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B3N3VOL3NT

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24 comments

  1. KriticalGuy
    KriticalGuy
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    There's also another pretty game breaking bug with that mod and Far Harbor's 'Best Left Forgotten' quest. Upon reaching the body near vault 95 and interacting with it, it will give you a perk called ccBGSFO4046_GunnerPipboyPerk which can be seen in your pipboy. This'll make it when you get close to the indexers in that minigame they insta die. I know most people just use a mod to skip that infamous section, but since there's a lot of new players that came from watching the show, this might be game breaking for them. So either you use console commands to remove it, or complete the far harbor quest before tesla cannon.
    I might be the only one who knows about this tbh because it took me a long time to figure it out lol. 
    1. B3N3VOL3NT
      B3N3VOL3NT
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      You're joking!? Truly a next-gen wonder!

      Could there be a way, using the CK, to have it removed upon quest completion without doing it manually? If s#*! can be auto-added, surely it can be auto-removed, right?
    2. KriticalGuy
      KriticalGuy
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      There certainly is. I just have no questing knowledge to do it.
    3. RouNeo
      RouNeo
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      • 15 kudos
      -
  2. streetyson
    streetyson
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    • 129 kudos
    Folks should stop parroting Bethesda's lie they released a "Next Gen". This isn't Skyrim (which originally was an old gen 32-bit engine). GOG hasn't updated my bought offline DRM-free FO4, but those effectively renting on Steam should call it "CCC Gen" (Crap Community Content).
    1. B3N3VOL3NT
      B3N3VOL3NT
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      • 4 kudos
      Hence my mockery :)
    2. streetyson
      streetyson
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      Aye, you're spot on! Oh, and I forgot to include, on behalf of those who do have the "Next Gen" downgrade, thanks for sharing your fix!
  3. auradiel
    auradiel
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    • 2 kudos
    Always nice to hear that what Bethesda couldn't fix or figure out in 9 years can be fixed in 3 minute by a modder 👍
    1. chaserskyrim
      chaserskyrim
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      • 3 kudos
      this creation wasn't even made by them so theres some blame on the person who made it too
    2. R3tr0C4t
      R3tr0C4t
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      • 1 kudos
      It was published by them though under the auspice of it being official "mini DLC" and under the strict scrutiny of usual Bethesda standards...
    3. chaserskyrim
      chaserskyrim
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      @R3tr0C4t this doesn't excuse the fact that the person who created didn't test his mod and made sure it worked and not rely completely on BGS to test it for him so the blame is on the both of them
    4. RouNeo
      RouNeo
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      • 15 kudos
      -
    5. B3N3VOL3NT
      B3N3VOL3NT
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      • 4 kudos
      Creator is a sellout. And made my game worse. f*#@ him.
  4. Veratai
    Veratai
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    • 48 kudos
    hm.. this would be good mixed with something that straight prevents all forced CC quests from starting at leaving the vault
    1. B3N3VOL3NT
      B3N3VOL3NT
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      Unfortunately at least one of these quests are so next-gen, if you don't finish them before a certain point in the main quest, it breaks your game. Pyro and Maxson in Blind Betrayal.
    2. Veratai
      Veratai
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      • 48 kudos
      how the heck do they manage to do that?
    3. Pionier01
      Pionier01
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      • 0 kudos
      https://www.nexusmods.com/fallout4/mods/81937
    4. Veratai
      Veratai
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      • 48 kudos
       that one prevents them from starting, but does it fix this quest, so it completes?
    5. B3N3VOL3NT
      B3N3VOL3NT
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      Apparently Maxson will attack Pyro and his cronies instead of speaking to you to continue the quest, bugging it out.
  5. Stubbs18
    Stubbs18
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    Hello People ,
                           The Quest for the Tesla Cannon was literaly a pain in the A** and very frustrating what did not work for me
     mostly was going to the gunners and trying to connct to there pip boys "" it was just not happening "" so i thought  F*** It
    and used an  endquest command to get it over with so your saying what about the Tesla
     if anyone wants it they can use this command ...........player.additem fe006f99 1 ........ i was useing version 1.10 .980 of fallout 4
    if it helps in any way
  6. remus04XIII
    remus04XIII
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    Can you make a fix for the time bug with regards the CC Settlement Ambush Kit. Using the monitors fast forwards time to a ridiculously bugged amount, to the point where you can use the monitors for barely any time and die from starvation and thirst. There's another bug somewhere but it's been that long since I used it and dropped it out of disgust for Bethesda's shoddy mods, I forget now.
    1. B3N3VOL3NT
      B3N3VOL3NT
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      • 4 kudos
      Is that something added with the "next-gen" update? I don't waste my time and money with Creations unless they're forced on me. I've only just updated and found this bug. I haven't encountered what you're describing yet. If I do, I still probably wont be able to fix it. I have no idea what I'm doing, really. I got lucky getting this to work.
    2. RouNeo
      RouNeo
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      • 15 kudos
      The issue with the monitors was fixed by an official update. You still need this mod for the missing sound that can occur.
    3. remus04XIII
      remus04XIII
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      Oh ok, thanks for letting me know that RouNeo. And fair enough B3N3VOL3NT, I don't blame you tbh mate. You just keep chugging along and doing what you do, you're a valued member of the community!