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Bryant

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Bryant21

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  1. Bryant21
    Bryant21
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    • 35 kudos
    Sticky
    Thanks for your support and downloading my first weapon. I would like to do more in the future time permitting. Here is my short list of future ideas. Right now, I am leaning to do the URU next, since I have always liked it.


    • Fallout 2 Needler, but as a Rifle and Pistol like the laser weapons.
    • Luty - An actual handmade SMG. In my mind I would tie this to a quest instead of LL inject, and have it by made exclusively by the minutemen.
    • Osorio Selectiva a .22 cal machine pistol for early game. Not many mods of this type exist and a perfect addition to the sandbox.
    • Madsen Machine Gun - A funky LMG with the mag on top. Although a similar looking LMG was added in this mod.
    • M1941 Johnson - The Better M1. Due to its interesting shape, I feel like need to improve my modeling skills some more. Still rusty.
    • MAS 49/56 - A very unique french semi auto battle rifle. I just like the look of it.
    • Mekanika URU / Saco M683 - A Brazilian SMG, that Americans tried to copy. There is already a mod, but I want to do my own spin. Since the americans tried to copy it, I could see it fitting well in the sandbox.
    • "The Fusion Core" Weapon Pack. Currently, we need more weapons that use fusion cores as the primary ammo source. I have some ideas but may need assistance getting them to work.


    Please reach out to me if you would like to collaborate. I would love to work on these or other ideas with other mod makers.
    1. FoxtrotTheSpaniard
      FoxtrotTheSpaniard
      • member
      • 1 kudos
      What about the Labora Fontbernat M1938? It's an odd improvised SMG from the Spanish Civil War, could be a good addition!
    2. lordgriffin2019
      lordgriffin2019
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      can we get the luty 9mm
    3. Shadowrogue2006
      Shadowrogue2006
      • supporter
      • 14 kudos
      The MAS 49/56 looks cool.

      here are some of my suggestions; AMT hardballer 7", schofield revolver, Type 99 SMG, C96 Carbine.
    4. francescogarcia276
      francescogarcia276
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      • 0 kudos
      I love these selections. I really think vintage weapons looks great in fallout.
  2. FlyingDane
    FlyingDane
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    • 0 kudos
    I had to reinstall my game and all my mods on a new OS, and now my game crashes when firing this gun, and only this gun. Both suppressed and non-suppressed. Every other gun mod I have works totally fine. I have Tactical Reload and it works with all my other mods. I literally cannot find the cause.
  3. Yokaisheru
    Yokaisheru
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    • 3 kudos
    I haven't found it once yet ;(
    **Edit: Removed, not spawning on any enemies or showing up in mod browser.
  4. Shadowrogue2006
    Shadowrogue2006
    • supporter
    • 14 kudos
    It's a nice mod. Reloading doesn't seem to work for me. I press R and nothing happens. I have Tactical reload installed.
    1. Shadowrogue2006
      Shadowrogue2006
      • supporter
      • 14 kudos
      Turns out I needed the see through scopes patch for tactical reload.
  5. ArcanicVoid
    ArcanicVoid
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    • 76 kudos
    It seems like there's an incompatibility with ReeseSFX's Resound Project (guns). Sounds odd when firing, like it's off in  the distance with a long echo. When using it without ReeseSFX's mod, it's also a bit quiet, but at least the sound is ok. Some context: ReeseSFX's mod greatly improves vanilla gun sounds, so assuming there's some modified record or file added that is in conflict.

    Another issue: the projectiles/bullets don't ignite gas puddles like most ballistics are supposed to. 
    Another issue: switching from the M50 to any other weapon (crouched only), odd black shape appears. 
    1. mhawaro
      mhawaro
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      • 2 kudos
      I got this issue as well, especially with Resound Project. I hope it will be fix soon.
  6. FlyingDane
    FlyingDane
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    • 0 kudos
    I love that this exist, as someone from Denmark. It also feels lore-friendly with my current Fallout London playthrough. A great addition to someone like myself who spiced that mod up with some retro European guns (currently i've got the Sjögren Inertia, FN FNC, FR-F2, Agram 2000, CZ-52 and the Frommer Stop. Highly recommend all of these).

    I've noticed something about the animations. It seems that the bolt runs quite a bit slower than the rate of fire in 1st person, and doesn't sync up. I don't know if that's because mine has the advanced auto receiver or what. Might wanna look into that. Also, having glow sights and a bayonet (one does exist for the Madsen!) would be nice. Also also, if you're looking for more projects, I would love a Madsen M47 bolt-action, Bergmann 1910/21, Hovea M/49, or the Danish Krag-Jørgensen.
  7. Thelonewolf0205
    Thelonewolf0205
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    • 0 kudos
    As a Dane I support this mod!
  8. RyukoT72
    RyukoT72
    • member
    • 1 kudos
    This would go hard as a vault tec used SMG. Def fits the vibe (and reminds me of the 10mm smg a bit)
  9. svenskarav
    svenskarav
    • member
    • 1 kudos
    Very Obscure gun at least to me you don't see it in a lot of games i think i only saw this gun in arma 3 once????? been a while but anywho its a pretty decent early all rounder but its kinda weak but that probably has something to do with me playing on very hard as losing is fun and all the raiders are strapped cause yes. Can't wait to see what you do next Cheers!!!
  10. allyeneedtoknow
    allyeneedtoknow
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    • 2 kudos
    Awesome mod, really nice addition to the lower level spawns, feels balanced and in-keeping with the games aesthetic style.

    This might just be incompatability issues with other things on my modlist, but it seems a little overabundant - i've got to level 30 now and its still the single most commonly spawning weapon im finding on enemies. Not sure if thats just me, or if other people are seeing something similar!
    1. Bryant21
      Bryant21
      • supporter
      • 35 kudos
      So I run about 100 different weapon mods, and I don't have this problem, however I can see how it can happen.

      The pool for Raider weapons is very small. The M50 comes in 9mm and 45 variant, and the semi-auto and full auto. Raiders pick from the semi auto or full auto lists, so it essentially has 2 different spawn chances for raiders at level 30. If you are running only this mod, then there is a high chance you will see it a lot. I would recommend using all of Daks weapon mods for example to fill out the lists to give more variety. I use the same style of weapon list injection as him.
  11. zj77123
    zj77123
    • member
    • 0 kudos
    i love this thing, irl jank personified. great sound and great customization. endorsed!