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rsm000rsm

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rsm000rsm

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20 comments

  1. rsm000rsm
    rsm000rsm
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    With the exception of potential bug fixes, the Diverse Disciples main file is complete. Any additional content will be in the form of an "Immersion Pack" and/or compatibility patches. If you have any suggestions for additional content, feel free to post your requests below.

    Completed Patches

    Patch Requests
    None at present.
  2. nexhex
    nexhex
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    I have an existing save going with earlier versions of some of your "Diverse" line of mods. Can I upgrade/replace (in MO2) the existing versions with these without issue? Maybe tuck inside an interior cell before doing so?
    1. rsm000rsm
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      Generally speaking, yes, updating mid game is fine, as I didn't remove any FormIDs from the face pools. The new faces added with the updates will simply result in more variety and reduce the frequency of duplicate faces.

      That said, I always recommend making a save to which you can revert if something weird happens.
  3. Thekillergreece
    Thekillergreece
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    Came across this if you plan to add Compatibility patch, not sure which sub-faction of Nuka World raiders those new faces come from. https://www.nexusmods.com/fallout4/mods/82127
    1. rsm000rsm
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      It covers all three NW raider gangs, so it falls into the "for the AiO" category, unless RookieOwl decides to patch it beforehand. I did make patches for the Gunner, Raider, and BoS versions of the "Prettier" series, although the Gunner patch is outdated at the moment since I updated Diverse Gunners a few days ago.
  4. blackboy2
    blackboy2
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    Nice mod!

    Think you could make a recruitable Disciples mod in the future?
    1. rsm000rsm
      rsm000rsm
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      I have some ideas for recruitable members from all three gangs, actually. If it pans out the way I'm envisioning it, it'll span four mods, but the project is still a long way off and is little more than some notes in my "mod ideas" file.
    2. blackboy2
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      Alright, cool. Hopefully when that mod comes out they play nice with regular settlers, like the recruitable NW raiders from Recruitable Settlers do.
    3. rsm000rsm
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      Yeah, I'll be looking at Recruitable Settlers to see what it did with its NW raiders. It has a recruitable Trapper and recruitable Forged, too, if memory serves, so I'll be looking at them as well. There are a lot of groups/factions I'd like to cover with "Recruitable" mods.
    4. blackboy2
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      Cool. Looking forward to that.
  5. Queenieangel
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    Thank you!!!
    1. rsm000rsm
      rsm000rsm
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      You're welcome.
  6. sh23334
    sh23334
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    dis sum good shi man thx for sharing
    1. rsm000rsm
      rsm000rsm
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      There will be more.
    2. sh23334
      sh23334
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      man i wanna give u a kudo but i dont wanna ruin the 69 :(
    3. rsm000rsm
      rsm000rsm
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      No problem. Either "Diverse CoA" or "Diverse Railroad" stalled on 420 downloads at one point, so it happens.
  7. willief23
    willief23
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    thanks for all these diverse factions now we just need diverse settlers and it will be complete.
    1. rsm000rsm
      rsm000rsm
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      You're welcome.

      My current expected timetable is to finish up the NW raiders over the next two weeks, release "Diverse Scavengers" (along with two other scavenger-related mods) in January, and then concentrate on "Diverse Settlers" (no ETA for that one). After that, I'll go back through and update/expand each entry in preparation for the AiO. The AiO will be more than just a merge of the individual entries, though, and will have some exclusive content, so I don't have an ETA for it either.
  8. Wyrnox
    Wyrnox
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    So it begins with the Nuka World raiders! Very nice and thanks!
    1. rsm000rsm
      rsm000rsm
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      Yep! Hoping to finish up the NW raiders within the first half of the month so I can free up the second half for stuff unrelated to the "Diverse" series.