About this mod
A classic Gatling Laser made modern, but still retro.
- Requirements
- Permissions and credits
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Translations
- Russian
- Mandarin
- Mirrors
- Changelogs
Lore:
Derived from the Gatling-Laser family, the compact AEC19 is a fork in the Gatling Laser family, focused on modularity and versatility centered around a portable and compact hand-held power-plant and an external capacitor.
Commonly configured with a Modulated Oscillator, it is designed to generate short pulses of discharges in controlled rapid cycles as the common Laser Autocannon.
Sometimes equipped with a Supercharged Transformer, it provides a strong and stable energy source for massive discharges.
The Charging Barrel fires powerful and accurate beams in sequence at a controlled rate, or in all fours, for general-purpose use.
Often mistaken as a flamer, the Incendiary Barrel functions like a Plasmacaster, able to lob fireball with a short discharge, or into a continuous jet of fire.
Like a swarm of angry bees, the Gauss Barrel fires magnetically-propelled armor-piercing flechettes, either at massive volleys, or at an insane rate of fire.
Unfettered advancements facilitated the creation of the Pulse Cannon, competing against plasma-casters.
Stat:
> Damage: 16 Energy
> Range: 167
> Fire-Rate: 181
> Accuracy: 62
> Capacity: 300 (Fusion Core)
> Weight: 12.6
> Value: 480
Features:
> A low-level variant of the Gatling Laser, but versatile and upgradeable.
> 5 Different Barrels with different functions.
> 2 Different Capacitors + none, that affects fire-mode.
> Dynamic Ammo-Capacity, different barrels and capacitors consumes FCs at different rates.
> Integrated within the game, injected at Level 25.
> Institute has it's own faction Laser Cannon, as well as the Enclave for America Rising 2.
> Can be found where Gatling Lasers may spawn, as well as on Synths. There's also a free Institute Cannon within Institute Advanced Systems.
Barrels:
> Standard Barrel - Standard. Alt-firemode is repeating tri-beam.
> Charging Barrels - Superior range and damage, reduced fire-rate. Alt-firemode is quad-beam shotgun.
> Gauss Barrel - Superior range and fire-rate, reduced damage. Alt-firemode is 12-projectile gauss-shotgun.
> Pulse Barrel - Exceptional damage, fires slow moving projectile. Alt-firemode fires 5 bolts.
> Incendiary Barrel - Lobs fire-balls. Alt-firemode is close-range flamethrower.
Magazines:
> Modulated Oscillator - Standard, fully-automatic.
> Supercharged Transformer - Uses alternate firemode.
> Null Controller - Lighter, but is Semi-Automatic.
Legendaries and Uniques:
> Arc of the Covenant - "Thou shall not look at it directly." - A Laser-Cannon that fires a continuous beam, and melts armor. Buried within the Glowing Sea.
> Red Queen's Gambit - "Off with their heads!" - A head-seeking Laser-Cannon. Found within Nuka-World, at the Fun-House at Kiddie Land.
> Zoltraak-47 - "Its enough against raiders of this era." - An armor-piercing multi-projectile Gauss Autocannon, found locked in a chest within Lynn Woods.
> Recharger Cannon - "It can warm your heart for 50 lifetimes." - A unique Laser Autocannon with unlimited ammunition. Sold by Cricket.
> Doombringer - "You have huge guts!" - An explosive Pulse Cannon sold by the Institute.
Notes:
> Within QASmoke (go to console and type "coc qasmoke" and enter), there is a chest that has all of the legendaries, weapons, and misc-mod of this mod, for use of debugging purposes, and ease of featuring. Hope Dak give this a dedicated vid. xD
> Balance wise, it can obsolete the Gatling Laser, but it starts with low FC efficiency and lower DPS, and you're supposed to upgrade it to compete.
> I am well aware of the texture and model issues. It looks bad on the inspect, but is kinda fine if dull outside. I don't know how to fix that, lol.
> Sometimes, your weapon will be stuck not firing that last shot in that mag at the entire length of your full-auto. That is an in-game bug I can't really fix. I think the engine isn't meant to have dynamic FC efficiency.