This page was last updated on 17 April 2025, 7:15PM
Changelogs
Version 4.29.44
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.29.44 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 4.25.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.25.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 4.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 3.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 3.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 2.04.33
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 2.04.33 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 2.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 2.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.70.00
-Added support for upcoming addon patch that will be specific to this Jeep addon.
Version 1.63.00
-See documentation/changelog for the main/base mod for all changes in 1.63.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.61.88
-See documentation/changelog for the main/base mod for all changes in 1.61.88 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.40.80
-See documentation/changelog for the main/base mod for all changes in 1.40.80 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.40.00
-See documentation/changelog for the main/base mod for all changes in 1.40.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.20.00
-All the same stuff as on the base/main mod.
-Removed some extra AddonNodes from a few Trucks and Jeeps.
-Adjusted collision materials on some vehicles (less 'empty barrel' sounding when hit something/roll over something). Specifically the Jeeps and the Quadcycle. Will do remaining vehicles some other time (so tedious, lmao!). You do have to be pretty close to actually *hear* the collision sounds (which hasn't chenged), and you rarely *are* that close, but whatev's...they're there and sound better now (on the ones that we did on so far, at least). =P
-Adjustments to Jeep to hopefully make less frequent the chain reaction that happens when a back wheel falls just right.
-Changes to Jeep's body height to see front wheels poking through wheelwells a bit less often.
-Raised reverse speed/push on Jeeps.
Version 1.10.00
-Reworked menus to allow for easier expansion/updates (ie; not absolutely 'have' to update the main mod/all addons every time want to add a vehicle/vehicle version to the main mod/another addon, ErrMahGerd!)
-Adjusted force of Reverse, to hopefully perform better when facing downhill.
-Further support for eventual Trike/Quad/Cycles addon.
-Fixed Reverse (S key) not being affected by Shift Key on some.
-Corrected Left/Right turning not happening if switch keys to quickly.
-Redid Reverse for Red Wagon, moving away from HavokPush style to Projectile=applied Force pushes.
-Adjusted some messages wording.
-Corrected Left/Right turning not happening if switch keys to quickly.
-Redid a BUNCH of stuff on the Jeep, to hopefully improve overall.
-Adjusted steering/speed/jump on Red Wagon.
-Replaced previous Jeeps with a redone version and a version that has invisible upper bits (still has collision) so can see the wheels better for testing.
-Added some exhaust "smoke" to the Jeep.
-Made the antenna sway a bit on the Jeep...tough to see and acts a bit weird, but yeah.
-General adjustments to keep in line with Main Mod.