LOAD THIS MOD LAST IN YOUR LOAD ORDER SO THE "PLAYER" RECORD IS NOT OVERWRITTEN BY OTHER MODS.
Please leave the bugs section for actual bugs, not "Mod doesn't work". With that said, enjoy. Hugs and kisses.
UPDATE August 1: Hipoly faces mod author added a compatibility patch in their mod page, make sure you install it in their optional files if you want to use this mod alongside it, it's named "HiPoly Faces REDUX - Custom Race patch".
This is probably a dumb question but idk much about how the races work, what mods would be incompatible with this i only need a couple examples like what hair cut mods, clothing mods, bodys mods, gamplay mods, etc
All clothing mods and body mods are compatible. Haircuts I wouldn't call them incompatible because its a just matter of just copying new records of the hairs to a new esp and change their Race record to AceHumanRace. But there are some hair mods like Anto Hair Pack that don't specify a race in their hair records so they're compatible with any race basically. This's why I didn't make a patch for it. For gameplay I can't really specify mods because any mod that changes the "Player" record is considered incompatible I think, again that's also very easy to patch in fo4edit. Just load all esps and compare the differences then copy from the gameplay mods to the player record in AceMaleRace.esp. For Example, Better locational damage changes the player's record, here's how it's merged: https://i.imgur.com/leBiLdY.jpg
Otherwise this mod shouldn't conflict with anything as it adds it's own new records.
No, none need patching. Though Hardcore Health Overhaul does change the player record but its record barely touches anything (it changes the base health from 40 to 50), so I'd say it doesn't need patching as long as you overwrite my mods esp after it. Everything else in that mod will apply to the Ace race without issue.
Question for hairstyles. I'm trying to make it so that the Misc. Hairstyles mod can work with this mod. How would I go about making it compatible? I'm comparing it to the Anto Hair Pack mod you gave as an example. In Anto's the RNAM - Valid Races slot is empty but if I delete the slot on Misc. Hairstyles it fills it in with NULL - Null Reference [00000000]. Is null acceptable or do I have to do something else. I know you said to change the race record to AceHumanRace but I don't exactly know how to do that. I'm only a tiny bit familiar with XEdit.
You need to add AceMaleRace.esp as a master to find the AceHumanRace in the race slot. If I remember correctly, in fo4edit right click on the hair esp and look for "add master" or something like that. Add AceMaleRace.esp as a master, then you can find the AceHumanRace in the race slot.
When I use this mod with X-Cell I get pitch black face. I think it's something about the facegen but honestly I don't really know much about fallout modding, so I just wanted to comment about it.
Fantastic mod though, the best male head mesh/textures I've seen for this game.
At the bottom of the x-cell.ini file, you can type in exceptions to specific characters so they aren't affected by facegen if you have specific textures for them.
Thank you for the mod, your work is amazing. Now my F4 characters can finally look as good as my fully modded Skyrim ones haha.
I had a question. I wanted to make a replacer for Jake's head in SS2. I wanted to know what your workflow is for replacing npc faces. Do you make the adjustments in the CK itself, or do you make them in-game and then import them another way?
Thank you! As for NPCs, I make a preset ingame on my character and save, then using face ripper mod I transfer my player's face from that save to the choosen NPC. If you don't know how to use faceripper then I recommend searching on youtube, there are videos that explain the process in detail.
After fiddling with it for a 10 mins I managed to make a working replacer for Jake. I've put a SS in the user images :)
Just a heads up to anyone else wanting to patch their favourite male npcs, you'll have to change their race to AceHuman with FO4Edit before looking at it in-game, otherwise you CTD.
Are there any eye mods that work with this? Eyes of beauty don't well the original anyways...Not a fan of the 'remastered" version as it screws with the order of eyes Dunno about the other remaster tho.
DuD this is INSANE you are the next step in fallout 4 character creation, this is close to like skyrim character creation mods, well done man well done ,may I ask are their any plans in the making for the (Female character), I know for sure if you make that into reality, EVERYONE will be using your mod for character creation,
I’ve been using a lot of male presets and although I’ve been using the Atomic Protagonist - Handsome Asian Male Preset for my male sole survivor, I think this one might be giving it a run for its money as the best preset for the male NPCs
Solid work there. Definitely gonna be using this for some of my companions 🤩🙌
I VERY MUCH LIKE THIS MOD BUT I HOPE SOMEONE WORKS WITH A PATCH HIGH POLY FOR FEMALES. FOR NOW I WILL DISABLE HIGH POLY AND THIS MOD WILL BE FOREVER IN MY LIST! VERY GOOOOOOD MOD!
Great work. BTW, I have added a Custom Race compatibility patch to HiPoly Faces Redux, so there should be no compatibility issues now using HFR with Ace Race or any other custom race mods that utilize custom head meshes.
207 comments
Please leave the bugs section for actual bugs, not "Mod doesn't work".
With that said, enjoy. Hugs and kisses.
UPDATE August 1: Hipoly faces mod author added a compatibility patch in their mod page, make sure you install it in their optional files if you want to use this mod alongside it, it's named "HiPoly Faces REDUX - Custom Race patch".
For Example, Better locational damage changes the player's record, here's how it's merged: https://i.imgur.com/leBiLdY.jpg
Otherwise this mod shouldn't conflict with anything as it adds it's own new records.
If I remember correctly, in fo4edit right click on the hair esp and look for "add master" or something like that. Add AceMaleRace.esp as a master, then you can find the AceHumanRace in the race slot.
Fantastic mod though, the best male head mesh/textures I've seen for this game.
Thank you for the mod, your work is amazing. Now my F4 characters can finally look as good as my fully modded Skyrim ones haha.
I had a question. I wanted to make a replacer for Jake's head in SS2. I wanted to know what your workflow is for replacing npc faces. Do you make the adjustments in the CK itself, or do you make them in-game and then import them another way?
Thanks again.
As for NPCs, I make a preset ingame on my character and save, then using face ripper mod I transfer my player's face from that save to the choosen NPC. If you don't know how to use faceripper then I recommend searching on youtube, there are videos that explain the process in detail.
After fiddling with it for a 10 mins I managed to make a working replacer for Jake. I've put a SS in the user images :)
Just a heads up to anyone else wanting to patch their favourite male npcs, you'll have to change their race to AceHuman with FO4Edit before looking at it in-game, otherwise you CTD.
Eyes of beauty don't well the original anyways...Not a fan of the 'remastered" version as it screws with the order of eyes
Dunno about the other remaster tho.
https://imgur.com/a/osrIm6s
Thank you very much for this fantastic mod! One of the best mods for Fallout 4!
Solid work there. Definitely gonna be using this for some of my companions 🤩🙌
BTW, I have added a Custom Race compatibility patch to HiPoly Faces Redux, so there should be no compatibility issues now using HFR with Ace Race or any other custom race mods that utilize custom head meshes.