0 of 0

File information

Last updated

Original upload

Created by

The Last Nawab

Uploaded by

TheLastNawab

Virus scan

Safe to use

Tags for this mod

42 comments

  1. fleckso
    fleckso
    • premium
    • 1 kudos
    Does not work for me on old-gen
  2. ddbb07
    ddbb07
    • member
    • 5 kudos
    I created a version that works with the latest SPID and Next-Gen. You can find it here Smarter Companions - SPID NG.
  3. psyyo
    psyyo
    • premium
    • 17 kudos
    this does not install correctly through Vortex - the distr file is deployed to its own \Infinite Companion Ammo (SPID)\ folder and needs to be manually moved into \Data\
  4. LazyGhoul
    LazyGhoul
    • member
    • 10 kudos
    Seems not working with the latest SPID version?
  5. Zazuriph
    Zazuriph
    • supporter
    • 0 kudos
    Just installed the mod today. SPID has indeed been updated to next gen but I can't make this mod to work. Might need to update this mod for next gen?
  6. S1lv3rSurf3r
    S1lv3rSurf3r
    • supporter
    • 0 kudos
    Installed this mod and all prerequisites but cannot get it to work. Found the log file in My Games folder as follows:

    Spoiler:  
    Show

    [20:13:23:394] po3_SpellPerkItemDistributorF4 v2.0.0
    [20:13:23:394] *************INI**************
    [20:13:23:394] 1 matching inis found
    [20:13:23:394] INI : Data\InfiniteCompanionAmmo_DISTR.ini
    [20:13:23:394] ************PATCH*************
    [20:13:23:394] Installed spell editorID cache patch
    [20:13:36:665] ************LOOKUP************
    [20:13:36:726] Starting Keyword lookup
    [20:13:36:726] **********PROCESSING**********
    [20:13:36:726] Adding 0/0 Spell(s)
    [20:13:36:726] Adding 0/0 Perk(s)
    [20:13:36:726] Adding 0/0 Item(s)
    [20:13:36:726] Adding 0/0 LevSpell(s)
    [20:13:36:726] Adding 0/0 Package(s)
    [20:13:36:726] Adding 0/0 Outfit(s)
    [20:13:36:726] Adding 1/1 Keyword(s)
    [20:13:36:726] Adding 0/0 DeathItem(s)
    [20:13:36:726] Adding 0/0 Faction(s)
    [20:13:36:729] ************RESULT************
    [20:13:36:729] Keywords
    [20:13:36:729] TeammateDontUseAmmoKeyword [0x23F1CA] added to 0/4328 NPCs
    [20:13:36:729] Hooked leveled actor init


    It appears the commands executed but did not  change my companion (Nick Valentine).  Any ideas?
    1. TheLastNawab
      TheLastNawab
      • premium
      • 4 kudos
      Did you update fallout to the next gen update?
    2. S1lv3rSurf3r
      S1lv3rSurf3r
      • supporter
      • 0 kudos
      No, stayed at 1.10.163.

      Update: Switched to Cait as my companion with the same results. Mod is just not working for me. Had high expectations but what can one do. Log file indicates the INI file contents are executed but just doesn't change anything (see Spoiler above).
    3. JanForShort
      JanForShort
      • member
      • 0 kudos
      same issue i have 1.10.163 and same log.

  7. thekahp
    thekahp
    • member
    • 0 kudos
    Hey, I've seen other mods add the "TeammateDontUseAmmoKeyword" to the "Follower & Companion System Control Quest" [QUST:000289E4] which includes everyone in the "currentcompanionfaction".

    What's the benefit of adding the keyword to each individual NPC compared to that method? Only scenario I can think of is if modded characters arent added to the "companionfaction".
    1. TheLastNawab
      TheLastNawab
      • premium
      • 4 kudos
      I don't know the answer to your specific question, but do the other mods add the keywords through an esp or through a run time plugin like spid/robco patcher? For the former, the benefit of this method is not needing to further patch your load order. I'm not aware of any plugins that can add keywords to quests at runtime.
    2. thekahp
      thekahp
      • member
      • 0 kudos
      I see. You're right. The others add the keyword through an ESP. Your method avoids all potential conflicts out of the box. Either way, not a problem if one uses xedit to check. 
    3. TheLastNawab
      TheLastNawab
      • premium
      • 4 kudos
      Yes, I truly hate making patches. I'm hoping to make a modern weapon levelled list addition through robco patcher soon.
    4. thekahp
      thekahp
      • member
      • 0 kudos
      No idea how you're gonna pull that off without ESPs since (unique) legendaries can be finicky, especially if you want to create particular modcols. GL!
  8. Shibbyrin3263
    Shibbyrin3263
    • member
    • 0 kudos
    Does this work with Next Gen?  Current test/use tells me I do need to rollback, but just need confirmation 
    1. TheLastNawab
      TheLastNawab
      • premium
      • 4 kudos
      Sorry, this mod requires Spell Perk Item Distributor, which hasn't been updated for the new version. I would recommend staying in the old version of fallout for at least a year, until all other mods can be updated or replaced with newer versions.
    2. Shibbyrin3263
      Shibbyrin3263
      • member
      • 0 kudos
      Thank you for the confirmation, so sad this might take a while for it to (if it will) go to Next Gen :c
  9. DarkDominion
    DarkDominion
    • premium
    • 502 kudos
    I was under the impression that if your companion has at least one round of the ammo they need, it will count as infinite ?
    1. TheLastNawab
      TheLastNawab
      • premium
      • 4 kudos
      My understanding is that companions currently will use ammo. Mods that make companion ammo unlimited will add the flag that they don't use ammo. But they will still require to have one of that ammo in the inventory.
    2. JitteryJet
      JitteryJet
      • premium
      • 20 kudos
      That's only for settlers. Companions do have infinite ammo for their default weapon (which is hidden in the trade menu), but for any weapon you manually give them, they consume ammo.
  10. NoOne69
    NoOne69
    • member
    • 3 kudos
    What if I use your mod with Companion Infinite Ammo mod ? xD
    I mean if one work or both work won't be a problem right?