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Dak and Peg

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DegenerateDak

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234 comments

  1. Pig
    Pig
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    If you enjoyed this mod, consider giving it an endorsement! This helps us know what kind of mods you enjoy, as well as pushes the mods you enjoy so others can see them too!

    Also consider supporting us:
    Dak's Patreon - Pig's Patreon 

    
  2. OrderMan
    OrderMan
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    I love your weapons but I wish all of them had an ESL version instead some of them.
    1. OrderMan
      OrderMan
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      Would love to see a collection of all your weapons as ESL with a FOMOD installer.
    2. Pig
      Pig
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      Bp42s has an esl repository for our older mods 
  3. DarkDestrov
    DarkDestrov
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    1) Could you add this supressor, for a for a better look? https://i.ytimg.com/vi/T4PIdH-FrNw/maxresdefault.jpg

    2) Will there be future fixes for Tactical Reload???
    1. TonoShikiKai
      TonoShikiKai
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      Seconding this on the reload.  Awesome otherwise but the reload bug is confusing me.
    2. Pig
      Pig
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      Can't, limitation of the BCR system
    3. UMP45GFL
      UMP45GFL
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      BCR has a Post-Reload system using Tactical Reload that allows you to fix this by making an animation called "ReturnToIdle", and I tried to do it myself but the insane framecount (34560) of the WPNReload.hkx made it impossible without crashing Blender.
    4. Pig
      Pig
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      if you figure it out lmk
  4. deleted188581347
    deleted188581347
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    I can't find it in haymarket mall, where is it?
  5. Selakii
    Selakii
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    Flippy
  6. megasxlr12
    megasxlr12
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    SO....the mod image isn't loading for me in my game. Like the in game model isn't loading. 
  7. juicyboii
    juicyboii
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    Really nice mod! Can you make an optional one handed version?
    1. Pig
      Pig
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      no
  8. GeneralDivision
    GeneralDivision
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    if DegenerateDak reply's to this comment I'll subscribe
  9. Bertengkar
    Bertengkar
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    On god I swear please just please make munition optional, removing the master dependency is kinda hard on this one. Munition being a patch is way more convenient. 
    1. Pig
      Pig
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      There's already a vanilla patch on nexus
    2. Richwizard
      Richwizard
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      I don't understand why someone wouldn't want to use Munitions. It adds some variety and immersion to the game with an .esl file, which doesn't even take up a load order slot. Oh well, it's their game.
  10. deBourgogne
    deBourgogne
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    I love the mod but I have a concern I would like to address. You wrote in a bug report that the weapon is 1st Person only but I see it nowhere in the description, in fact, the description says that there is Leveled List Injection to NPCs.

    I noticed some NPCs running around going hand to hand even when they have this Weapon in their inventory. I believe this issue is caused by this Weapon not having 3rd Person Animations, so:

    1 - Why is it not in the description the fact that this Weapon is 1st Person only?
    2 - Why inject it into NPC Leveled Lists when they can't use it?
    1. Pig
      Pig
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      Only the unique flip cocking animation is first person only, npcs can use it
    2. deBourgogne
      deBourgogne
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      Ah, ok. I have a really extensive load order and don't really like Leveled List Injections (I am a control freak). I created a patch that made this Lever Action Shotgun appear in the same Leveled Lists as the base game Double Barrel so it would appear on Raiders and Settlers early game. I am pretty sure I added the non-unique one and it still had this missing animations behavior for the NPCs. Must be something wrong I did in my end. Thanks for the response, I love your mods!
  11. Anantaboga79
    Anantaboga79
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    what are the names of the two unique ones ? please