should not be rebuilding precombines. New precombines have a trivial impact on performance for tree mods like Another Pine Forest because the actual performance hit those mods generate - shadow drawing from sunlight - is not addressed at all.
From a practical standpoint, all you really get out of a precombine patch like that one is a lot more mod conflicts.
It seems Hunkered Down adds a metal barricade over where you've got the Workbench, I spent a solid 20 minutes looking up down and all around for how to "claim" the playground like a foolish fool before consulting the pictures and realizing it. Just an FYI, as it's easily removed with a quick console click.
I'm unclear myself, especially as the rest of the playground doesn't have the usual attention to detail and "coziness" that the rest of HD's locations have. I'm happy to upload my screenshots of the metal panel and the Better Console readout if it helps confirm.
Nah, I already confirmed myself. I can make a patch within a few minutes, but I've already stopped modding for the day and this one just has me scratching my head. I'll upload a patch for it sometime tomorrow.
The previs files from this mod conflict with the previs files from Mister Numbers Goodneighbor Overhaul (https://www.nexusmods.com/fallout4/mods/71685), No matter what order I load them in either the outside of Goodneighbor is a broken or the park is broken. If you could make a patch for this I would be very grateful.
I like to roll deep with an army of about 12 NPC troops and always like to immerse myself pretending to give them a rest. This is one of my favorite placed to use those temporary settlement mod and now I can properly make it into a REAL safe location to rest. Downloading right away!
30 comments
I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
I highly recommend using one of the previs files in the optional file section. Without new previs, this mod is likely to have a very significant performance impact in the surrounding area. Previs files should be loaded as close to the bottom of the load order as possible.
Compatible Mods:
- Boston FPS Fix - AIO: Use the previs file in updates.
- Charles View Amphitheater Settlement - With Recruitable Cult: Load the We Can Live In previs file after Charles View.
- Commonwealth Reclamation Project: Overgrowth: Use the patch in old files for older versions of CRPO. For current versions, use patches from the official patch repository.
- Desperados Overhaul: Use the previs file in updates.
- FROST Cell Fixes (FCF): Use the previs file in updates.
- Hunkered Down - Commonwealth Overhaul: Use the relevant patch from optional files. This patch should be loaded before your previs file of choice.
- Hunkered Down PRP Patch: Use "Previs - Hunkered Down - PRP" or "Previs - Hunkered Down (No Atom Cats) - PRP" from old files. No patch currently available for PRP v0.74.
- Mister Numbers Goodneighbor Overhaul: Use the patch included with the overhaul.
- Previsibines Repair Pack (PRP): Use the previs file in updates.
- We Can Live In - North Point Park: No special load order necessary.
Incompatible Mods:
- Another Pine Forest PRP Patch: This and patches for similar mods like A Forest are very broadly incompatible with no real benefit to the player. If someone else builds and maintains a patch, let me know and I can update this post.
- Boston FPS Fix - Automatron: I see no reason to support the non-DLC versions of Boston FPS Fix due to the game's age and prevalence of DLCs these days. If someone else builds and maintains a patch, let me know and I can update this post.
- Boston FPS Fix-Vanilla: I see no reason to support the non-DLC versions of Boston FPS Fix due to the game's age and prevalence of DLCs these days. If someone else builds and maintains a patch, let me know and I can update this post.
If you have any concerns about a mod that isn't mentioned here, feel free to ask me and I can take a look.
Should work well with Vilance's https://www.nexusmods.com/fallout4/mods/65225. It adds playground items to Workshop
As the build location is fairly small, the only place to build is up.
Any possibilities of conflict between ARF PRP Patch with your precombines?
From a practical standpoint, all you really get out of a precombine patch like that one is a lot more mod conflicts.
Anyway thanks for the mod and have a happy holidays.
Edit: New previs built and uploaded. I've updated the compatibility post accordingly.