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GELUXRUM

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GELUXRUM

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39 comments

  1. GELUXRUM
    GELUXRUM
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    Very handy
  2. Denixerianer
    Denixerianer
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    Good mod, make sure you add the keyword from the esp from this mod to your flashlight OMOD: https://imgur.com/a/i1YJvlc


    :3
  3. sleesman1993
    sleesman1993
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    would this be possible for laser sights too??
    1. GELUXRUM
      GELUXRUM
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      You can't turn off laser sights
    2. kahrnivor
      kahrnivor
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      Bethesda certainly when backwards from NV because there you could.
    3. GELUXRUM
      GELUXRUM
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      No. It's just how they're made by weapon mod authors. These lasers aren't lights, but objects that look like them. If you used Bingle's weapon beam/laser mod I think you could turn them off there but idk as I don't use it.
  4. zelldralsoni
    zelldralsoni
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    the mod we didn't know we wanted, but the one we needed
    1. fraquar
      fraquar
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      The mod we knew we wanted but wasn't sure anyone thought we needed?
    2. zelldralsoni
      zelldralsoni
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      sure that works too
  5. Nierein
    Nierein
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    Hi. I'm new to modding, tell me how to add a keyword to a weapon, please.
    1. GELUXRUM
      GELUXRUM
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      https://youtu.be/KrPvecZXg9c

      You want the Object Mod part. Add the keyword from this mod to flashlight Object Mods (OMODS).
  6. kahrnivor
    kahrnivor
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    Never got it to work. Instructions followed exactly. Not sure what's wrong.
    1. GELUXRUM
      GELUXRUM
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      Make sure the Keyword is not overwritten by any other mods
    2. kahrnivor
      kahrnivor
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      The patch created in xEdit was at the bottom of the LO, below even smashed and sorting patches. I thought of that one. 
  7. CroPro
    CroPro
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    Could you add support for WARS? If I'm not wrong it adds a "WARS_dn_HasTacLight" keyword to all flashlights (the few OMODs I've checked have it).

    PS
    If you know how to filter EditorID with wildcards and without lagging out xedit, please do tell.
    1. GELUXRUM
      GELUXRUM
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      Sure. I can do that later today. Thanks
  8. fadingsignal
    fadingsignal
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    FINALLY! 🙌
    1. GELUXRUM
      GELUXRUM
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      🙌
  9. DHDisciple
    DHDisciple
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    My kind of mod. Simple, effective and yet gameplay-changing.

    I wanted to ask if there is a solution for when the master is added to a weapon mod, but the keyword OMOD addition won't take. I add the Properties entry as shown in the sticky, but as the "GLXRM_Keyword_ID" keyword is inputted, it then changes to "DoorStatMarker" with a different FormID of "0000001" (or something). Any insight to a possible fix is appreciated.
    1. GELUXRUM
      GELUXRUM
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      You're probably doing it wrong. Ask in xEdit server for assistance.

      But in general, the method is:

      Load this and any weapon plugins in xEdit > copy the OMODs as override to a new .esp > add this plugin as a master > add keywords to copied OMODs
    2. DHDisciple
      DHDisciple
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      Ah, right. *facepalm* Been a while since I had done patchwork in xEdit, thanks for the direction.
  10. Sm4llD4gg3r
    Sm4llD4gg3r
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    Not authentic enough, why wasn’t a Dad screaming at me for holstering the Flashlight 
  11. jspee1965
    jspee1965
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    Nice!
  12. alanq64
    alanq64
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    This caused my game to not be able to save. Not sure why. Save option came back after I uninstalled it. I'm guessing it has to do with one of the weapon mods I use. Modern Firearms, RU556, Service Rifle, Combined Arms, Miniguns Rebirth, Glock 19x are in my list.
    1. GELUXRUM
      GELUXRUM
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      I have no idea why that'd happen as this is only just a keyword and a check for it