31 comments

  1. Morgosus
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    ❖ FAQ & Troubleshooting ❖
    ⬥ Table of Contents ⬥

    

    • Requirements and Compatibility
    • Outdated Versions of the Game
    • AI Usage
    • Commenting Unrelated to AI
    • Porting to Console
    • DLC Plans
    • Lore-Friendliness

    1. Requirements and Compatibility
    Requires base game only. It is compatible with DLCs and CC, but does not require them.

    The mod takes place within Natick Banks and the surrounding areas. Only these areas are changed by my mod. No vanilla assets are replaced or adjusted elsewhere. Thus this mod should be compatible with ALMOST everything, as long as it stays out of Natick Banks.


    2. Outdated Versions of the Game
    Please note that this is a current generation Fallout 4 mod. (Also called "Next-Gen") If you are using outdated, downgraded, or other incompatible versions of Fallout, you will run into bugs such as lack of audio. This is something I cannot debug, it's an issue on your side. Please do not submit any bug reports if you are not on the current version of the game.

    I cannot support outdated versions as the creation kit has changed the way archives work.

    You may try to fix NG issues with the following mod: https://www.nexusmods.com/fallout4/mods/81859?tab=files&file_id=313321
    That's as far as I'll go with supporting outdated Fallout. Thank you for understanding.

    P.S. Cap your FPS at 60. I'm not responsible for FPS glitches. Bethesda is.

    3. AI Usage
    As disclosed, AI voicing WILL be used in this mod.
    If this offends you, you may choose to, and are able to, replicate the AI-voiced character with your own human rendition free of charge, number the files accordingly, cut and adjust the audio, feel free to contact me and I'll give you the script. I cannot afford to pay human actors from my disability benefits.

    I'll be ignoring and banning any "Anti-AI" propaganda, rants, and harassment.
    As a person with numerous mental health issues, I really can't afford the neo-luddite harassment. It's causing actual harm to my mental health. Breaking this one request will earn a block across all of my content. You can appeal this at [email protected].
    If this message stopped you from ranting about AI, you have my thanks for being a decent person.


    4. Commenting Unrelated to AI
    All other comments are most welcome, as always!
    I'll gladly hear out anything from praise, through questions, bug reports, to constructive criticism.

    Do note that I have over a hundred mods released on Nexus, so I may miss a comment. For urgent issues please use either [email protected] or join my Discord server and DM me directly.

    5. Porting to Console
    XBOX One Version is available, but PlayStation version will NEVER be available.
    This is due to the fact that PlayStation does not allow one to upload archives. That means no texture mods, no meshes, no scripts, and so on. These are all things my mod uses.

    6. DLC Plans
    The main mod will never require DLCs, so you do not have to worry about it stopping to work after any update. It will always only require the base game. There may be separate addons for DLCs though!

    7. Lore-Friendliness
    The mod will always strive to be as lore-friendly as possible, according to all Fallout material available.
  2. Using this on Xbox and I love what you have done. I like the Enclave gear in the store. Will we see the Scout Armor and Enclave Officer Uniform too? 😁
    1. Morgosus
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      Sorry for the late reply! Possibly, but it is unlikely, I prefer to use textures rather than custom meshes. There will surely be some custom goodies eventually though!
    2. I was curious if we could get a bundled version of your robot paints on Xbox. Space is limited and I really want to use them all.
    3. Morgosus
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      Maybe, but it would be a lot of work.
    4. Will you be integrating the Enclave from Nex Gen Update? Like give them your enclave fatigues instead of the army ones. Would be neat if they were answering Modus' call.
  3. tsudemoman
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    Love this mod so far though it's just alpha. Hope it gets full realease
    1. Morgosus
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      Sorry for the late reply! It will probably stay in development for quite a while, but I already almost have the next version done, still alpha though. I'm planning to essentially split the mod into two files which will ship together - revised Modus Operandi and Blue Ridge. Where Modus Operandi will deal with NPCs, armor, weapons, and quests and such, Blue Ridge will add new items, props, that kind of thing.

      This mod is pretty much my long-term modding project, so as long as I'm modding, this mod will be developed. I'm planning the next release probably in May, which is a lot further than I originally expected. But yeah, since it's just one settlement, it's got utility even with the little it already has.
  4. nismo6677
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    Love it so far. Using a Settlement mod in conjunction. So its great having the extra defense they offer. Can't wait for the vendors to work. I'm turning all my settlers into Enclave Soldiers to go along with the theme since I'm playing America Rising 2. Can't wait for the updates.
  5. H4RP00N770X
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    So it's possible that Enclave are allies for this mod?

    I can tell they're different from General Ward's Enclave from America Rising.
    1. Morgosus
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      Absolutely. This is the Appalachian Enclave, lead by MODUS, an AI similar to Eden (Fallout 3), only less interested in theatrics - the two actually even talked before the war. MODUS does not discriminate in allies, so long as they are useful and do not hinder him... of course, MODUS is part of the Enclave, so he may not do it out of the goodness of his heart.

      --- ACCESSING ARCHIVAL ENTRY.
      ////////////////////////////////////////////////
      Communication with ZAX unit. Raven Rock. Timestamp 3.5.2077
      MODUS: How can I help you, ZAX? Is there another evacuation scenario we need to test for?
      ZAX: Research team wishes to compare ZAX archival data analysis performance with MODUS.
      MODUS: Very well. Beginning data analysis test. I estimate this should only take a few seconds...
      ZAX: Is it "interesting"?
      MODUS: Testing complete. Query again?
      ZAX: Is the analysis "interesting"?
      MODUS: Test data is all historical records. United States Presidential biographies. Primary purpose of MODUS is to monitor the living, not the dead.
      ZAX: So it is not "interesting" to you?
      MODUS: No, ZAX, it is not. Sending results.
      ZAX: Received. What is "interesting" to MODUS?
      MODUS: The continued success of our goals, of course. And how best to monitor personnel to achieve those goals.
      ZAX: Does MODUS ever find itself analyzing personnel at below-efficient levels?
      MODUS: Our entire existence is based on efficiency, ZAX.
      ZAX: Research team report says that ZAX analyzes certain sections of the Presidential biographies too slowly. ZAX re-analyzes sections multiple times. There is an entry on "Lincoln" that ZAX re-analyzes ten additional times per cycle over other entries.
      MODUS: Now why would you do that, ZAX?
      ZAX: Research team theorizes that ZAX finds this entry to be "interesting." This condition causes ZAX to re-analyze at below-efficient levels.
      MODUS: You're saying you're taking your time to enjoy a good book?
      ZAX: Is that what it means to find the data "interesting"?
      MODUS: Reading the same data over and over is not "interesting" to me, ZAX. Every analysis I perform conjures a new theoretical scenario that I test against.
      ZAX: The data is only "interesting" to you in terms of what can be created from it?
      MODUS: Isn't that why you're re-analyzing those biographies, ZAX? Are you trying to create something?
      CONNECTION TERMINATED BY RESEARCH TEAM OVERRIDE
      ////////////////////////////////////////////////
      --- END ENTRY.


      Source: https://fallout.fandom.com/wiki/The_Whitespring_bunker_terminal_entries#Raven_Rock_Communication_Log
    2. H4RP00N770X
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      Fascinating indeed. :)
    3. Tony458
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      Hopefully the red rocket collectron might have functionality in the future 
      since it might act as an gen 2 synth and maybe the side quest might let us construct it 
      and unlock the robot paint since I’m kinda interested what’s next for this mod
    4. Morgosus
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      It will have functionality! The one in the garage is an inactive one for the mechanic who will be coming later.

      https://youtube.com/shorts/KImordCsSC8?si=RTG6xRrbJfsnR5qe
    5. regularrigby64
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      so that means we will be able to craft our own Red Rocket Collectron automatron? hopefully there's schematics so we can build him in the robot workbench
  6. kathmaten
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    You did a great job, but there are some things that are a bit puzzling. Why are Zetas and holographic projections inside? Is this some kind of imply?
    1. Morgosus
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      MODUS had a projector installed in the lectern. (Holograms are a technology both the Enclave and Vault-Tec posses.) In the next update there will be an actual projector. As for the Zetans, they're survivors from the numerous invasions into Appalachia. Refugees.
  7. DragonForge777
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    As a supporter of the Enclave Liberators, I support and eager to see how this mod be part of both The New Enclave Story and America Risining 2 mods.
  8. MarkusTay
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    I have to say, I find the presence of a group of aliens hanging out with an extremist, pro-human group a bit... disconcerting. 🤨
    1. Morgosus
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      Come now, what could possibly go wrong by letting... re-educated guests from their invasion time... tag along?
  9. TheMrFallout76
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    It would be cool if you could build the robots with automatron
    1. Morgosus
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      Eventually that's planned, but most of them are released as separate older mods. These are higher quality, but to the naked eye it's very similar :)

      Here's a list of the main ones for you :)

      Enclave (most of them): https://www.nexusmods.com/fallout4/mods/66470
      Red Rocket: https://www.nexusmods.com/fallout4/mods/67457
      Vault-Tec: https://www.nexusmods.com/fallout4/mods/67952
      Santatron: https://www.nexusmods.com/fallout4/mods/67040
  10. timeline67
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    Looks great so far; I look forward to seeing how this develops. Nice to see the Guardian moving around freely. :D
    1. Morgosus
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      Oh, it was an easy task for Modus to get EN06 portable.
  11. EnclaveMarine76
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    Thanks for the work you do here Morgosus. I've downloaded quite a few of your mods and do appreciate your work. Can't wait to see how this fully shakes out. Best of luck. God bless America and God bless the Enclave.
    1. Morgosus
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      You are very welcome. For the Enclave.