Thank you I figured something was off about some if not all of the 2 shot weapons. I did some testing on the laser 2 shot one and it was just not right as far as accuracy and such. This mod sorted it out pretty much thank you again keep up the important work =)
I have PC and use console commands. So this means that I'm at level 3 with a tricked-out Gauss rifle and the Two-Shot legendary effect. And plenty of ammo. I miss more often than not. Is this because of my level? I have trouble hitting mole rats with it. And with only three shots before I get too low on AP, I can't afford to miss.
Do you miss still while at 95%? This was my problem.
I have a suspicion it has to do with the amount of spread and the amount of recoil associated with two-shot. Basically, the game multiplied the base recoil and spread of the weapon by 2.5 each (or maybe it was multiplied both by 1.5, it's been a while since I looked at the code) and then added that result back onto the base. So depending on which number I gave as being correct, BOTH recoil and spread were multiplied by between 2.5 to 3.5 the base of each stat....every time the guns are fired.
So, 2.5*base+base = (2.5+1)*base = 3.5*base...or similar math if the game's multiplier was 1.5, you end up with 2.5*base. To me that seems insanely high for something that's supposed to be a legendary modification.
My guess (and I haven't really had a chance to dive into how VATS percentage is calculated, I'm too busy) is that Vats is calculating hit chance via the *BASE* recoil and spread, not the updated amounts that come with two shot.
The reason I have this suspicion is that I noticed laser and plasma weapons' missing WILDLY with at least one of the two shots while in VATS, even with a 95% hit chance. It's much easier to see with non-ballistic weapons, but the bullets/lasers/plasma do not ever really hit the same target...and it looks quite wonky without this mod.
i don't understand this in principle, the % hitchance in VATS has nothing to do with the spread of the weapon. It's only about the % chance? to hit or miss, at 90% every 10th shot misses on average.
the whole thing doesn't match my experience in the game at all, i don't miss more often with 2shots in VATS.
I was and currently am having difficulty finding anything in the creation kit that determines how vat's hit percentage is applied, so focusing on spread/recoil on the legendary was the only fix I could find.
Re: your experience, I think you must not be seeing the glitch then. I miss more often than not even with 95% on vats, but only with two shot weapons. EDIT, to be clear, I was missing 6 or more shots out of ten when each shot was supposedly having 95% accuracy.
Going to check this out. I use Vats a lot, and OG is my weapon of choice . ( Edit Post ) So, I have found no flaw's in this mod. My Stat's reflect what I'm doing. I'm Liking this...
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Edit: I also have straight tens in my SPECIAL.
I have a suspicion it has to do with the amount of spread and the amount of recoil associated with two-shot. Basically, the game multiplied the base recoil and spread of the weapon by 2.5 each (or maybe it was multiplied both by 1.5, it's been a while since I looked at the code) and then added that result back onto the base. So depending on which number I gave as being correct, BOTH recoil and spread were multiplied by between 2.5 to 3.5 the base of each stat....every time the guns are fired.
So, 2.5*base+base = (2.5+1)*base = 3.5*base...or similar math if the game's multiplier was 1.5, you end up with 2.5*base. To me that seems insanely high for something that's supposed to be a legendary modification.
My guess (and I haven't really had a chance to dive into how VATS percentage is calculated, I'm too busy) is that Vats is calculating hit chance via the *BASE* recoil and spread, not the updated amounts that come with two shot.
The reason I have this suspicion is that I noticed laser and plasma weapons' missing WILDLY with at least one of the two shots while in VATS, even with a 95% hit chance. It's much easier to see with non-ballistic weapons, but the bullets/lasers/plasma do not ever really hit the same target...and it looks quite wonky without this mod.
It's only about the % chance? to hit or miss, at 90% every 10th shot misses on average.
the whole thing doesn't match my experience in the game at all, i don't miss more often with 2shots in VATS.
Re: your experience, I think you must not be seeing the glitch then. I miss more often than not even with 95% on vats, but only with two shot weapons. EDIT, to be clear, I was missing 6 or more shots out of ten when each shot was supposedly having 95% accuracy.
( Edit Post )
So, I have found no flaw's in this mod. My Stat's reflect what I'm doing. I'm Liking this...