Q: Does this conflict with replacers? A: Most likely not, unless the replacer uses the same keywords as vanilla guns it just wont apply the new attachments to that gun.
Q: Does this mod affect melee weapons? A: Naw, just guns but you can use THIS addon for melee attachments.
Q Why isn't thing I want in the mod. A: Either we didn't want to make that, didn't get to make that, or we will make it in a future update, suggestions are nice but begging is annoying.
Q: I saw something in one of the videos that isn't in the released version of the mod, why? A: Either Dak didn't think it was up to snuff to include or it conflicted in a way we felt didn't agree with our vision for the mod.
Q: Is this compatible with Dak's other mods? A: yes
Q: Does this mod add attachments? A: ...
Q: When's the next update coming? A: When it's done.
Q: Will there be a FOMOD? A: Nope, they're a real headache to set up, just don't use the modifications you don't want to use.
Pretty sure we have said this before, but just in case:
These are new assets, for those who are unaware, that would mean making all the cc paints again from scratch, for every, single, attachment. This would result in the mod being about 10x larger, as it'd mean new texture files for each of these. So you'd be looking at a HUUUUUUUUUGE file size. Also 10x the amount of work that this mod already was (3 years) Long story short, we will not be making new skins for the newly textured assets, but any nifbashed assets will already work with cc skins, and are technically already compatible. They just won't apply to a few parts. So mix and match and have fun
hi, I saw that there are 2 mods that add your weapon modifications to the commonwealth Implementation Patch and Randomized Attachment Packed Vanilla Guns I can't figure out which mod to install? which mod is relevant so that NPCs can have weapons with new modifications?
Be me..download the mod attach launcher to plasma rifle..Forget you did that, kill yourself from low hp,splash. 10/10 will do it again, endorse the mod its amazing
One of the Tags is "Broken in Next-Gen Update" however somewhere in comments says it works. I would like to know if it does in fact work, and if it does, that tag should be removed to avoid this kind of confusion ... please :)
This looks like a huge load of work, appreciated. But i have a question and already tried on my own but did not manage to get it working. Is it possible to "extract" just the stuff for single guns if i don´t want to overload my modding options too far? I mean, i currently only would need the double barrel shotgun stuff, can i somehow "extract" it out of the whole package so nothing else gets touched? I know a bit using the creation kit but my tries crushed my abilities.
Does this work with right-handed animations? EDIT: I just downloaded the unofficial mod and saw the right-hand hunting rifle patch. You may point and laugh at me.
Whenever I add a new barrel to a minigun, I get a 'standard barrel' but this version is far more powerful. It has 20 dmg, 251 rng, 53 acc compared to 8, 131, 35 for the normal standard barrel.
So basically I can craft any new minigun barrel, then switch back to the standard barrel and have a minigun that is stronger than the expedited barrel version. The new standard barrel attachment also shows up as requiring gun nut 4.
As far as I know I have no other mods adding or altering weapon mods or stats (specifically to avoid such issues) It is not really an issue as I can just not use the bugged barrel, but just thought I would point it out.
1033 comments
Q: You're not Dak!
A: No I'm Pig.
Q: Does this conflict with replacers?
A: Most likely not, unless the replacer uses the same keywords as vanilla guns it just wont apply the new attachments to that gun.
Q: Does this mod affect melee weapons?
A: Naw, just guns but you can use THIS addon for melee attachments.
Q Why isn't thing I want in the mod.
A: Either we didn't want to make that, didn't get to make that, or we will make it in a future update, suggestions are nice but begging is annoying.
Q: Is on xbox?
A: Yes https://mods.bethesda.net/en/fallout4/mod-detail/4355724
Q: I saw something in one of the videos that isn't in the released version of the mod, why?
A: Either Dak didn't think it was up to snuff to include or it conflicted in a way we felt didn't agree with our vision for the mod.
Q: Is this compatible with Dak's other mods?
A: yes
Q: Does this mod add attachments?
A: ...
Q: When's the next update coming?
A: When it's done.
Q: Will there be a FOMOD?
A: Nope, they're a real headache to set up, just don't use the modifications you don't want to use.
These are new assets, for those who are unaware, that would mean making all the cc paints again from scratch, for every, single, attachment. This would result in the mod being about 10x larger, as it'd mean new texture files for each of these. So you'd be looking at a HUUUUUUUUUGE file size. Also 10x the amount of work that this mod already was (3 years) Long story short, we will not be making new skins for the newly textured assets, but any nifbashed assets will already work with cc skins, and are technically already compatible. They just won't apply to a few parts. So mix and match and have fun
I can't figure out which mod to install? which mod is relevant so that NPCs can have weapons with new modifications?
Sorry, just wondering.
Thanks for the mod, Dak. I greatly appreciate that you've taken a lot of time and effort to create this mod for all of us. Long time follower.
But i have a question and already tried on my own but did not manage to get it working.
Is it possible to "extract" just the stuff for single guns if i don´t want to overload my modding options too far?
I mean, i currently only would need the double barrel shotgun stuff, can i somehow "extract" it out of the whole package so nothing else gets touched?
I know a bit using the creation kit but my tries crushed my abilities.
EDIT: I just downloaded the unofficial mod and saw the right-hand hunting rifle patch. You may point and laugh at me.
So basically I can craft any new minigun barrel, then switch back to the standard barrel and have a minigun that is stronger than the expedited barrel version.
The new standard barrel attachment also shows up as requiring gun nut 4.
As far as I know I have no other mods adding or altering weapon mods or stats (specifically to avoid such issues)
It is not really an issue as I can just not use the bugged barrel, but just thought I would point it out.