204 comments

  1. ShimSham
    ShimSham
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    Please have fun with this mod and use its assets for patches and the like!

    This mod has been in the works for a long time, and I'm happy to finally have
    it in your hands!


    I’d love to see what you can make with the texturing resources available in the files section 
  2. ShimSham
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    For those who have already picked up the Mysterious Stranger Case file in your save
    and the quest will not start, paste this command into the console:

    player.setstage 01F4NV_MysteriousMagnumQuest 10

  3. Auditor998
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    Hi there, is it possible to get a chrome variant or like, the copper/gold engraved barrel, akin to screenshots? It's a great mod, yet the Mysterious Magnum just looks too bland. If this is some sort of a texture swap thingy through Blender or something else - well, I'm screwed as I love this mod so much. Thank you in advance, if you respond. 
  4. TrainerOfGor
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    okay, so I love how this gun looks, but when in VATS, the cylinder is shown as on top of the gun. Minor issue, but it kind of makes me go "...huh?"
    1. ShimSham
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      In all of my testing I have never encountered this issue. This is likely a conflict with another animation mod you have installed.

  5. birdboi357
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    Isn't really the new vegas magnum unless there's a glitch where the speed loader is stuck in the cylinder clipping the body.
  6. MaxPuniish
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    VR CRASH BUG! Having this weapon in my inventory in vr will crash my game if I use a weapons workbench. i dropped the weapon and used the workbench just fine, but if its in my inventory the game will instantly crash.
  7. erynture
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    Hi Sham, amazing mod. Since this is using the same animations by CADAVVER as the Smith & Wesson R8 maybe you could ask the mod author of that mod to let you use the slightly tweaked anims used in that one? I don't know if CADAVVER himself tweaked them or if GRY did but they got rid of the twitching during the idle and the problem of the bullet hitting above the ADS. I replaced them myself and they work perfectly fine and solve a few minor issues that this mod has without e.g. removing the firing delay while ADS.
  8. cskkyking99
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    Every time I switch from another weapon to this one, the game gets stuck for less than a second.Is this due to an NG version?Without this problem,the gun would be perfect.
  9. Wizard1112356
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    I have no idea why Kelloggs gun doesn't change i started a new game deleted any mods that might have triggered the new f4nv 44 attachments that are invisible and it is still using vanilla assets but the other uniques are working accept kelloggs. how do I fix this?

     
    1. MC000
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      Same thing happens for me. 
    2. SithisShapedHole
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      Unless Kellogg is seriously bugged, I suppose after fighting him you could delete his gun and use a mod like ECO to give the F4NV Revolver its legendary effect and then name it Kelloggs pistol lol.
    3. BlackNero1994
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      Same here too. I also start a new save file but the issue still the same
    4. PaidMothra
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      Did you ever figure it out, happens to me too.
    5. ShimSham
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      The main cause for this is an incompatibility with the LIF mod which I have a patch for. If the gun has already spawned like this you would need to reload a save after you have the patch installed.
  10. VoIatile
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    I dont know why but when i open scope it automatically marks enemies. I tested with and without mods this is that mod related. Do you know how to fix it ?
  11. blackboy2
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    I don't know if this has been asked already, but does this mod affect Nuka World's Wester Revolver? And if not, can a patch be made to do so?
  12. PhoenixKnight13
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    Omg it's so pretty...