the changes are primarly exteriors or brand new interiors i did drop some food items into vault 81 and the federal ration stockpile but there effect on on other mods should be negligible
models look top notch! any chance you could add up more recipes and crops (maybe some unlockable via a magazine) that are similar to those of Mutant Menagerie but without the creepy crawlies? Too bad the mod had plenty of Bugs and arthropods for my taste
What did you meant by that sentence? first time I’ve seen that word and supposedly I’m well versed in English despite not being my native language but never came across such word
Good idea. However, it would have been even better if it was more dynamic by having farms and such spawn based on vanilla settlement development and zone pacification (by killing named raider bosses).
Another high quality entry in making the Commonwealth reflect the progress we're making through our actions. Thank you Miss Winter!
Edit: I am curious how other mods like Hunkered Down or You And What Army will potentially overlap, but I'll go on a tour now and see if I can find anything. :)
Edit 2: Loving the three new interiors and their locations, always a fan of seeing wastelanders claw back the outskirts.
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However, it would have been even better if it was more dynamic by having farms and such spawn based on vanilla settlement development and zone pacification (by killing named raider bosses).
Edit: I am curious how other mods like Hunkered Down or You And What Army will potentially overlap, but I'll go on a tour now and see if I can find anything. :)
Edit 2: Loving the three new interiors and their locations, always a fan of seeing wastelanders claw back the outskirts.
I wish there was a Sim Settlements 2 Chapter 3 crossover. I'd love to have the C.R.P as my faction