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GELUXRUM

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GELUXRUM

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  1. GELUXRUM
    GELUXRUM
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    18/07/2024: I tested the mod once again and it stops working if you uninstall/disable it. Please don't post comments about this mod persisting because that's not the case, and if it were I'd provide a way to reset it. Problem Exists Between Chair and Keyboard
  2. Denixerianer
    Denixerianer
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    is there a way to give a specific weapon an exception so it reloads as in vanilla? Im asking because of a bow im trying to do which works weird with manual reload
    1. GELUXRUM
      GELUXRUM
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      Yeah but I'd have to rewrite the mod and reimplement Bethesda's reload code due to the way this mod currently works. I'd be willing to make a custom version for you, but I'd need to take a look at the game's code again and see if it's not too much of a pain in the ass to do
  3. aacaliber
    aacaliber
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    Hello! I've been using this mod in conjunction with Bullet in the Chamber for a while now; I absolutely love the work you've put into these mods! The one thing I noticed is that these mods is missing a feature (and after some digging I also found that all of nexus doesn't seem to have) of remembering the ammo count of my weapons when I switch between them. I don't know how much workload it would be, but would it be possible for you to implement this kind of function? Even as a standalone mod?
    Again, thank you for the work you've done so far!
    1. GELUXRUM
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      If you mean when the ammo counts get reset when you switch weapons then that's an engine bug/feature
    2. aacaliber
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      Yeah that's what I mean. If it's an engine level thing then I could see it being a major pain. I'm just curious how likely it would be to see as a future mod or something, but I can live without it. Keep up the awesome work!!!
    3. fraquar
      fraquar
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      Use the Favorites/Hotkeys to switch weapons, not the Inventory screen.
      Using the Favorites it returns the weapon with it's last known count.   
      Using the Inventory screen it returns the weapon with a magically reloaded full ammo count.
      ----
      Doing this you can "pre-charge" any weapon with the Defiant legendary attachment.   Get it down to 1, put it away, pull it out when you really, really need that 2x damage shot.   Just don't miss....
  4. otherkangaroo
    otherkangaroo
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    thank you! really helpful mod! surprised by how much of a difference it makes.
  5. EagleGundam
    EagleGundam
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    for some wierd reason my full auto guns randomly decide to reload which is kinda anoying
    1. GELUXRUM
      GELUXRUM
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      Not this mod. This mod only fiddles with the code that runs after you reload so something else is initiating them
    2. EagleGundam
      EagleGundam
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       could it be your other mod bullet in the chamber?
    3. GELUXRUM
      GELUXRUM
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      Not really because that mod also listens for reloads but never calls them. We removed the reload hotkey specifically for one of the reasons why I made this mod :P
  6. Socratatus
    Socratatus
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    I tried this anyway with F4SEVR, but nope, hangs on start with an error message. Is there no way to get this working through F4SEVR?

    I was also hoping to edit this through TESedit, but nope.
    1. GELUXRUM
      GELUXRUM
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      It's an engine plugin. You can't edit these once they're compiled, and VR version will need its own version which requires extra work
    2. Socratatus
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      oh. That's a pity, would've been nice to hold back reloading my Garand. Well thankyou for your reply anyway.
  7. Glarthon
    Glarthon
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    Any chance for a VR port?
    1. Tyrthemis
      Tyrthemis
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      Yes, anything at all to make gunplay not so boring haha.  Really wish we had some true blue two handed weapon stuff.  It was the infancy of VR, I know, but it was still a lazy port for even back then.
  8. Blackrecon99
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    Does it work on the newest version now? Would love to have it again.
    1. GELUXRUM
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    2. Blackrecon99
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      Oh well, im sorry. Turns out reading really ain´t one of my strong suits..
    3. GELUXRUM
      GELUXRUM
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      Happens, so don't worry about it 😆

      Most of the big plugins I made have NG versions but I update those out of boredom or when someone asks if it's not too much trouble to do.
  9. KirkH420
    KirkH420
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    ...problem exists between chair and keyboard. I had to stop and think about that for a second. lol, In automotives, we say Loose nut behind the wheel.
    1. GELUXRUM
      GELUXRUM
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      Damn I just realised I wrote it wrong lmao

      Should be "between keyboard and chair" but I'm a bit stupid
  10. coost
    coost
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    In my environment, the tactical reload had a problem where I couldn't manually reload when the magazine was empty, but by installing this MOD, I was able to manually reload even when the magazine was empty. Savior MOD
    1. GELUXRUM
      GELUXRUM
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      Were you reloading via hotkeys? That was an issue we ran into about 2 years ago while working on a different mod. Couldn't reload with hotkeys when mag was empty if TR was installed
    2. coost
      coost
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      No, I don't use hotkeys to reload, I always use the reload key (R key) that's set in the game. I think in my case it's probably due to a conflict with some mod.
  11. 1001Chances
    1001Chances
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    I completely deleted this mod and the manual reload still persists  

    UPDATE: Whoops. I had to enter the MCM menu of tactical reload and configure it back to normal
    1. GELUXRUM
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      I still have no idea why this would even be happening or what is even happening given that I don't interact with TR at all. But whatever