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adbenj

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adb3nj

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21 comments

  1. ragzor87
    ragzor87
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    is it just settlers that spawn? or is it new type of npc? 
    1. IceBlue4040
      IceBlue4040
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      It spawns the soldiers that died in the checkpoints. Like if you end the game with the Minuteman you will have at the checkpoints minutemen, or Railroad you will have railroad agents, or Bos you will have bos soldiers, or The Institute you will have synths. If they die you can resurrect them using this mod.
    2. cubbyman1
      cubbyman1
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      oh i see now, so it's like what militarized minute men does or was that yawa, i can't remember which one does this already.
    3. adb3nj
      adb3nj
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      Neither of them?
    4. DjinnKiller
      DjinnKiller
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      It's not YAWA(2) at least. It does way more than respawning "something". I've disliked the MM's for along time, with YAWA2 they are very usefull.
  2. cubbyman1
    cubbyman1
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    so do you just craft them and then drop them anywhere and eventually some people show up? or do these specifically have to show up in these checkpoint locations, can they be placed anywhere or specifically in these locations? 
    1. adb3nj
      adb3nj
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      They must be placed near a checkpoint. Also don't literally drop them – use them like you'd use any other aid item, and one will automatically be dropped for you. If you manually drop them, nothing will happen.
  3. Kovalvlad
    Kovalvlad
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    From description: "will be available only after enabling checkpoints".
    And how to enable them?
    1. adb3nj
      adb3nj
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      Complete the main quest.
  4. MarrockV
    MarrockV
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    The watchtowers added by Minuteman Watchtowers suffers from the same issue, once the ones assigned to it die they're never replaced.

    Would a patch for that mod be possible?
    1. adb3nj
      adb3nj
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      I've had a quick look and the two mods work completely differently. Sorry.
    2. cubbyman1
      cubbyman1
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      if these beacons could be placed anywhere, that could solve that issue i would think.
    3. adb3nj
      adb3nj
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      It would not.
  5. IceBlue4040
    IceBlue4040
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    It would be good after the player will use Checkpoint Distress Beacon to apear a message with something like "Roger. Reinforcements will arrive in X hours" and after X hours  another message will apear with "Reinforcements appeared" or something, so that we know that it would work. And more for other situations "No more reinforcements can be called", "You can't call them here".
    1. adb3nj
      adb3nj
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      You get a message if no more reinforcements can be called or if there's no checkpoint nearby. The beeping of the beacon is supposed to indicate it's been placed properly. I considered adding messages to indicate how long reinforcements will take to arrive / that they have arrived, but decided it wasn't necessary. I thought it would break the immersion a bit, and also, I don't think it's crucial information. It's just nice to see guards wandering around the checkpoint when you're in the area! I might add messages in an update though.
  6. regularrigby64
    regularrigby64
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    looks promising, tracking it down until there's a patch for America Rising 2 for the Enclave to occupy these checkpoints/bases
    1. adb3nj
      adb3nj
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      I'll take a look.
    2. Khimera
      Khimera
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      oo ty, would love Enclave guards ! thank you for this
    3. adb3nj
      adb3nj
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      Don't thank me! Enclave guards are added by America Rising 2, not by my mod. I've just uploaded a patch that hopefully means the distress beacons are compatible though…
  7. Noutcast
    Noutcast
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    This mod finally here.
  8. Qrsr
    Qrsr
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    The idea is nice, though why not allow player char to repopulate the conquered Gunner Highway outposts ... much better view there ;)