0 of 0

File information

Last updated

Original upload

Created by

Javikrules

Uploaded by

javikrules

Virus scan

Safe to use

Tags for this mod

7 comments

  1. javikrules
    javikrules
    • supporter
    • 5 kudos
    Locked
    Sticky
    At some point in one of my playthrus this stopped working and the Mutant items lost their map markers. Not sure why. If it happens to you the solution is to restart the mod it depends on, Discover Nearby Collectible Items.

    The instructions are on that mod's page, but I'll post them here too. Doing this got the Mutant markers working again for me.

    Console commands to turn off/on and reset the mod at will. (Don't worry, it only resets the mod, not the items).

    CQF SC_Handler ShutDown ===> Shuts down and turns off the mod
    StartQuest SC_Handler ==> Turns the mod back on (while resetting it)
  2. WaverWX
    WaverWX
    • supporter
    • 1 kudos
    Any chance you could patch some other mods?
  3. LemonJamTart
    LemonJamTart
    • member
    • 0 kudos
    no longer seems to function with latest MM update, or at least it isn't working for me
  4. CrimsonLegion94
    CrimsonLegion94
    • premium
    • 33 kudos
    Just a heads up, schematics don't get map markers. If I didn't already know about the fishing pole at one of the piers around Sanctuary I would have missed it. 
  5. Khimera
    Khimera
    • premium
    • 6 kudos
    thank you so much for this !
  6. ShawnAdam8276
    ShawnAdam8276
    • premium
    • 28 kudos
    Thank you.
  7. DhaVod
    DhaVod
    • member
    • 2 kudos
    thank you ver much. i really need that