I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
If you get flickering or floating objects while using this mod, try moving it to the top of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited this location or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
Is there anywhere that has all of the people live in packs combined but standalone i.e. no enhanced lighting or hunkered down like the storywealth collection? I use the enhanced lighting and fx already but I don't like all of the things that hunkered down changes
I had forgotten I had this installed and happened to hit Federal. I wandered into the one bunker and saw all this stuff, and my first thought was, FINALLY!
Feels good to see it have more than just some other rando location put out by Bethesda.
Hey so is this mod incompatible/compatible with "Better Atoms Cat Garage by Mika999"? (edit nvm, I for some reason thought this changes many locations including Atoms Cat Garage. My bad)
Looks great and I'm looking forward to trying it out. I did notice when checking for errors just this one in PLIFRS_HD_Patch.esp.
[00:00] Commonwealth "Commonwealth" [WRLD:0000003C] [00:00] WRLD \ Record Header \ Record Flags -> <Unknown: 14> That record is overwritten countless times by other mods, so it won't impact me I think. Just thought I'd point it out in case there was an intent to make a change there that didn't quite make it through. :)
I see you're on the pre-NG version of FO4Edit. You'd get a very different error on the current version. The proper name for "Unknown 14" is actually "Partial Form", and it tells the game that I made no actual changes to the worldspace record and to ignore anything my worldspace record does. Basically it just tosses it in the bin and takes whatever mod came before (or after) mine instead.
Damn it, there's always something I forget check for updates after a year away. Thanks for looking at that and helping me out even though it's naught to do with you, appreciated.
[Edit] That's not going to blow up pre-NG FO4 is it? Updating xEdit is one thing, but NG FO4 is looking like a no-go for long, long time yet.
I love these completely packed with items/stocked with loot location mods. Does anyone know of more of these? the only ones i can find that are similar are lexington interiors.
as someone who uses looted world and other reduction mods, these mods of yours are awesome additions to the map. really rewarding to fight over and explore, cuz I love me some giant trash piles. thanks.
Hii i'm just curious, is this mod compatible to this mod? Raider Communications - Red Tourette Raiders Workshop (https://www.nexusmods.com/fallout4/mods/19299), btw nice mod, love the People Live In series mods.
If you load this mod before that one, the settlement will function. That said, the things I've added are not scrappable and won't be properly hooked up to the workshop, so I would rate it as a soft "no, not compatible" because they function together but don't work well together.
Good afternoon. I have added your "People Live In - Federal Ration Stockpile" mod to my load order with "0 - Previs - Hunkered Down (No Atom Cats) - PRP". After I checked my entire load order in xEdit with the script from PJMail and got these lines from the report:
Issue: CELL 0000DF2E (of PRP-HunkeredDown-NACG.esp) uses Cluster 0000DF50 Previs from PLIFRS_HD_PRP_Patch.esp which has no override for this Cell so may have Occlusion issues Issue: CELL 0000DF2F (of PRP-HunkeredDown-NACG.esp) uses Cluster 0000DF50 Previs from PLIFRS_HD_PRP_Patch.esp which has no override for this Cell so may have Occlusion issues
PLIFRS_HD_PRP_Patch.esp is located below PRP-HunkeredDown-NACG.esp. Should I pay attention to it?
PJM's scripts give that warning because, unless someone knows exactly what they're doing, rebuilding precombines with a partial cluster rather than all 9 cells in the 3x3 cluster can result in previs errors. In this particular case, you should be fine. If you wind up with a conflict involving another mod, it would have needed a patch either way and I can likely sort it out in short order.
Awww, thank you so much for such a quick response. I noticed that your other mods are giving a similar error. I have no doubt it's something not significant, I'm a longtime fan of your work. I was just curious. Of course if there are any problems I'll be sure to let you know.
Oh yeah. I've been meaning to ask for a long time, what does <Unknown 14> mean in record flags? I've tried to find the answer on various git discussions, but I haven't found anything good.
The proper name for Unknown 14 is Partial Form, and it tells the game that the record you've applied it to should be ignored. It is most useful for quests (where it has a proper name), so you can edit or add dialogue without making conflicting changes to the main quest record.
In the case of worldspaces, it's mostly useful for preventing my mods from conflicting with puddle fixes and map mods.
Okay, thanks for the helpful information. Yes, I had heard about Partial Forms, but didn't realize what exactly they were for. Now this question is closed for me. 😊
31 comments
I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
Compatible Mods:
- A Forest: No special load order necessary.
- Another Pine Forest Mod: No special load order necessary.
- Commonwealth Reclamation Project: Overgrowth: No special load order necessary.
- Desperados Overhaul: Load before the Desperados Overhaul PRP Patch.
- FROST - Hunkered Down - Commonwealth Overhaul: Use the patch in optional files.
- FROST Cell Fixes (FCF): Load People Live In first.
- Hunkered Down - Commonwealth Overhaul: Use the patch in optional files.
- Hunkered Down PRP Patch: Use the relevant previs file from old files. Do not use the normal Hunkered Down patch, the previs patch includes the same changes. No patch currently available for PRP v0.74.
- Previsibines Repair Pack (PRP): Load People Live In first.
If you get flickering or floating objects while using this mod, try moving it to the top of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited this location or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
Feels good to see it have more than just some other rando location put out by Bethesda.
(edit nvm, I for some reason thought this changes many locations including Atoms Cat Garage. My bad)
[00:00] Commonwealth "Commonwealth" [WRLD:0000003C]
[00:00] WRLD \ Record Header \ Record Flags -> <Unknown: 14>
That record is overwritten countless times by other mods, so it won't impact me I think. Just thought I'd point it out in case there was an intent to make a change there that didn't quite make it through. :)
[Edit] That's not going to blow up pre-NG FO4 is it? Updating xEdit is one thing, but NG FO4 is looking like a no-go for long, long time yet.
Issue: CELL 0000DF2E (of PRP-HunkeredDown-NACG.esp) uses Cluster 0000DF50 Previs from PLIFRS_HD_PRP_Patch.esp which has no override for this Cell so may have Occlusion issues
Issue: CELL 0000DF2F (of PRP-HunkeredDown-NACG.esp) uses Cluster 0000DF50 Previs from PLIFRS_HD_PRP_Patch.esp which has no override for this Cell so may have Occlusion issues
PLIFRS_HD_PRP_Patch.esp is located below PRP-HunkeredDown-NACG.esp. Should I pay attention to it?
Oh yeah. I've been meaning to ask for a long time, what does <Unknown 14> mean in record flags? I've tried to find the answer on various git discussions, but I haven't found anything good.
In the case of worldspaces, it's mostly useful for preventing my mods from conflicting with puddle fixes and map mods.