A Jeep addon for Driveables of the Commonwealth - Havok Physics Truck. Includes: A Jeep. 4 silly, really slow, Little Red Wagons, for fun. A glowing, tough to control, Orange Arrow that can flip over and still go.
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Author notes
For personal use only. Anything other than that requires permission.
File credits
Cancerous
RGBAxis
A fun 'Slamming Horn' animation we're testing in the Jeep addon (1st Jeep in that addon's Spawn list) is credited to Bethesda Mod School Resources at https://www.nexusmods.com/fallout4/mods/38669.
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Driveables of the Commonwealth - Havok Physics Vehicles - Jeep Addon - Simplified Chinese Translation(SC)
Changelogs
Version 4.29.44
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.29.44 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 4.25.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.25.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 4.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 3.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 3.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 2.04.33
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 2.04.33 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 2.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 2.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.70.00
-Added support for upcoming addon patch that will be specific to this Jeep addon.
Version 1.63.00
-See documentation/changelog for the main/base mod for all changes in 1.63.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.61.88
-See documentation/changelog for the main/base mod for all changes in 1.61.88 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.40.80
-See documentation/changelog for the main/base mod for all changes in 1.40.80 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.40.00
-See documentation/changelog for the main/base mod for all changes in 1.40.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.20.00
-All the same stuff as on the base/main mod.
-Removed some extra AddonNodes from a few Trucks and Jeeps.
-Adjusted collision materials on some vehicles (less 'empty barrel' sounding when hit something/roll over something). Specifically the Jeeps and the Quadcycle. Will do remaining vehicles some other time (so tedious, lmao!). You do have to be pretty close to actually *hear* the collision sounds (which hasn't chenged), and you rarely *are* that close, but whatev's...they're there and sound better now (on the ones that we did on so far, at least). =P
-Adjustments to Jeep to hopefully make less frequent the chain reaction that happens when a back wheel falls just right.
-Changes to Jeep's body height to see front wheels poking through wheelwells a bit less often.
-Raised reverse speed/push on Jeeps.
Version 1.10.00
-Reworked menus to allow for easier expansion/updates (ie; not absolutely 'have' to update the main mod/all addons every time want to add a vehicle/vehicle version to the main mod/another addon, ErrMahGerd!)
-Adjusted force of Reverse, to hopefully perform better when facing downhill.
-Further support for eventual Trike/Quad/Cycles addon.
-Fixed Reverse (S key) not being affected by Shift Key on some.
-Corrected Left/Right turning not happening if switch keys to quickly.
-Redid Reverse for Red Wagon, moving away from HavokPush style to Projectile=applied Force pushes.
-Adjusted some messages wording.
-Corrected Left/Right turning not happening if switch keys to quickly.
-Redid a BUNCH of stuff on the Jeep, to hopefully improve overall.
-Adjusted steering/speed/jump on Red Wagon.
-Replaced previous Jeeps with a redone version and a version that has invisible upper bits (still has collision) so can see the wheels better for testing.
-Added some exhaust "smoke" to the Jeep.
-Made the antenna sway a bit on the Jeep...tough to see and acts a bit weird, but yeah.
-General adjustments to keep in line with Main Mod.
A Jeep Addon for Driveables of the Commonwealth - Havok Physics Truck! (since, well, we had them lying around...so might as well, heh)
Drop the Misc Item, named "A Jeep Spawn Marker", from your inventory and follow the directions it gives you.
Driveable/Drivable Vehicles/Things included:
-A "Jeep named Green!" that is bit better on dirt/terrain than roads, but has gotten better on roads over development time also. -A silly, really slow, "Little Wagon named Red!", with 4 variations. -A glowing, tough to control, "Arrow named Orange!" that can drive flipped over/upside down.
ErrMahGerd, SUPER Big Credits: Cancerous (4 teh base vehicles and concept)
Random notes I can think of to mention at the moment:
-All teh stuff from the original mod will still be there, nothing replaced just added to.
-All the same things mentioned in the "Random notes" section too.
-Drive slow and keep your expectations low, lol. Really though, drive slow on roads...or, better yet, just stay off the roads and on the dirt/terrain when at all possible.
-These get a little better with each addon...but it's all still very much WIP and POC...so, yes again, it is what it is, lmao!
-Started working on adding more appropriate Driver animations and some flavor animations. A fun 'Slamming Horn' we're testing in the Jeep addon (1st Jeep in this addon's Spawn list) is credited to Bethesda Mod School Resources at https://www.nexusmods.com/fallout4/mods/38669.