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LarannKiar

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LarannKiar

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20 comments

  1. fraquar
    fraquar
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    • 24 kudos
    Not sure this is a good idea unless you already take the immersive approach (which the game is trying to tell you with that message) of not trying to exit your power armor unless you have enough clearance to the back to actually exit it.   Since that is the only way in or out.

    Example #1:   Grab the Power Armor on the Museum roof, enter it and put your back to the door - you will get teleported into the "underbelly" of the Museum.   In this case yeah, you can walk on through to the other side.
    Example #2:   Do the same thing except put your back to the Vertibird.    You will get teleported into the vertibird (and not the cockpit but the middle of the aircraft steel  - with no way out except to use the Console.

    Added:   The game (without this mod) will let you exit it in places you shouldn't too - which is why you need to know where you are before you do exit.   Ex.  Go to the roof of the Mass Fusion building and put your back to the wind.   It's a loooooong way down - better make sure you equipped those Freefall Legs - both of them....  :D
  2. EmperorPHNX
    EmperorPHNX
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    Would this work with power armor fast exit mod? 
    1. LarannKiar
      LarannKiar
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      I haven't tested the two together but in theory, it should yes. Power Armor Fast Exit and Enter contains animations and this plugin just patches a function in the vanilla code at runtime to skip the "can't exit Power Armor" check.
  3. vimesUK
    vimesUK
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    • 3 kudos
    This is not a demand, or even a request (really) it is just a question as to whether this mod will need to be updated due to using F4SE (Address Library ) or is it ok due to that already being updated, for the most recent FO4 patch..?

    Thanks and thanks again for making this.
    1. LarannKiar
      LarannKiar
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      I haven't had time to test it with the patch that was just released yesterday but I wrote this plugin to fully support the Address Library and be address independent. It should work with the latest version as well. I'll update this post when I can verify that.
    2. vimesUK
      vimesUK
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      • 3 kudos
      Thanks, maybe it is just me that gets confused from facts to that of comments that are not right....sometimes I read that those mods that use the address library of F4SE will work fine and other comments that note they need to be updated, which some have.
  4. Fantafaust
    Fantafaust
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    Man, you are cranking these things out so fast, very nice
    1. DjOdyssey
      DjOdyssey
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      My only question would have to be, this has to be for the old version of Fallout 4, Because relying on Script Extender these wont work since the update for THAT isnt even done for the new Fallout 4.  
    2. kahrnivor
      kahrnivor
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      Even after F4SE is updated, any mod using Address Library will continue to work. 
    3. kahrnivor
      kahrnivor
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      • 16 kudos
      Well apparently not. All the more reason to never update.
  5. kahrnivor
    kahrnivor
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    Just out of curiosity did the mod need an update since you're using address library? Usually that makes mods version independent.
    1. LarannKiar
      LarannKiar
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      Yes. Any F4SE plugin released before May 2 (F4SE update, v0.7.1, public release) is not compatible with game version 1.10.980 (April 25 or "Next-Gen" update). This applies to Address Library dependent F4SE plugins too. No native plugins released earlier than May 2 works with game version 1.10.980, Address Library or not. F4SE's plugin loader has been replaced in v0.7.0 (test build, April 30) with a newer implementation, earlier plugins can't be loaded by F4SE released for game version 1.10.980 or higher.

      All native code plugins (.dlls) need to be updated by their creators for 1.10.980.
      Old native code plugins not loading is not a problem with F4SE.

      1.10.980 itself is pretty unstable, so expect crashes that aren't F4SE's fault.

           - ianpatt, F4SE Team (F4SE file description, v0.7.1)
  6. good0593
    good0593
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    • 44 kudos
    Can Danse be taken out of the power armor?
  7. Avorith1
    Avorith1
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    I want to know what room this screenshot was taken in? Is it a mod?
    1. LarannKiar
      LarannKiar
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      Creation Club content, Noir Penthouse.
  8. KamSolastor
    KamSolastor
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    Are there any issues getting back into your power armor if it's positioned like in the screenshot, or does the game just 'blip' you into it after a second or two of not being able to path over? 
    1. LarannKiar
      LarannKiar
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      No, the game would “teleport” the player into the Power Armor, without the enter animation. (That’s by vanilla design).
    2. KamSolastor
      KamSolastor
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      Excellent, thanks!
  9. blinkblink04
    blinkblink04
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    • 7 kudos
    .
  10. SithAnjos
    SithAnjos
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    • 0 kudos
    Thank you! The number of times I try to exit power armour whilst positioned in a display, only to be denied... This will be very useful!