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Alexerator

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Alexerator

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27 comments

  1. RennWorks
    RennWorks
    • supporter
    • 4 kudos
    anyone else getting a double shot glitch with this gun? basically if i spam the left mouse button i can fire 2 shots bypassing the weapons intended ROF, which is simultaneously overpowered and unenjoyable

    only thing keeping me from installing this. love the weapon
    1. Isotope235
      Isotope235
      • member
      • 3 kudos
      It's a known issue with the animation set. I think Dak's .22 carbine suffers from a similar issue. I just give both weapons the in-universe explanation that, due to their age and conditions in the wasteland, the guns have a tendency to slamfire when fired rapidly.
  2. NateSombra
    NateSombra
    • member
    • 14 kudos
    1. Alexerator
      Alexerator
      • premium
      • 416 kudos
      why?
  3. Selakii
    Selakii
    • premium
    • 131 kudos
    So cursed looking!!!
  4. sydesho327
    sydesho327
    • supporter
    • 3 kudos
    Pretty cool little rifle! The only issue I have with it, is it's TOO heavy. It's heavier than my .50 cal anti-materiel rifle!
  5. Spooktacular
    Spooktacular
    • premium
    • 11 kudos
    Pretty Rad to see this, I own one in real life so its cool seeing it in game, always thought it looked a bit like the combat rifle when I got it. Would be cool if you added the Glock magwell version for the larger magazine sizes. Anyway fantastic mod ; )
  6. CommissarHark
    CommissarHark
    • member
    • 11 kudos
    Now we just need to wait and see if someone will give this proper animations.
  7. Rcmo
    Rcmo
    • supporter
    • 0 kudos
    Makes the mod that takes hours and hours to make, but cant upload a 20 sec video that shows animation, textures etc 😂
    1. Alexerator
      Alexerator
      • premium
      • 416 kudos
      just go watch the Dak review, you don't have to be an asshole about it
  8. SneakyGuyX
    SneakyGuyX
    • supporter
    • 17 kudos
    Another great Alexerator mod! I enjoyed using this against some Super Mutants. Endorsed and reviewed
  9. walnzell
    walnzell
    • member
    • 0 kudos
    So is Munitions Complex a HARD requirement? Because I've had awful experiences with ammunition adding framework mods in the past and I'm quite paranoid about using any. 
    1. Alexerator
      Alexerator
      • premium
      • 416 kudos
      Munitions works fine, and yes it's a hard requirement, I balanced it in mind for Munitons 9mm specifically. There's already a 3rd party patch out to remove the munitions features and put it in .38 instead. But I don't do official non-munitions versions
    2. walnzell
      walnzell
      • member
      • 0 kudos
      Thanks for the info. 
      I'm just paranoid about using mods that add a bunch of new calibers since I downloaded one back in 2021. It didn't get along well with modded weapons that didn't use the mod. The MP40 mod, for example, was forced to use .32 ACP with no option to change that, and every single mail box in the Commonwealth had a Walther .22 pistol inside. All of them. 
    3. RavenVonSharkeh
      RavenVonSharkeh
      • member
      • 2 kudos
      Munitions is constantly getting patched to work with weapon mods with things like Reaper's RobCo Munitions Patches and only adds the ammo into your game if you have a weapon mod that uses it or check it yourself with the holotape, I highly recommend Munitions.
  10. SadBoiKeith
    SadBoiKeith
    • member
    • 4 kudos
    I saw Dak's video breakdown of this and it looks great! I've been looking to add a 9mm rifle to pair with the other 9mm weapons I'm running.

    I can't wait to try it on Xbox. Thanks Alex!