I could but I'm not planning to right now. I want to get my crossbow out before anything else. But I have a human animation rig and guide for Blender here on Nexus if you want to give it a shot yourself. No 3dsMax required.
could u make an animation for the power armor like in the tv show, i know its a lot asking but i really dont know anything about coding and i cant find somebody that have done this. the animations from the vanilla game looks kinda wierd, almost like they just grab the normal walking animation and slow it down, if you watch the show you can tell how different they are.
yea i mean if you compare them to the game you can see that the one from fallout 4 looks way cartoonish compare to the ones on the show that looks a lot more ''realistic''
Can you explain or make a video just showing how yo make it? im trying to make some decent sprint animations but im stuck in blender, i know how export the animations from blender and convert it with HCT, but I can't make the character move when I try to make the walking animations work, the character becomes a compressed ball on the ground, and I haven't been able to assign the bones correctly in blender since its original rig is very bad even i tried using mixamo animations
I Don't know if you've seen this but I made a PA rig with an accompanying guide. https://www.nexusmods.com/fallout4/mods/81279/?tab=posts&jump_to_comment=136604679 There is a vanilla jog animation in there that moves the root bone and makes the animation move in-game. you have to use the "anim 3rd PA motion" in the .hko filter preset that comes with it, which has the "extract motion" filter.
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https://www.nexusmods.com/fallout4/mods/81279/?tab=posts&jump_to_comment=136604679
There is a vanilla jog animation in there that moves the root bone and makes the animation move in-game.
you have to use the "anim 3rd PA motion" in the .hko filter preset that comes with it, which has the "extract motion" filter.
i seriously thought this was a joke mod lol.