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  1. ManuilBR
    ManuilBR
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    I got All Hallows' EveCrucible, and Speak of the Devil quests. I installed before leaving the Vault. "Requires a save game where the Next-Gen content isn't already installed", you mean I should uninstall the Creation Club content, and then install it again? Or just restart a new save? This stop DLCs' quest to auto start as well? Or should I install the No Quest Autostart mods?

    EDIT: Some quest are given before you leave the Vault. So, the best is to play a new save.
    1. SoleVaultBoy
      SoleVaultBoy
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      Yeah, you need a new save for this mod. I should probably rewrite the description.
  2. Meilak
    Meilak
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    I use Creation Club Delayed but it doesn't work with the new New Gen CC content (it hasn't been updated in years). If I place this mod before CCD in the load order, it should only affect the three new NG quests, leaving the other four to be handled by CCD, right?
    1. SoleVaultBoy
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      Be sure that no other mod overwrites the records of Simple Creation Club Delayed NG. You may want to use xEdit to see and resolve any potential conflicts. Also be sure that you have installed Simple Creation Club Delayed NG on a new safe, where the quest didn't start yet.
  3. Malviyn
    Malviyn
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    Does this mod also function for people on Old Gen but using backported new CC content from the new update?
    1. SoleVaultBoy
      SoleVaultBoy
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      Yes, as long as the Next-Gen is present, it should work.
    2. SoleVaultBoy
      SoleVaultBoy
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      Duplicate
  4. CosmicCrisis69
    CosmicCrisis69
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    really wish there were mods to completely disable whatever CC content I want. doing a cowboy modlist and I don't want any ugly encalve camps appearing in my desperados world :/

    but I don't mind them appearing on my modlist where I'm playing America Rising 2, so I can't just delete them from my game folder.
    1. CosmicCrisis69
      CosmicCrisis69
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      edit: SUCH A THING EXISTS

      NixGen - Disable Next Gen Update Content. Includes different plugins to remove whatever content you want. Does seem to run fine with Simple Creation Club delayed, however if you run them with the 'Community Fixes Merged' the game will crash on startup.
    2. SoleVaultBoy
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      I don't think there's any good way to disable the Next-Gen content. The best way probably would be to just remove them completely, but then any mods that depend on them will be broken.
      Also, NixGen isn't recommended, as it deletes important data, which can cause crashes and compatibility issues.
  5. richleeway
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    I'm still hoping to find an even simpler way of delaying the Creation Club. I'm hoping for the Skyrim approach.

    This is one thing that Skyrim did well. It gave you a note and the quest didn't exist unless you read the note. If you chose not to read the note, then you could completely ignore the CC content.

    Admittedly, the Skyrim notes were horribly labelled ("An Anonymous Letter"? Really?) and I would prefer something that was far more clear (eg "Notice: Undead Rising" is better than An Anonymous Letter).
    1. SoleVaultBoy
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      The idea doesn't sound too bad, but doing it isn't worth it anymore. I will probably keep it as it currently is.
      If you want a good alternative integration mod, I recommend Integrated Addons.
  6. swhatley09
    swhatley09
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    Just to clarify,as I am slightly confused. Under notes in the description it says must use on new game before the CC content is installed. Is that suppose to mean a new game before the quests have started?
    1. SoleVaultBoy
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      Yes, but also before they have been installed/enabled on the save.
    2. swhatley09
      swhatley09
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      How am I suppose to uninstall or disable the CC content? It is already installed and enabled automatically by the update.Guess I'm more confused and not understanding what your saying.
    3. SoleVaultBoy
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      You should never uninstall such mods. You only need to know whether the Creation Club content has been enabled/installed at some point on your save. You can most likely notice this by checking whether any of the quests have started.
    4. swhatley09
      swhatley09
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      The quest scrips start as soon as I exit Vault 111. I use SKKMods fast start. I was planning to delete the save I'm playing now and start a new playthrough,with your mod,as I hate having to wait for all those quests to finish firing. So I assume the CC content isn't active until you leave the vault.
    5. Qrsr
      Qrsr
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      So I assume the CC content isn't active until you leave the vault.
      Quests can be set to start on new game / new save or to trigger based on condition.
      - If the quest was set to "Start Game Enabled" and you remove or alter the quest record mid-game most of the changes will NOT work mid-game
      - If the quest was NOT set to "Start Game Enabled" the quest will fire first when a certain condition was met it will also slighty less bloat your save, since any started quest or script not finished is kept in your save game file ...
      Since you added the mod mid-game it will not work fully in certain condition vanilla will win totally over the mod alteration. So start a new game.
    6. swhatley09
      swhatley09
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      I haven't installed the mod yet. I am going to change out some mods and start a new game with this mod active.
    7. RIDICULOGAN1
      RIDICULOGAN1
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      i removed all cc content from data folder, installed this mod and started a new game, then re-added the cc content back to the data folder and when i load in, all the quests pop up. what am i missing?
    8. SoleVaultBoy
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      You don't have to remove anything for a new save game.
      The Next-Gen Creation Club just need to be installed and enabled. Then you can use this mod and start a new game or use an existing save where the quests haven't started yet.
  7. zoev862007
    zoev862007
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    ¿hay alguna posibilidad de traducciones? al español por ejemplo xD... ¿o no es necesario traducir este mod?
    1. SoleVaultBoy
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      I don't speak Spanish fluently, nor do I have the game installed on that language.
      Though it should be relatively easy to do so, you would need to load the plugin in xEdit and translate/overwrite any of the English strings.
    2. Brunazo777
      Brunazo777
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      lo traduciste pa?
    3. pokara06
      pokara06
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      usa xtranslator y lo traduces en 10 segundos.

      use xtranslator and translate it in 10 seconds.
    4. Steamvikings
      Steamvikings
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      you tell him Karen...because his job is to fix s#*! for everyone on the cheap, so they should make no effort :)
    5. RIDICULOGAN1
      RIDICULOGAN1
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      @pokara06 how bout no?
  8. mcleod777
    mcleod777
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    does this mod work for v 1.10.163?  I downgraded.
    1. SoleVaultBoy
      SoleVaultBoy
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      It works for Old and Next Gen.
    2. streetyson
      streetyson
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      Nevermind - I was going to point out this wouldn't apply to all Old Gen because GOG's version doesn't contain any active CC content nor can it later access CC content (new or "old" gen), but then I doubt GOG users would be seeking this CC-delaying mod anyway...
    3. figaro341
      figaro341
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      CC content working in the GOG version Fallout 4)
  9. Tyddy
    Tyddy
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    For those, who get CTD even if you did everything correct - try simply to close and open again Mod Organizer 2 or Vortex when you finished with downgrading.
    UPD. Also, re-install Buffout.
    1. SoleVaultBoy
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      There's no way that this mod is responsible for this. It rather seems like another mod in your modlist is causing that.
  10. Wkhitey
    Wkhitey
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    So, I did Echoes of the Past and picked up Hellfire PA from one of the troopers. Just killed Pyro and no quest popped up nor did I complete it beforehand. The quest didn't pop up either as I got close to him like it had done before on another character. I don't know if it's a bug or what. I know I could use console commands but haven't had to so far. I don't really mind not having a quest completed or not, but was wondering if picking up the set before was what bugged it.

    Edit: went back to the body and the chest piece is missing. Only picked up helmet and arms and legs.
    1. SoleVaultBoy
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      The quest is still there, but is has been basically hidden. You will now only get the XP from completing it (150).
      As for the missing chest piece, it is appearing for me on a test save in a mostly vanilla game. See whether you have any mods which edit Pyro's leveled list or mess around with any of the NG CC quests.
    2. Wkhitey
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      I ended up having the chest piece but it only showed up when I was trying to equip other power armor pieces. The only mods I have that edit level lists are gun mods, though I will double check and see if any affect it. Thank you for the response. I had gotten other quests from NG CC to start and was wondering why this one didn't.