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The6thMessenger

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The6thMessenger

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About this mod

A classic Gatling Laser made modern, but still retro.

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Translations
  • Russian
  • Mandarin
Mirrors
Changelogs


Acknowledgements and Dedications:

 > Shiagur - For teaching me how to texture, and the Blender Nodes. I still suck tho. Hope I can be better in the future.
 > Dak's Community - For the support and the encouragement. I wouldn't have good network otherwise.
 > Diranar - The Orange Laser assets.
 > iamtenspeed - Screenies
 > The entitled-prick-formerly-known-as-Aryck-The.One - For while my mods irritate you, at least I can make them.

Lore:

Derived from the Gatling-Laser family, the compact AEC19 is a fork in the Gatling Laser family, focused on modularity and versatility centered around a portable and compact hand-held power-plant and an external capacitor.

Commonly configured with a Modulated Oscillator, it is designed to generate short pulses of discharges in controlled rapid cycles as the common Laser Autocannon.

Sometimes equipped with a Supercharged Transformer, it provides a strong and stable energy source for massive discharges.

The Charging Barrel fires powerful and accurate beams in sequence at a controlled rate, or in all fours, for general-purpose use.

Often mistaken as a flamer, the Incendiary Barrel functions like a Plasmacaster, able to lob fireball with a short discharge, or into a continuous jet of fire.

Like a swarm of angry bees, the Gauss Barrel fires magnetically-propelled armor-piercing flechettes, either at massive volleys, or at an insane rate of fire.

Unfettered advancements facilitated the creation of the Pulse Cannon, competing against plasma-casters.

Stat:

> Damage: 16 Energy
> Range: 167
> Fire-Rate: 181
> Accuracy: 62
> Capacity: 300 (Fusion Core)
> Weight: 12.6
> Value: 480

Features:

 > A low-level variant of the Gatling Laser, but versatile and upgradeable.
 > 5 Different Barrels with different functions.
 > 2 Different Capacitors + none, that affects fire-mode.
 > Dynamic Ammo-Capacity, different barrels and capacitors consumes FCs at different rates.
 > Integrated within the game, injected at Level 25.
 > Institute has it's own faction Laser Cannon, as well as the Enclave for America Rising 2.
 > Can be found where Gatling Lasers may spawn, as well as on Synths. There's also a free Institute Cannon within Institute Advanced Systems.

Barrels:

 > Standard Barrel - Standard. Alt-firemode is repeating tri-beam.
 > Charging Barrels - Superior range and damage, reduced fire-rate. Alt-firemode is quad-beam shotgun.
 > Gauss Barrel - Superior range and fire-rate, reduced damage. Alt-firemode is 12-projectile gauss-shotgun.
 > Pulse Barrel - Exceptional damage, fires slow moving projectile. Alt-firemode fires 5 bolts.
 > Incendiary Barrel - Lobs fire-balls. Alt-firemode is close-range flamethrower.

Magazines:

 > Modulated Oscillator - Standard, fully-automatic.
 > Supercharged Transformer - Uses alternate firemode.
 > Null Controller - Lighter, but is Semi-Automatic.

Legendaries and Uniques:

 > Arc of the Covenant - "Thou shall not look at it directly." - A Laser-Cannon that fires a continuous beam, and melts armor. Buried within the Glowing Sea.
 > Red Queen's Gambit - "Off with their heads!" - A head-seeking Laser-Cannon. Found within Nuka-World, at the Fun-House at Kiddie Land.
 > Zoltraak-47 - "Its enough against raiders of this era." - An armor-piercing multi-projectile Gauss Autocannon, found locked in a chest within Lynn Woods.
 > Recharger Cannon - "It can warm your heart for 50 lifetimes." - A unique Laser Autocannon with unlimited ammunition. Sold by Cricket.
 > Doombringer - "You have huge guts!" - An explosive Pulse Cannon sold by the Institute.

Notes:

 > Within QASmoke (go to console and type "coc qasmoke" and enter), there is a chest that has all of the legendaries, weapons, and misc-mod of this mod, for use of debugging purposes, and ease of featuring. Hope Dak give this a dedicated vid. xD
 > Balance wise, it can obsolete the Gatling Laser, but it starts with low FC efficiency and lower DPS, and you're supposed to upgrade it to compete.
 > I am well aware of the texture and model issues. It looks bad on the inspect, but is kinda fine if dull outside. I don't know how to fix that, lol.
 > Sometimes, your weapon will be stuck not firing that last shot in that mag at the entire length of your full-auto. That is an in-game bug I can't really fix. I think the engine isn't meant to have dynamic FC efficiency.