FAQ Q: If I build something before the plan, will it clip / if I scap something before the plan, will the plan have floating objects? A: Yes. This mod is as simple as possible, by design. If you build something before the supplies and it clips with the supplies, then it clips. If you scrap something that the plan builds on top of, then it that thing in the plan will be floating. If you take manual actions before building the settlement, you may need to manually undo them afterwards or just live with it looking a little weird.
Q: I have flickering, duplicated items, and broken collision A: This is a mod incompatibility. The most common cause is Flicker Fixer: which is an old broken mod that you shouldn't use (Grab PRP instead). Q: Is this compatible with...? A: Yes. This is a very simple mod, it's compatible with almost everything, although mods that completely rework settlement layout will probably look weird.
Q: Safe to add/remove to an existing save A: Yes
Q: Why can't I see the building supplies tab in the workshop menu? A: Because you're in a settlement that you didn't download a plan for, the tab only shows up in settlements with plans, OR you're in a part of the settlement the plan doesn't cover most commonly found in LARGE settlements, but if you're at the edges try moving around, maybe somewhere more central. Or you're missing the required DLC. Or you've just not installed it correctly.
Q: Is this esl flagged A: Yes.
Q: What happens if I build supplies a 2nd time in the same settlement? A: Plans are not currently upgradeable- nothing will happen other than wasting supplies if you try to build it a 2nd time.
Q: How do I submit plugins/transfer settlement blueprints to you for patching? A: Have a look at the article tab. Please do not submit other people's blueprints unless they have open permissions.
Q: All in one pack/FOMOD installer? A: Eventually yes, however I'm want to get the remaining settlements covered first. Once it's done, an all-in-one pack will be released here. As a temporary measure I've added a collection of the v1 living settlements conversions.
i just started a brand new save with nothing but this mod, still doesn't work, i have all dependencies and everything, ive never seen this mod work in my LIFE
Then you have some very weird conflict with some other very broken mod causing a problem. Because nothing in this mod can cause anything remotely close to what you're describing.
I've downloaded the main file and the plans, and I can build the supplies just fine, but then nothing actually gets built and the supplies are still there after I get far away and come back.
Love this idea, looking forward to testing! Any plans to automate this a bit? I don't like to engage with the settlement system unless I plan on fully going all in on settlements in something like a minutemen playthrough, but in that case I usually just hand craft it all.
Having these settlements fully built at the start of the game or have them cost no resources would be convenient for the runs where I don't plan to engage with the settlements but just want a more lived in world for me to explore.
Loving this mod. I don't see it mentioned anywhere, so I apologize if I missed it. Some of the settlement plans include non-vanilla objects that are built. You cannot scrap them, move them/adjust to your liking. Is this intended or am I missing something? I do like building, and this is a great time saver for getting a settlement "started" sort-of-speak.
435 comments
Q: If I build something before the plan, will it clip / if I scap something before the plan, will the plan have floating objects?
A: Yes. This mod is as simple as possible, by design. If you build something before the supplies and it clips with the supplies, then it clips. If you scrap something that the plan builds on top of, then it that thing in the plan will be floating. If you take manual actions before building the settlement, you may need to manually undo them afterwards or just live with it looking a little weird.
Q: I have flickering, duplicated items, and broken collision
A: This is a mod incompatibility. The most common cause is Flicker Fixer: which is an old broken mod that you shouldn't use (Grab PRP instead).
Q: Is this compatible with...?
A: Yes. This is a very simple mod, it's compatible with almost everything, although mods that completely rework settlement layout will probably look weird.
Q: Safe to add/remove to an existing save
A: Yes
Q: Why can't I see the building supplies tab in the workshop menu?
A: Because you're in a settlement that you didn't download a plan for, the tab only shows up in settlements with plans, OR you're in a part of the settlement the plan doesn't cover most commonly found in LARGE settlements, but if you're at the edges try moving around, maybe somewhere more central. Or you're missing the required DLC. Or you've just not installed it correctly.
Q: Is this esl flagged
A: Yes.
Q: What happens if I build supplies a 2nd time in the same settlement?
A: Plans are not currently upgradeable- nothing will happen other than wasting supplies if you try to build it a 2nd time.
Q: How do I submit plugins/transfer settlement blueprints to you for patching?
A: Have a look at the article tab. Please do not submit other people's blueprints unless they have open permissions.
Q: All in one pack/FOMOD installer?
A: Eventually yes, however I'm want to get the remaining settlements covered first. Once it's done, an all-in-one pack will be released here. As a temporary measure I've added a collection of the v1 living settlements conversions.
Big thanks to FalloutTheBed for submitting the Transfer Settlement Blueprints for this.
Anyone else interested in submitting blueprints should check out the articles tab for more information.
HELP
Having these settlements fully built at the start of the game or have them cost no resources would be convenient for the runs where I don't plan to engage with the settlements but just want a more lived in world for me to explore.
Many Thanks for your mod as well.
P.S.: I have all DLCs, I installed everything you said in FAQ and the description. However, it's still not working.