3595 comments

  1. Otellino
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    Hey all! I'm working on documentation with quest IDs and quest stages, and eventually character IDs and equipment. It's slow going since I'm also working on bugfixes - but all quests are currently on: https://wiki.otellinomods.com/AmericaRising2-LegacyOfTheEnclave
  2. Otellino
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    Happy to confirm America Rising 2 works with the Fallout 4 Next Gen update.
  3. Otellino
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    A PSA since this seems to have affected a few different people: the Complex Sorter mod can break dialogue in certain dialogue-heavy mods like Sim Settlements 2 as well as America Rising 2, if you have it configured to sort quests/scenes. If you use the Complex Sorter and find some dialogue loops forever, that's the reason. I recommend disabling it for that conversation, and re-enabling it after. This isn't an issue with America Rising 2, but rather something caused by how sorter mods work and there's nothing I can do about it on my side. Hope this helps!
  4. Mudbass10187
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    Well that was the shortest DLC sized quest I've ever done. I released the people from the cryo pods, they went hostile and I killed them all. Start to finish it took maybe 15 minutes. Very interesting.
    So when's America Rising 3 coming out?
    1. cubbyman1
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      lol you ran into some kind of odd glitch, because it goes much longer than that lol. 
      i ran into that glitch once too, i forgot what caused it, it could have been a misplaced grenade or something else i did lol. 
  5. cubbyman1
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    my only issue with this mod is every time i try to do a playthrough the game always and i mean always CTD's when i get to the part of the story where i either kill the ghouls on that ship or the other option, either option leads to a CTD, so i end up having to play with the vanilla factions instead. 

    i don't believe there has ever been a time when that quest didn't cause or lead to a CTD, it just happens so often that i feel like it's a bug, i would put this in the bug section, but that seems to not exist on this page for some reason. 

    and before you ask, yes it's at the bottom of my load order and yes it's it's done with a clean save, i always run into this CTD issue no matter what i do, i always end up destroying them in my game. 
  6. maquangvinh1999
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    My game won't start with this mod installed. Any help will be appreciated. Many thanks
  7. Towlie23
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    Hi! Lately for Xbox the mod seems to crash for me every time I attempt to do the 'Calling Home' quest whenever I get near the Communication Array building. Are there any suggestions for this?
  8. BoelElJoel
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    can someone make a collection with all the required mods its actually driving me crazy trying to download all the requirements
    1. StompyJawbone
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      Hi! :) There's no additional requirements other than the base game for this mod. Where it says "Requirements" and "This mod does not have any known dependencies other than the base game?" Under that is "Mods requiring this file" and I think you may be looking at that. :)
    2. BoelElJoel
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      thanks
  9. RaginYajun
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    Interesting glitch occurs when using a save where the Minutemen ending has occurred and you keep the BOS and Railroad alive. Apparently, you can start the Enclave questline after blowing up the Institute with the Minutemen without issue. They'll even acknowledge the explosion. This isn't the glitch. The glitch happens when destroying the BOS with the Enclave while you're the General. Both Enclave AND Minutemen ambassadors and guards will appear in DIamond City afterwards, and the flag will have a conflicting previs that causes the flag to flicker between Enclave and Minutemen. Very minor,  just something interesting.
  10. StompyJawbone
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    This is a great mod! It must've taken a lot of work and I really like it. ^_^
  11. Godzilla636
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    started the mod, walked into the enclave vault but the people in the 4 pods have no heads, I released them thinking it was a small bug but they continued to not have heads.
    1. AgentTheory
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      I have the same problem. The dialogue works OK, but no heads.
  12. Malviyn
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    Does anyone know what the mod authors meant when they wrote "back-end support for the America Rising 2 - The Remnants (CC) patch" in the description of the latest downloadable version of this mod? Does that mean we still need to download the Remnants patch separately or is it included in the mod now? (Playing on old gen with backported CC content from the next gen update)
  13. TheUnspokenKing
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    I'm playing this for the first time and I just release the frozen guys are the start and I cant talk to general ward when I click him all he says is "well". Thats it i cant go or do anything else ive reinstalled the mod so I dont know what to do