With the exception of potential bug fixes, the Diverse Disciples main file is complete. Any additional content will be in the form of an "Immersion Pack" and/or compatibility patches. If you have any suggestions for additional content, feel free to post your requests below.
I have an existing save going with earlier versions of some of your "Diverse" line of mods. Can I upgrade/replace (in MO2) the existing versions with these without issue? Maybe tuck inside an interior cell before doing so?
Generally speaking, yes, updating mid game is fine, as I didn't remove any FormIDs from the face pools. The new faces added with the updates will simply result in more variety and reduce the frequency of duplicate faces.
That said, I always recommend making a save to which you can revert if something weird happens.
Came across this if you plan to add Compatibility patch, not sure which sub-faction of Nuka World raiders those new faces come from. https://www.nexusmods.com/fallout4/mods/82127
It covers all three NW raider gangs, so it falls into the "for the AiO" category, unless RookieOwl decides to patch it beforehand. I did make patches for the Gunner, Raider, and BoS versions of the "Prettier" series, although the Gunner patch is outdated at the moment since I updated Diverse Gunners a few days ago.
I have some ideas for recruitable members from all three gangs, actually. If it pans out the way I'm envisioning it, it'll span four mods, but the project is still a long way off and is little more than some notes in my "mod ideas" file.
Yeah, I'll be looking at Recruitable Settlers to see what it did with its NW raiders. It has a recruitable Trapper and recruitable Forged, too, if memory serves, so I'll be looking at them as well. There are a lot of groups/factions I'd like to cover with "Recruitable" mods.
My current expected timetable is to finish up the NW raiders over the next two weeks, release "Diverse Scavengers" (along with two other scavenger-related mods) in January, and then concentrate on "Diverse Settlers" (no ETA for that one). After that, I'll go back through and update/expand each entry in preparation for the AiO. The AiO will be more than just a merge of the individual entries, though, and will have some exclusive content, so I don't have an ETA for it either.
Yep! Hoping to finish up the NW raiders within the first half of the month so I can free up the second half for stuff unrelated to the "Diverse" series.
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Completed Patches
Patch Requests
None at present.
That said, I always recommend making a save to which you can revert if something weird happens.
Think you could make a recruitable Disciples mod in the future?
My current expected timetable is to finish up the NW raiders over the next two weeks, release "Diverse Scavengers" (along with two other scavenger-related mods) in January, and then concentrate on "Diverse Settlers" (no ETA for that one). After that, I'll go back through and update/expand each entry in preparation for the AiO. The AiO will be more than just a merge of the individual entries, though, and will have some exclusive content, so I don't have an ETA for it either.