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MarMobius

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MarMobius

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30 comments

  1. Dreadmorg
    Dreadmorg
    • member
    • 2 kudos
    Nice gun but a few things, u just named it Alien Rifle not needle rifle or needler rifle, to purple for a sec i thought it was missing textures lol, and lastly sooooo weak an has no attachments or legendary stats. TY though still a nice gun :)
    1. ValsGer
      ValsGer
      • member
      • 0 kudos
      Is the texture still purple?
  2. ValsGer
    ValsGer
    • member
    • 0 kudos
    any chance for ESL flagged ESP?
  3. AlucardOSB
    AlucardOSB
    • member
    • 1 kudos
    Thought of oing the beem rifle? thnk you
  4. bounty353
    bounty353
    • member
    • 0 kudos
    Hi quick question. It says I need a "Mod Kit" to be able to craft some of the attachments at the workbench. Where can I get the mod kit from?
  5. deadpool0600
    deadpool0600
    • supporter
    • 31 kudos
    Anyone know what happened to Happy Masks? Been using it for years now :(
  6. Paraffinghost
    Paraffinghost
    • member
    • 2 kudos
    Hello!

    Did you move the crash site by any chance? Your screenshots show the crash on the elevated highway near Revere Satellite Array but your description mentions a crash near the Boston Airport.

    And if that is the case does anyone know if the new site clashes with Subway Runner - Revival by Tenhats? I know that there is a station near the Airport.

    Thanks for the mod and any help! Have a good week!
  7. TheProxyGod
    TheProxyGod
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    • 123 kudos
    Absolutely glorious. that update is excellent  
  8. Csbauder
    Csbauder
    • supporter
    • 22 kudos
    Alright, new textures definitely sold me. I'm downloading it
  9. TheProxyGod
    TheProxyGod
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    • 123 kudos
    This is glorious. I wasn't able to figure out the "Super Combine" explosion back when I made my crude "Needler" mod the Desecrator, but now I wanna make another update for it.

    I absolutely adore the aesthetic of it, with my only complaint being the tubes on the sides looking a tad plain, but everything else is done so well I want to try making a railway rifle animation variant of my Desecrator for the sake of having a similarly sleek reload. Very nicely done.
    1. MarMobius
      MarMobius
      • member
      • 217 kudos
      If you need any help figuring out the needle mechanic, i can send you over the scripts i made. As for the tubes. Yeah i agree. I'm not happy with how they came out. I am working on a new version though. Might be using the needle instead and looking into an actual visual change as you fire the weapon but we will see if i'm able to lol.
    2. TheProxyGod
      TheProxyGod
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      • 123 kudos
      I definitely think the spikes are a good idea, on mine I didn't even bother trying to figure out dynamic ammo usage, as that involves behavior files and the like, while it would be awesome it might be more effort than its worth. 

      I'm still unsure if I should add the proper Needle Mechanic, as while it's very cool I was finding it surprisingly finnicky to actually explode.
      However It would be an excellent spike variant, so I'm still tempted

      Also somewhat unrelated I may have potentially experienced a crash when firing a lot of spikes at walls and floors, possibly just an issue on my end.  
  10. slicer64
    slicer64
    • member
    • 0 kudos
    Why'd you take down the finished aer mod?
    1. MarMobius
      MarMobius
      • member
      • 217 kudos
      The mod is going through muvh larger changes that will make it incompatible moving forward.