"Cherry T45 Power Armor" - Sturges. Not that it matters, since it's technically true even if it's just the frame. They gave it at the start because it's a consumable power to be used on hard enemies. Fallout 3 also worked that way, making the game too easy if you knew where the good loot was. Dont need to kill a boss or something, just grab it.
Some Assembly Required does this better by having the PA frame not have all parts and the ones that are on it can't be repaired. It also deletes ~95% of PA frames that are out in the wild.
It would be cool if you got a VA and redid the holotape up there to be a raider that abandoned the armor to make it loretastic. I might even just do it at some point and give you the file because the game needs this imo. Also needs to not give you as much minigun ammo or remove it all together. Sick mod <3
On a similar note, I never understood why Bethesda stuck a complete set of Raider power armor in a cave, way down south. I guess you could run down there at level 2 and try to get it. That would most likely lead to your demise many times over. Plus you would have to gather up a few fusion cores in order to make it back. By the time you would naturally get down there, you'd probably be sporting a set of T-60.
Not to shame someone's work, but T-45 is some weak armor to begin with and there was lore attached to it anyway. Plus, even IF the game gave us this 10 minutes into the game, there's only the 1 fusion core that's half empty, and there's no way you have the perks to make it last until you get another. Besides, going by this argument, you should also ask, "Why did they give us a minigun in the first 10 minutes of the game?"
In my experience, it's already pretty beat-up, and usually gets shredded by the deathclaw, and then it takes a while before you get a decent stockpile of fusion cores, so you have to choose wisely when to use it and when not. Un-upgraded, it's really not that strong in the grand scheme of things, and once you start upgrading it, then repairs get more expensive to keep up with, especially if you're also building, upgrading weapons, upgrading normal armor, equipping settlers, etc. It's there to tip the balance so the game doesn't bog down when you need to go on tougher missions.
I suspect they wanted to introduce the general flow of, "quiet time > exploration > action ramp-up > finale > quiet time, from the pre-war segment into returning to Sanctuary with the settlers in tow, before you head out into the game, proper, since that tends to be the overall loop of how the game goes.
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Not that it matters, since it's technically true even if it's just the frame.
They gave it at the start because it's a consumable power to be used on hard enemies.
Fallout 3 also worked that way, making the game too easy if you knew where the good loot was. Dont need to kill a boss or something, just grab it.
Sick mod <3
thanks! 😁
Like, "Rusted T-45". Maybe Corroded. Something that couldn't be repaired, which gives you a reason to seek out new segments.
1 HIT KO!, Reminds me to install Realistic Death Physics - No Animations.
It's because there's a deathclaw. And he hurts.
I suspect they wanted to introduce the general flow of, "quiet time > exploration > action ramp-up > finale > quiet time, from the pre-war segment into returning to Sanctuary with the settlers in tow, before you head out into the game, proper, since that tends to be the overall loop of how the game goes.