568 comments

  1. bp42s
    bp42s
    • premium
    • 767 kudos
    Locked
    Sticky
    You can use this console command to manually set your alignment with factions.

    Do not copy/paste this directly into your console. You must write it manually due to an issue with quotation mark text encoding within the console.

    cgf "repLib.SetAlignmentG" "FactionName" "Alignment"

    FactionName should be the name of the faction in PascalCase. ("BrotherhoodOfSteel", "AtomCats", "Minutemen", etc)
    Alignment should be the alignment formatted as it is displayed ingame. ("Wild Child", "Idolized", "Good-Natured Rascal", etc)
  2. kcissicknasty
    kcissicknasty
    • premium
    • 37 kudos
    Checking this for errors in xEdit, I've got a boat load of <Error: Could not be resolved>s.

    All of them from FormIDs. No mod conflicts.

    EDIT: I have the old version of SPID. I'm on downgraded FO4. :O Does that mean this is only compatible with NG? Or is SPID 3.0 actually ok for OG?
    1. bp42s
      bp42s
      • premium
      • 767 kudos
      the reported errors aren’t really relevant as those records are no longer used. Yes, this is compatible with both versions of the game. I listed the required versions for each framework in the description 
    2. kcissicknasty
      kcissicknasty
      • premium
      • 37 kudos
      Gotcha! I just wanted to make sure they weren't errors that would cause any CTD. (:
      And yes, I see~ I am high. ignore me.
  3. ohitsknnr
    ohitsknnr
    • member
    • 0 kudos
    It wont work for me. I have all the correct requirement versions downloaded too idk what to do.
  4. a57239157
    a57239157
    • member
    • 0 kudos
    Hi, thank you for creating this awesome mod. 
  5. Serbaka
    Serbaka
    • member
    • 0 kudos
    Can this mod replace another apparently similar mod, the KARMA mod?
    1. bp42s
      bp42s
      • premium
      • 767 kudos
      no? these mods are completely different systems. reputation and karma are not remotely similar. karma is your overall alignment and morality, and reputation is a faction-by-faction opinion thing. also, i’m the also one that made karma.

      you don’t have to use both if you don’t want to, but these mods aren’t similar and you shouldn’t uninstall mods mid-save
    2. Serbaka
      Serbaka
      • member
      • 0 kudos
      Thank you so much, you are doing some very talented things!
    3. tommy2601
      tommy2601
      • member
      • 0 kudos
      HI I just wondering does KARMA and REPUTATION work at same time the mods 
    4. bp42s
      bp42s
      • premium
      • 767 kudos
      yes, they work together 
  6. Sylvester1207
    Sylvester1207
    • member
    • 1 kudos
    Hey, just wanted to comment to thank you so much for this mod!!! Hope you have a great day and may you never stub your toe ever again!
  7. Great mod! But for some reason the reputation tab doesn' t show up, I have the YAE installed too, so I think it is Overwriting the reputation Tab with the Skill Tab
    1. bp42s
      bp42s
      • premium
      • 767 kudos
      Thanks! No, that's not how that works. Make sure you have the correct version of PBT for your game. I posted links in the description.
    2. It works now, thanks!
  8. Dahveed
    Dahveed
    • premium
    • 167 kudos
    How can I "s#*! test" this mod to make sure it's working?

    I'm installing a fresh mod list here and I did some testing.  I just spawned in a dozen brotherhood scribes and blew them all away, but nothing happened.

    My reputation tab in the pip-boy is empty.

    I attacked some gunners and nothing happened.  (Not sure if they are counted as an influenced faction?)

    Is there a sort of threshold you have to achieve for anything to happen?  Or perhaps the factions' rep is disabled before you start their first quests?

    1. Dahveed
      Dahveed
      • premium
      • 167 kudos
      Ok so I just put it on Godmode and super-easy mod and burned through the Minute Men quest on lvl 1 and they showed up when I found them, so hooray!

      My own suggestion would be to remove the requirement for meeting the faction and just add them each to the pip-boy as soon as you encounter NPCs of each one. 

      I.e., just because I haven't found the Railroad yet doesn't mean they don't know who I am if I am a complete anti-Synth bigot and slaughter a bunch of their members.  Even if I never heard of them wouldn't they hate my guts anyways?  Just throwing that out there.

    2. bp42s
      bp42s
      • premium
      • 767 kudos
      You can and do gain/lose some reputation silently before you meet factions. the institute forms an opinion abt you before you ever reach it, and i think the railroad does too for some encounters
    3. Dahveed
      Dahveed
      • premium
      • 167 kudos
      Interesting!

      Thanks for the reply, and congrats on releasing a great mod.
  9. Speglas
    Speglas
    • supporter
    • 1 kudos
    Amazing mod, cheers author!

    Edit: Do you think this mod could be integrated with "America Rising 2" with the Enclave faction? It would be cool to see the enclave squads hunting you down.
  10. Blackbeard0004
    Blackbeard0004
    • member
    • 1 kudos
    Hi! sorry noob question here but i can't seem to find the supply crate for the brotherhood of steel. may i know where it is located? thank you!
  11. Crygreg
    Crygreg
    • premium
    • 92 kudos
    Dude, you are incredible. Seriously.

    I hope Fallout 4 receives even more of these kinds of overhauls in the future (would take off the work from me lmao). Endorsed!