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WhiskyTangoFox

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WhiskyTangoFawks

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17 comments

  1. langbj76
    langbj76
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    Is there some reason this mod would prevent the gun from spawning in the Root Cellar? 
  2. Ratsaq
    Ratsaq
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    Very grateful for this mod.

    Love the zap gun, but it's imba.
  3. VeohTech
    VeohTech
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    Though I admit some of the upgrades are really extremely powerful, still: just my opinion but people should consider to rather increase the damage of laser guns (and especially the phaser guns of the institute).

    Simply because imagine what ever is the reason to have this most modern at the time futuristic gun which will shoot laser, even more the super advanced high tech institute phasers are equally like these ridicolous pipe guns, IF especially some WW2 abomination of the combat rifle is much more powerful and usefull at all...
    That would be like a deterioration and a waste or recource and materials since no one ever would build and us it if it's worse than using a usual traditional gun. 

    For real, except at the very beginning I was not using any laser/institute rifle at all because they are just toys (compared to the Protectron or other robotic lasers which are weirdly dangrous as hell), until I increased the dmg by FO4Edit.
  4. NihlTree
    NihlTree
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    Hey, thanks for all the great mods.

    Does this work with your Unique Replacer - Wazer Pwistol?
    Or should I just stick with the original if i want to use your replacer instead?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      It works with it just fine. 
    2. NihlTree
      NihlTree
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      great, thanks.
  5. misjuegos2025
    misjuegos2025
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    I need this but don't want to have it in the leveled list, can you make a no LL version? pls. 
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      • 460 kudos
      just delete the quest from the original plugin.
  6. Diakyuto
    Diakyuto
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    Thank god. I was considering doing something similar to this myself but I dreaded having to comb through all the power creep attachments etc. Excellent work as always Whisky
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      The power creep stuff may still need more polishing, but this is at least a decent start. If you have any feedback on stuff that needs further tweaking, let me know
  7. IraMorti
    IraMorti
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    • 10 kudos
    Don't really understand the removal of the magazine, small perk mags like that is standard Vanilla. Can we get a version that keeps the magazine? I Like making the guns follow vanilla naming standards and rebalancing, but I like my collectibles. I can easily change the mod to keep it myself, but figured I'd ask if you can just create an alternate for those of us that still want it, but want everything else.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      balance. 5% additional damage with ALL energy weapons starts to mess with base game balance, and that kind of power creep in mods adds up suprisingly quick.

      If you really want it, just copy it over from the original, it'll take 10 seconds in fo4edit.
  8. AnyMelody
    AnyMelody
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    Thank you for doing this, there's a lot of cool fitting weapon mods but they didn't feat Bethesda vision for the game. Feel free to ignore, but may i ask a version of this mod with the unique gun disabled from spawning?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      just delete the world REFR that places it, takes 10 seconds to do in fo4edit.
  9. lonewanderer345
    lonewanderer345
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    Might be my error, but, zapgun.esp looks to be the same as the original mod, just with a different file date,...no changes to stats or records.
    1. gpthree
      gpthree
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      • 36 kudos
      Yes. It looks like the original mod's plugin was uploaded instead.
    2. WhiskyTangoFawks
      WhiskyTangoFawks
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      correct file has been reuploaded. I grabbed the wrong one when I initially uploaded it.