Question: there is this Mcm script in the files. Do you know by any chance if this overwrite any other script with the same name? I'm having trouble getting my loaded saves to work and I just recently installed sup and this mod. Every time my save game loads it crashes and it's says script crash and points to sup f4se dll
this mod doesnt overwrite any vanilla or modded scripts, and you can verify that in your mod manager. you have another issue on your save. you can also try reverting to a save where you havent installed this mod, if relevant.
Well apparently it does because I had several crashes loading my game up (700 mods) and it was always pointing me to a script crash. And when I deinstalled the mod, my scripts won't load anymore. So yeah some other mod must be using those scripts too.
no, it literally does not. "Library_MCMFunctionsHolder_S" is a script for this mod and has no relevance to anything else. i am telling you that you are factually wrong so you can narrow down your search.
No, it has to be another mod then because now my script mods dont load anymore the holotapes etc. and also every script trigger doesnt work. im not blaming you, chill. but some other mod was using that script before and now my game doesnt trigger the scripted events anymore (meeting dogmeat for the first time, using a workbench for karma, etc)
My guy im sorry for throwing such a hissy fit. It was a different mod. Or mods, I don't know. Some old settlement mods from 2017. I'm not sure if this was the culprit but I deactivated them and now everything works again. I apologize again. Your mods are awesome.
Edit: I found it it was because I exceeded my ba2 limit. That took a wild turn and my game was crushed. Well, good to know. I thought x-cell would help me but I guess it didn't work.
Are there any plans for NG? I looked through all the comments and didn't see anything covering this topic. I am 300 mods into a NG modded list and would love to include this mod!
A mod playlist sneaked this mod into my game, I'm the kind of player who slow walks and randomly eats food for immersion, got back to base one day and got jumpscared by my character being fat. 10/10 extremely immersive. Just like in real life.
Now just wondering how safe this is to remove mid-playthrough... Hopefully not too unsafe
definitely not something to remove mid-playthrough. you should never remove scripted mods mid-save, and resaver only makes the problem worse. fiddle with the MCM to minimize it if you dont want it
The concept seems really nice, but in my game the only thing the mod does is taking the triangle dot from the down left corner (a little more centered sometimes so i could leave room to loose weight) straigth to the top... every 5 minutes real time, or everytime i run, it doesn't care about 24 hrs cycle or any % i set
To be fair im playing with Dynamic Timescale and Chime https://www.nexusmods.com/fallout4/mods/53786 So maybe i could understand about the cycles... but why it always goes from 0 to 100% in one move?
Mods that edit timescale should not be used, because they can create issues like this. Editing the timescale makes the reset timer shorter/longer for DBW, so you are likely just resetting the cycle very quickly. This is not an issue with DBW.
Wouldn't it be better to base it off of gametime in that case, or is that what you are doing, and the timescale changes are throwing it off? I don't use Dynamic Timescale, but I have changed my timescale (slower), I have used the debug a several times over about 7days in game and not seeing any changes. I use other mods that are based on time passed that don't seem to have issues, like requiring eating/drinking every x hours (not survival). I will try a small change to the body to see if it kickstarts it.
A small body change in looksmenu kick started it, working fine now with a non standard timescale. It may need adjustment to settings to get the same effect it would give with the standard timescale, but seems to be fine so far. Dynamic timescale probably a no go as described in the original post. Thanks, endorsed.
Hi. I installed this mod as part of the Immersive Wasteland 2 collection. My character drifts to maximum fat every time regardless of how much I eat, even at the most extreme settings for losing weight (maximum allowed food, maximum daily thin value). I cannot get any weight loss at all. Any advice would be appreciated.
After altering my body at the surgery centre I have now lost a bit of weight. I had tried that before and didn't manage it. Is it possibly just hard to not constantly gain weight in survival which forces you to eat a lot?
By any chance, would you like to keep the good work and also make a mod that slows down the player as they increase the stuff they're carrying, in the vein of Cobb Encumbrance for Skyrim? :)
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I'm having trouble getting my loaded saves to work and I just recently installed sup and this mod. Every time my save game loads it crashes and it's says script crash and points to sup f4se dll
Edit: I found it it was because I exceeded my ba2 limit. That took a wild turn and my game was crushed. Well, good to know. I thought x-cell would help me but I guess it didn't work.
Now just wondering how safe this is to remove mid-playthrough... Hopefully not too unsafe
To be fair im playing with Dynamic Timescale and Chime https://www.nexusmods.com/fallout4/mods/53786
So maybe i could understand about the cycles... but why it always goes from 0 to 100% in one move?
Thanks
Thanks for the mod, and your other mods too!
EDIT: In the meantime you can use Far Barber for this.
After altering my body at the surgery centre I have now lost a bit of weight. I had tried that before and didn't manage it. Is it possibly just hard to not constantly gain weight in survival which forces you to eat a lot?
Thank you very much for this VERY immersive mod!!
By any chance, would you like to keep the good work and also make a mod that slows down the player as they increase the stuff they're carrying, in the vein of Cobb Encumbrance for Skyrim? :)