Well, it's the label's normal map incorrectly using the bottle's normal map by default. You can see some "dents" in the Quantum label under certain light effects.
Well, it's the label's normal map incorrectly using the bottle's normal map by default. You can see some "dents" in the Quantum label under certain light effects.
Could you please paste this into the description? I'll admit I didn't catch the before and after difference in the screenshots until I read this, so perhaps having this statement out front would make the changes more obvious for dummies like me lol.
I was looking at the specular line in the material file in the screenshots for like ten minutes because that's the one that was underlined, and i was like 'i can't see any difference'
took me way too long to notice it was the normal line that was changed hahahahha. simple fix, probably pretty minor for most players, but i'm gonna grab it, thanks.
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I can see the difference in the material editor but I can't notice any in the bottles. Is there any difference?
Regards,
took me way too long to notice it was the normal line that was changed hahahahha. simple fix, probably pretty minor for most players, but i'm gonna grab it, thanks.