Changed file structure of archive to work wth Vortex.
Version .6
-Added custom unique meshes for the trap, the net and the farm. Trap and Net are full flora objects with harvest/harvested/destroyed visual states. Farm still lacks visual cue for harvested. -Combined tank and water into one object with custom meshes for the Spawn Tank and the Stocked Pond Tank including snap points for the Farm/Net and generic P-Floor snap points. -Replaced both walkway corners with one that has no pylons and snap points on all four sides and one that is now just a pylon that can be snapped in flush with the walkway or at knee height. -Added P-floor snap points to walkway so it snaps to Pier shack floor. -Added Walkway variant without railing. -Added snap points for railing to both walkway variants. -Removed one farm per settlement restriction. You can now have one of each type at qualified locations. -Added Nordhagen Beach to salt water locations. -Completed unfinished weight and value adjustments on all consumables. -New assets will remain as loose files until we reach 1.0