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Sambuca 42

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Sambuca42

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25 comments

  1. H4RP00N770X
    H4RP00N770X
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    So is the white screen part fixed for this update?
    1. Sambuca42
      Sambuca42
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      Yes
  2. killemloud
    killemloud
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    Really looking forward to trying this out! Gonna track it for now until the update comes to fix the issues.
    1. Sambuca42
      Sambuca42
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      i fixed it i the last version.
    2. killemloud
      killemloud
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      Awesome! Thanks for the reply, just saw you said you were going to redo from 0 in a comment and I wasn't sure if this was that version. Looking forward to trying this out!
  3. FrankyRibbs
    FrankyRibbs
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    First time actually posting on a mod, but this mod has helped me a lot for perfomance, but yeah at least for now that bug of getting white screen in certain places is really annoying, but once that is fixed this is gonna be a must for me every playthrough thx! 
    1. Sambuca42
      Sambuca42
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      Thanks :) probably this week end i will re do it from 0.
      There are hundreds of lights to check and i will try to edit those shadow hemispheres like a guy suggested to me in Nexus
    2. FrankyRibbs
      FrankyRibbs
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      No pressure man, I'll wait patiently however long it takes. 
  4. Orfanello
    Orfanello
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    Unfortunately after installing this mod I had serious problems in various places, like the diamond city radio caravan and the whole area around Fort Hagen, I was forced to uninstall and everything was back to normal
    1. Sambuca42
      Sambuca42
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      I will solve this, probably has to do with no rim effect i checked or specularity i i unchecked.
      Is easy to fix but takes a bit, cause i edited every simgle light.
      I heard that also ambient occlusion or wetness material may be the cause.
      I will remove shadow cast only in my next update.
  5. Virunder
    Virunder
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    Mate, I'm getting a bug where everything goes white in some places thanks to this mod, it happened in the Vault 114 and the subway leading to it and the Fen's Sheriff Department so far (only places I've been to in a new playthrough). I disabled this mod and it stopped happening, I don't know what could be causing this.
    (Smoll screenshot for reference: https://prnt.sc/ZeHRPnwQwMnj)
    1. Sambuca42
      Sambuca42
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      Damn, i got those flashes when during a sparring i get hit pretty hard...have you other lights mod? they are incompatibile. 
      i just removed casted shadow, specularity and rim effect (the shine effect you or other surfaces get if hit by a certain angle from a light source). 
    2. Paulixs
      Paulixs
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      yes me as well, white faded screen outs ... shame, hope can sort this out, a perfect lighting performance tweak is long over due!
    3. Sambuca42
      Sambuca42
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      Probably was the rim effect removal?
      There are a lot of placs wih this issue?
      It has been told told to me that may also be a wetness bug or an ambient occlusion matter...
  6. niston
    niston
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    For the hemispheric shadowcasting lights: You can replace them with an omni and give them a hemisphere gobo (likely the omni one):
    Textures\Effects\Gobos\HemisphereSoftOmni_d.DDS
    Textures\Effects\Gobos\HemisphereSoft_d.DDS
    1. Sambuca42
      Sambuca42
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      Thank you :)  now i have to check those hundreds of lights to fiind them XD
  7. BenRierimanu
    BenRierimanu
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    A potential compatibility issue with this mod is with Lightweight Lighting and any other overhaul that adjusts the same LIGH records. The blanket removal of the attributes would just need to be merged in some fashion with the overhaul adjustments.

    Just something to be aware of.
    1. Sambuca42
      Sambuca42
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      Well, this hould be obvious...
    2. BenRierimanu
      BenRierimanu
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      To be fair, the comment was much more for the userbase, than those of us that pick apart plugins as we see them and figure out how they tick.
    3. jahincatalan
      jahincatalan
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      Very informative. I don't know any actual s#*! about the inner workings of mods, so This is interesting. 
    4. Sambuca42
      Sambuca42
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      The workaround is easy but boring.
      I opened all lights.
      Unchecked specularity, checked no rim effect, and those light that cast a shadow i set them to don't do it.
      For example, if a light was "shadow omnidirectional" then i set it like omnidirectional only...
      The fact is that in game there are hundreds of lights.
  8. What's the difference between that and [Light Sources Do Not Cast Dynamic Shadows]? Which is better?
    1. Sambuca42
      Sambuca42
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      Well, my version not only don't cast shadows, my version removes specularity and Rim effect (shining effect on some surfaces), the version you posted surely is better looking, my version is very more performance friendly.
      To test it out, download both and go in Corvega assembly plant, the one that gives you more fps is the better performing.
  9. Paulixs
    Paulixs
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    thx for your efforts, always testin out performance improvements.
  10. GoneFish
    GoneFish
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    Hey. Before some time i was also thinking to release some tips for performance. I was starting fo4 on overclocked 2core cpu with 30-40 fps. So it can be still useful maybe. I must admit: lights and shadows are most power hungry. 
    Check all in "Fallout 4 Midnight ride".
    (Take specialy care for: f4se priority mod.
    Set you cores number properly!)