Subject: Tree Leaves Not Appearing After Season Change Hello, First of all, thank you for your work on the Season mod — it's a great addition to Fallout 4. I installed the mod mid-playthrough (not at the start of a new game). The game started in winter, and now it's early March and has transitioned to spring. I noticed that grass and sprouts appear correctly on the ground, but tree leaves do not show up. Trees nearby still look like vanilla dead trees, without any leaves. However, trees in the distance (LOD) do show green leaves appropriate for spring. It seems like distant LOD trees are using the correct seasonal assets, but close-up trees are not updating. Is there a way to fix this, or is it a limitation of installing the mod mid-save? Thanks again for your help. Best regards,
I am about to start a new playthrough ! (Oups I did it again !) I would love to use the Seasons change. I usually play with 'Another Pine Forest' + 'True grass' and appreciate the environment density of these mods.
Which extra mod would you suggest to pair with 'Seasons Change' (and compatible of course) ? Extra trees and extra grass in order to have the same kind of density as 'Another pine forest' (but less than 'A forest')
I love this mod that changes the seasons dynamic. Its a great and very usefull mod. It gives the game(s environment) dynamic feelings. I have some questions (FO4 v1.10.163.0, GOTY - GOG):
I have Luxors Summer (Pine Trees Edition), FOLIP (with 'I will NOT generate...' option. SO, only FOLIP - After Generation.esp is installed), True Storms (with all add-ons), PRP (Branch 69) installed.
When I installed Seasons Change withOUT 'Make Like a Tree' mod I had with trees issues. The branches were separated from tree bodies and invisibly connected to them. After installing the tree patch (with Leafless Variants) and installed AFTER Seasons Change and Luxor's mod, no issues anymore.
My question is how should the INSTALLATION order looks like? Its because Seasons and Luxor's mod have generated LODs (so, no need to make own LODs).
Me too, doubleyou. I think because of generated LODs of both mods? And I had the feeling that the seasons did NOT change, because of Luxor's summer environment, I guess.. I will try to move installation orders and plugins. I am Mod Organizer 2 user, by the way.
did it work???i also use luxors summer and would very much like to use this mod along !!but no way they gonna be compatible with their own lods!!!im nervous and confused!!!please tell me it worked😢
This is very nice - much better than manually switching mods to change the season! Given you can change the environment dynamically, it is possible to change othe properties of the game world as well - say, the sunset and sunrise times? The gold standard would be daily changes in time, but assuming that isn't possible/very hard an average sunset time for each season would be very cool and immersive.
Great mod. Please add in a way to set seasons to permanent and then it'll be perfect. Paring the winter from this with icepick overhaul is probably the best winter experience you can make for FO4
Hello, would there be a way to make it so it's always summer (without changing the date)? Or some way to choose the season duration (e.g: from this date to this date)? I know it may sound counterintuitive for a mod called Seasons change, it's just that after playing with this mod for a very long time, summer is my favorite season and I'd like to last longer. Thanks in advance (and in any case, thanks for the awesome mod!).
That's kind of the point of the mod, you may as well just use another mod to change it to summer. There's a lot more mods that can accomplish that and better, the draw of this mod is the actual changing of seasons.
979 comments
Issue: Snow on undesirable objects.
Collision controls whether or not an object receives snow. Default collision on the bed causes it to receive snow. Altered collision removes it:
Default collision on the Sedan causes it to not receive snow. Altered collision adds it:
This took forever to figure out. Now... how to fix in a way that is not intrusive compatibility wise... this may prove to be a challenge.
Hello,
First of all, thank you for your work on the Season mod — it's a great addition to Fallout 4.
I installed the mod mid-playthrough (not at the start of a new game). The game started in winter, and now it's early March and has transitioned to spring.
I noticed that grass and sprouts appear correctly on the ground, but tree leaves do not show up. Trees nearby still look like vanilla dead trees, without any leaves. However, trees in the distance (LOD) do show green leaves appropriate for spring.
It seems like distant LOD trees are using the correct seasonal assets, but close-up trees are not updating.
Is there a way to fix this, or is it a limitation of installing the mod mid-save?
Thanks again for your help.
Best regards,
I am about to start a new playthrough ! (Oups I did it again !)
I would love to use the Seasons change. I usually play with 'Another Pine Forest' + 'True grass' and appreciate the environment density of these mods.
Which extra mod would you suggest to pair with 'Seasons Change' (and compatible of course) ? Extra trees and extra grass in order to have the same kind of density as 'Another pine forest' (but less than 'A forest')
Thank you for your advice !
I have some questions (FO4 v1.10.163.0, GOTY - GOG):
I have Luxors Summer (Pine Trees Edition), FOLIP (with 'I will NOT generate...' option. SO, only FOLIP - After Generation.esp is installed), True Storms (with all add-ons), PRP (Branch 69) installed.
When I installed Seasons Change withOUT 'Make Like a Tree' mod I had with trees issues. The branches were separated from tree bodies and invisibly connected to them. After installing the tree patch (with Leafless Variants) and installed AFTER Seasons Change and Luxor's mod, no issues anymore.
My question is how should the INSTALLATION order looks like? Its because Seasons and Luxor's mod have generated LODs (so, no need to make own LODs).
THank you doubleyou
I will try to move installation orders and plugins. I am Mod Organizer 2 user, by the way.