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unoya

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satasika

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About this mod

Allow certain weapons to have an elemental damage module.

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This is my first time using FO4Edit to create a mod, and many features are still unfamiliar to me. Currently, I've focused on adding module modifications to some weapons. I have tried to choose less impactful areas for replacements. The main elemental damages currently implemented include flame, freeze, shock, toxin, and radiation.

Flame: Ignites the target and has a chance to induce fear, causing the target to flee. (Effect affected by level differences)
Freeze: Freezes the target, reduces mobility, and has a chance to induce a frozen effect.
Shock: Electrifies the target, causing paralysis.
Toxin: Inflicts toxin, resulting in a long-lasting poisoning effect.
Radiation: Releases radiation and has a chance to induce a frenzy effect (randomly attacks surrounding targets).
Anomaly Radiation: Randomly generates elemental damage (experimental).

All elemental damages take effect only at the moment of impact. The effectiveness of elemental effects may be influenced when some enemies have elemental resistance.

List of weapons currently eligible for modification:
Switchblade
Combat knife
Machete
Chinese officer sword
Ripper
Revolutionary sword
Shishkebab
Assaultron blade (DLC Automatron)
Mr.Handy buzz blade (DLC Automatron)
Baseball bat
Baton
Board
Lead pipe
Pipe wrench
Pool cue
Rolling pin
Sledgehammer
Super sledge
Tire iron
Walking cane
Boxing glove
Deathclaw gauntlet
Knuckles
Power fist
10mm pistol
.44 pistol
Hunting Rifle
Submachine gun
Combat rifle
Combat shotgun
Railway rifle
Double-barrel shotgun
Minigun