There's also another pretty game breaking bug with that mod and Far Harbor's 'Best Left Forgotten' quest. Upon reaching the body near vault 95 and interacting with it, it will give you a perk called ccBGSFO4046_GunnerPipboyPerk which can be seen in your pipboy. This'll make it when you get close to the indexers in that minigame they insta die. I know most people just use a mod to skip that infamous section, but since there's a lot of new players that came from watching the show, this might be game breaking for them. So either you use console commands to remove it, or complete the far harbor quest before tesla cannon. I might be the only one who knows about this tbh because it took me a long time to figure it out lol.
Could there be a way, using the CK, to have it removed upon quest completion without doing it manually? If s#*! can be auto-added, surely it can be auto-removed, right?
Folks should stop parroting Bethesda's lie they released a "Next Gen". This isn't Skyrim (which originally was an old gen 32-bit engine). GOG hasn't updated my bought offline DRM-free FO4, but those effectively renting on Steam should call it "CCC Gen" (Crap Community Content).
@R3tr0C4t this doesn't excuse the fact that the person who created didn't test his mod and made sure it worked and not rely completely on BGS to test it for him so the blame is on the both of them
Unfortunately at least one of these quests are so next-gen, if you don't finish them before a certain point in the main quest, it breaks your game. Pyro and Maxson in Blind Betrayal.
Hello People , The Quest for the Tesla Cannon was literaly a pain in the A** and very frustrating what did not work for me mostly was going to the gunners and trying to connct to there pip boys "" it was just not happening "" so i thought F*** It and used an endquest command to get it over with so your saying what about the Tesla if anyone wants it they can use this command ...........player.additem fe006f99 1 ........ i was useing version 1.10 .980 of fallout 4 if it helps in any way
Can you make a fix for the time bug with regards the CC Settlement Ambush Kit. Using the monitors fast forwards time to a ridiculously bugged amount, to the point where you can use the monitors for barely any time and die from starvation and thirst. There's another bug somewhere but it's been that long since I used it and dropped it out of disgust for Bethesda's shoddy mods, I forget now.
Is that something added with the "next-gen" update? I don't waste my time and money with Creations unless they're forced on me. I've only just updated and found this bug. I haven't encountered what you're describing yet. If I do, I still probably wont be able to fix it. I have no idea what I'm doing, really. I got lucky getting this to work.
Oh ok, thanks for letting me know that RouNeo. And fair enough B3N3VOL3NT, I don't blame you tbh mate. You just keep chugging along and doing what you do, you're a valued member of the community!
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I might be the only one who knows about this tbh because it took me a long time to figure it out lol.
Could there be a way, using the CK, to have it removed upon quest completion without doing it manually? If s#*! can be auto-added, surely it can be auto-removed, right?
The Quest for the Tesla Cannon was literaly a pain in the A** and very frustrating what did not work for me
mostly was going to the gunners and trying to connct to there pip boys "" it was just not happening "" so i thought F*** It
and used an endquest command to get it over with so your saying what about the Tesla
if anyone wants it they can use this command ...........player.additem fe006f99 1 ........ i was useing version 1.10 .980 of fallout 4
if it helps in any way